Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

ACB Studios
46 Comments
Ælíð 3 May, 2022 @ 1:20am 
Really nice map! But Megaton doesn't like this map too much. Also, DNSHOWMAP crashes everytime, which I used to find out where to go next :D. Again, nice map, but Megaton is not a good port. Haven't tried it on Eduke though.
Sierra  [author] 27 Feb, 2018 @ 1:23am 
Thanks, nice to know people are still playing it.
Kyrii 26 Feb, 2018 @ 3:09pm 
Level is SUPER crash-happy on Megaton. I doubt I would have such issues running it through Eduke. Also, considering this is your first level, it's astounding! Some Duker's never even come close to this level of detail even after a whole career of hammering out maps!
bobo 25 Jun, 2015 @ 3:39pm 
this is your first Build map? its awesome! played on come get some, and it was challenging but still fair, and many ways to approach every situation. also good theme, cool secrets, etc. the only negative is that it kept crashing when i tried to save in the lobby or when viewing the security cameras in the room with the switches to the rotating door. i thought it might be on my end but i read someone else had similar problems on this map in particular.
Untouchable 22 Mar, 2015 @ 12:23pm 
Good map. Easy. 4/5
Art Ritis 7 Mar, 2015 @ 12:50pm 
Really loved this map!
[TMI]RastaMan 18 Dec, 2014 @ 11:53pm 
This map reminds me a ROACH series.
Sierra  [author] 5 Oct, 2014 @ 3:30pm 
Added link to playthough, thanks.
Ness 5 Oct, 2014 @ 3:13pm 
Here is a video playthrough of the map, Come Get Some difficulty with all secrets found :
https://www.youtube.com/watch?v=uwwKNn5yddA
Pandarancium 9 Sep, 2014 @ 3:54pm 
nice map! savegames sometime don't work
JBen 19 Aug, 2014 @ 5:39am 
Long, detailed and action-packed
cacpitch 9 Jul, 2014 @ 5:05am 
Very good map ! For me, there was just a bug at the end of the map : impossible to save ! But i was able to finish the level !
PathologicalFrolic 21 Jun, 2014 @ 10:07am 
Hahahaha Duke Nukem 2 Throwback
Sierra  [author] 15 Jun, 2014 @ 2:54am 
Thanks, if only there was a way to disable dukematch weapons in coop games.
MrRumbleRoses 14 Jun, 2014 @ 10:10pm 
here's a co-op video me and a friend of mine did on the map. https://www.youtube.com/watch?v=GcRSt5c0gaw
Nicholas Rage 9 May, 2014 @ 3:38pm 
Easily one of the best custom maps I've played on Steam so far.
Excellent layout to the map as well. Just like the professional ones (in a supermarket, post office, etc), it feels like a real functioning office space... That just happens to have a bunch of rampaging aliens running through it.
I also like how you gave that extra 3d bump to doors and vending machines. As well as the reflection being visible on computer monitors.
slipstreamboy 10 Feb, 2014 @ 4:31pm 
Vey clever intoduction, seems like a start of a good action movie :D great level design.
Sierra  [author] 25 Jan, 2014 @ 2:52pm 
Thanks,also that's a megaton problem I can't do much about that unfortunately.
BonnyGee 25 Jan, 2014 @ 1:13pm 
This map was excellent. Carefully decorated and designed, it proved challenging but very balanced in terms of available weapons and confrontations. The theme was very strong and authentic, it felt like a genuine TV-Station, with many details, cool secrets, and good variety. This could have been a map in the core game. Good work!

Only gripe is the game crashing for me towards the second half of the game when I tried to use security cams or quicksave, but I'll gladly overlook these flaws for the overall excellent design and careful thought that has been put into this map.
I would totally play an entire episode designed by the same dudes, no questions asked.
Joyeuse 1 Jan, 2014 @ 8:32pm 
Workshop exclusivity is a good thing... how?
Sierra  [author] 30 Dec, 2013 @ 7:36am 
I'd appreciate if you guys can rate it up so it doesn't get buried under all these old re-released maps.
MikeNorvak 29 Dec, 2013 @ 9:49pm 
Nice map Coffee! really like the architecture and design :)
scorpiocyborg 27 Dec, 2013 @ 1:05pm 
nice
Bepis 27 Dec, 2013 @ 7:35am 
g
♥Чучундра♥ 27 Dec, 2013 @ 12:01am 
Не плохо)
Graf 26 Dec, 2013 @ 2:19pm 
Хорошая работа
Sierra  [author] 23 Dec, 2013 @ 9:21am 
Thanks I'll add it to this page, also the last area having no monsters is to give a feel of you escaping the aliens, I think its better than just ending it as soon as you get outside.
-|Nur|- 23 Dec, 2013 @ 9:17am 
Nice map, wrote a review here: http://msdn.duke4.net/hotacbstudios.php
moren 22 Dec, 2013 @ 10:44pm 
Mola
Sierra  [author] 22 Dec, 2013 @ 7:09am 
You may need to delete the map and redownload for the latest version, workshop doesn't seem to update at the moment.
Sierra  [author] 21 Dec, 2013 @ 9:48am 
UPDATE: fixed most the bugs Ness brought up.
Ness 21 Dec, 2013 @ 6:59am 
Turns out the cars and the buttons are fine in megaton so it's a glitch with the version of eduke32 i was using.
Ness 21 Dec, 2013 @ 6:07am 
I'm sorry, 5th comment... But not only there is limit to the length of comments but you can't edit them, damn. Anyway - I said in part 1 of my review that I played on Let's Rock, I meant Come Ge Some (skill3) like recommended. I doubt I would have died and ran out of ammo on let's rock.
Ness 21 Dec, 2013 @ 6:04am 
P.S : Sorry I forgot to mention 3 little things which are pretty much nitpicking ;
- I didn't understand why the windows of the cars looked like they did to me. They didn't look like in your screenshot above but instead were all weird.
-In the main office of the studio with all the computers, there is a hidden button on a computer screen that opens up a wall that contains a holoduke. It is however possible to see that button from the other side of the computer.
-After beating the 2 BattleLords I found the secret in the wall with the atomic health. Except that I remained stuck inside! I couldn't open the wall again, I tried the wall itself, the button and the phone... Nothing. I had to use DNCLIP.

There that's it, 4 posts due to the comment length limit
Ness 21 Dec, 2013 @ 5:59am 
My review part3:
I downloaded the map here but played it using eDuke32 so not only the shading was good contrary to Megaton, but I also got the music intended for the map since you included it in the zip which was very nice.

All in all a really good map, and a great first map from a new mapper which shows that Megaton has succeeding in bringing new faces to the DN3D mapping community.
For a first map, your style is really great. There is some obvious influence from famous mappers (like the viewscreens being mirrors as well), but nothing to complain about, you took that influence but made your own unique style.

I hope you make more!
Ness 21 Dec, 2013 @ 5:59am 
My review part2:
However, the last battle was a bit dull as once you find the code and enemies respawn outside, the Commanders will shoot rocket at you while you're trying to go through the VERY slow rotating door. So what I did to kill them was shoot rockets at them from inside, when they were close to the windows glass. It was nice that the 4 pillars would explode during the fire fight with the 2 BLords, but in comparaison using the trick I just mentionned to kill the Commanders and not seeing the windows break was a big contrast (but I understand why they don't break, so that the player has to use the code to get out; but then again the code could have opened shutters instead but in THAT case you would only see the outdoor area when found the code which is a shame). However that's nothing too major, just nitpicking.
Ness 21 Dec, 2013 @ 5:59am 
My review part 1 :
Just beat the map, played on Let's Rock and it took me 16 mins and I found 5 secrets out of 8.

I like it a lot. Design was slick, detailed just enough, with a really good choice of colours and textures. The semi non linear layout was interesting as well and quite Duke Nukem 3D-ish as you often had the choice between several paths to take (like, using vents) to get to the next place.

Gameplay was quite good as well and very progressive. So progressive though, that if you take the wrong path first at the start you'll find yourself out of ammo quickly. I died once, tried another path and it went better. I really liked your use of Pigtanks as the player was forced to shoot at them instead of being able to use the "push the nuke button on their back" trick, few mappers have used pigtanks like that and it's quite refreshing.

аnŌn 21 Dec, 2013 @ 3:40am 
It was still crashing, but i finished it without saving. Very nice detailed and fun map.
Sierra  [author] 21 Dec, 2013 @ 3:18am 
No idea then, nobody else seems to have the problem. Maybe try verifying the game cache?
аnŌn 21 Dec, 2013 @ 3:15am 
It crashed again.
Sierra  [author] 21 Dec, 2013 @ 2:47am 
It's fine for me, try starting the map from new and then saving and see if it crashes again?
аnŌn 21 Dec, 2013 @ 2:46am 
When i try to save the game, it crashes. It happens only on that map.
bullerbuller7 21 Dec, 2013 @ 2:02am 
One of the best maps ever.
Sixty Four 20 Dec, 2013 @ 9:45am 
This map is very good, nice details i loved the single player :duke:
Lunick 20 Dec, 2013 @ 3:21am 
Sick screenshots.
Sierra  [author] 20 Dec, 2013 @ 3:21am 
Custom music is not yet supported, but as soon as it is I will add it.