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If you need further help feel free to let me know,
[4/4]
https://i.imgur.com/O6CRjrn.png
attack= contains the file names for the attack sounds, move= for move commands and so on.
[3/4]
[2/4]
In regards to how I went about assigning voicelines:
If there is a direct match unit to unit I usually did that, with the exception when its something like the unit having a different gender in dawn of war compared to gladius (with the exception of the eldar farseer. its a male model in gladius but I decided to overlook that and give it the farseer voicelines from dawn of war anyways).
[1/4]
Shame, it's really the only thing keeping me form playing this game more. Really adds a lot of responsiveness when your units actually do selection barks.
https://i.imgur.com/HbujEJc.png
Not much I can do if its the game engines fault unfortunately.
So in conclusion, I think the problem is with something from the base game since I don't seem to be able to consistently make the bug show up, and I was told that too many voices suffers from the same thing. Sadly I have no fix apart from restarting the game.
I have a few crackpot theories what could be the issue:
a) A long time ago they changed that unit sounds no longer cut eachother off, so maybe the game engine fails to recognize a sound has ended after some point.
b) A bit of an expand to a), maybe some sound files are broken in a way that makes the game think they never stop playing. Seems unlikely though because I tried to force the issue in the past and was never able to. If a soundfile/xml/unit was broken I would expect the issue to pop up consistently.
Is it possible there is some issue in the xmls?
I thought that the "Mods" folder could be named whatever you want. I completely misinterpreted what steps 14 and 15 meant. My bad!
Thank you so much man. I finally get to hear Warboss Gorgutz in game! Oh you have no idea how happy this has made me.
As for your lengthy instructions... honestly, it wasn't that bad. It just took a little bit to convert all the files to wav format, and I had to go to a Reddit link to find DoW Sound Export, actually. Seems like the original moddb link is gone :L
My first guesses would be that either you forgot to activate the mod in game (extra -> mods), or your mod folder in “Documents\Proxy Studios\Gladius\Mods” has the wrong structure. Mine looks something like this:
“Proxy Studios\Gladius\Mods\ActualDoWSoundmod\Data”
The name of the folder after “Mods” can be completely up to your choosing, and the Data folder from the SoundModBuilder output has to go into that folder with your chosen name. From your message it sounds like you might have put the Data folder from the output directly into the "Mods" folder.
Hope that helped, if not then you can add me and we try and take a closer look what the issue might be.
The Units that did not compile are probably DLC Units that I have not gotten around to mapping Soundfiles for / could not find good voicelines for (Weirdboy from the orks for example)
So... I've got a really weird situation here. I followed the instructions listed on github. I got all the right unit voices and converted them to wav format with DoW Sound Export. I tested the sound files to make sure they played, and they did (Reckon, I didn't test all 4000+ files, but I tested a good enough chunk of 'em).
145/155 units compiled properly, but looking at the 10 units that didn't compile... they're DLC units that weren't in Dawn of War anyway, so I figured that's okay.
I put the output folder in Documents/Proxy Studios/Gladius/Mods... aaaand nothing plays when I select any unit from any faction, order them, etc.
The weirdest part is the game is even recognizing it in the in-game mod list. Do you have any idea what could be happening, or if there are any troubleshooting ideas you have? I'm at a total loss here.
For example, all filenames listed under "attack=" will be registered as voice lines to play when issuing an attack command. The Program sets the mod up in a way that the game will play 1 randomly picked file from the ones listed. It also adds 1 silent file to every response which is why you are not guaranteed to get a voice line on every attack for example.
So if you want to add/change voice lines, you just have to add the soundfiles to the config for that unit, and ofc make sure the actual file is present in the "InputWav" folder.
Hey, sorry to bother you, can you send me a copy of your voice mod with SoB voices included?
Did you add SoB?
The typing up the tutorial part is pretty much why I keep delaying it, but I will get to it eventually, just don't know when. I will work on the sisters of battle as soon as I got the DLC, so depending on when that is they might even get added before I take care of the adeptus mechanicus.
I am not too interested in the sisters of battle myself, so it will probably be sometimes during the christmas sale the earliest, we will see.
I also still have to add the adeptus mechanicus units, which I have been putting off due to requiring writing instructions on how to extract the voicelines from the warhammer mechanicus game...
It is definitely coming at some point though, possibly soon(TM). I think christmas sale will start on the 22nd, so sometimes after that, maybe between the holidays and new years.
It seem like when I play a long period of time (2-3 hours) the sound of unit is stop working.
https://i.imgur.com/AUVkYZX.png
currently the only shortcoming of the feedback is that it aborts processing a unit as soon as the first missing soundfile is detected, meaning that if all the soundfiles of a unit are missing, it still only tells you about the first before skipping the unit entirely
given that I have tested the english config and have had multiple reports of it working, I expect an error on your part. however, there is the small chance that they ommited or changed some files on the english version of dawn of war for your region. you can use the output the program gives you to check if you have to make some adjustments to the soundconfig xml.
you can add me if you want me to help you looking into it.
And I try 3 times, Always 4 file is missing.
Can you please check your code for better feedback pls