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https://www.youtube.com/watch?v=uwwKNn5yddA
Excellent layout to the map as well. Just like the professional ones (in a supermarket, post office, etc), it feels like a real functioning office space... That just happens to have a bunch of rampaging aliens running through it.
I also like how you gave that extra 3d bump to doors and vending machines. As well as the reflection being visible on computer monitors.
Only gripe is the game crashing for me towards the second half of the game when I tried to use security cams or quicksave, but I'll gladly overlook these flaws for the overall excellent design and careful thought that has been put into this map.
I would totally play an entire episode designed by the same dudes, no questions asked.
- I didn't understand why the windows of the cars looked like they did to me. They didn't look like in your screenshot above but instead were all weird.
-In the main office of the studio with all the computers, there is a hidden button on a computer screen that opens up a wall that contains a holoduke. It is however possible to see that button from the other side of the computer.
-After beating the 2 BattleLords I found the secret in the wall with the atomic health. Except that I remained stuck inside! I couldn't open the wall again, I tried the wall itself, the button and the phone... Nothing. I had to use DNCLIP.
There that's it, 4 posts due to the comment length limit
I downloaded the map here but played it using eDuke32 so not only the shading was good contrary to Megaton, but I also got the music intended for the map since you included it in the zip which was very nice.
All in all a really good map, and a great first map from a new mapper which shows that Megaton has succeeding in bringing new faces to the DN3D mapping community.
For a first map, your style is really great. There is some obvious influence from famous mappers (like the viewscreens being mirrors as well), but nothing to complain about, you took that influence but made your own unique style.
I hope you make more!
However, the last battle was a bit dull as once you find the code and enemies respawn outside, the Commanders will shoot rocket at you while you're trying to go through the VERY slow rotating door. So what I did to kill them was shoot rockets at them from inside, when they were close to the windows glass. It was nice that the 4 pillars would explode during the fire fight with the 2 BLords, but in comparaison using the trick I just mentionned to kill the Commanders and not seeing the windows break was a big contrast (but I understand why they don't break, so that the player has to use the code to get out; but then again the code could have opened shutters instead but in THAT case you would only see the outdoor area when found the code which is a shame). However that's nothing too major, just nitpicking.
Just beat the map, played on Let's Rock and it took me 16 mins and I found 5 secrets out of 8.
I like it a lot. Design was slick, detailed just enough, with a really good choice of colours and textures. The semi non linear layout was interesting as well and quite Duke Nukem 3D-ish as you often had the choice between several paths to take (like, using vents) to get to the next place.
Gameplay was quite good as well and very progressive. So progressive though, that if you take the wrong path first at the start you'll find yourself out of ammo quickly. I died once, tried another path and it went better. I really liked your use of Pigtanks as the player was forced to shoot at them instead of being able to use the "push the nuke button on their back" trick, few mappers have used pigtanks like that and it's quite refreshing.