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to update the mod.
extend the amount of time the tags stay.
as he coded the mod.
Would you be open to creating a version that also allows your AI squad members to tag an enemy when they call it out?
The same as when you are being lead by an AI Squad Leader and he picks a target out for you and the enemy becomes highlighted?
(Commission if you accept it, I don't mind).
with his SOG AI and ETS.
noticed that there was a chance that enemies will go uncon and get up sometimes and may require to be put down again, icon goes from red, to skull (remains at skull) and then back to red until killed again
mods I was running were SOG AI but that controls the player's group revive and not the enemies or side...i would say some sort of mod conflict
the briefing tabs there, you do it through that.
an update or two of CBA and the game, outside that idk.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2661374997
Jepp theres one, but comments seem to inidcate its outdated
I doubt it but you can browse my AI mod compilation list which i just updated recenlty
to see if there is anything similar or like that.
https://forums.bohemia.net/forums/topic/237139-all-arma-3-steam-workshop-ai-mods-compilation-list/
above their heads, what your asking requires a code via a trigger, ETS is dynamic requiring no triggers.
on a server, during a mission.
and would know how to do all that, but all your functions to change settings
in the mod are all there when you go to the map.
So i dont really see any reason for it to be setup in CBA which ETS doesn't
require any mods, adding it to cba may require cba as a dependent for ETS to work.
you can tag without weapons, with scopes, with binos, ect,.
To precise my point, it doesn't make sense to me a C-More Railway or an EOTech XPS33 have IFF feature.
directly and see if he can help you.
I would enjoy a blacklist for the "scopes" to tag though.
"Ideally best suited for Co-op, but it can be used in PVP or Singleplayer"