Garry's Mod

Garry's Mod

[CW2] Homefront Weapon Pack
62 Comments
Big Boss 20 Feb @ 6:57am 
hey I get these errors: bad argument #5 to CreateConVar (number expected, got string) 1. unknown - lua/autorun/cw2_homefront_menu.lua:145
Liamgeoff 5 Feb @ 1:11pm 
Also Make The 40mm Grenade and shotgun seperate you can find someone using an optic
MeV_OnG 26 Jan @ 10:04am 
Please make all weapons from call of duty ghosts on cw 2 base with localization
Ойнон 13 Sep, 2024 @ 1:02pm 
какие же кайфовые пушки, хороший мод!
Big Boss 6 Jul, 2024 @ 6:25pm 
why do i get errors
vern 30 May, 2024 @ 5:14pm 
Thats ok with me lad theres a person called robotnik who made a homefront pack with the shotgun in it this was able to finish my loadout but it was not customizable like this one , luckily it was built witha simple scope
Moka  [author] 21 May, 2024 @ 7:27am 
@Diav
@vern

Unfortunately, I was unable to port the 870 Express due to some problems with the software I used to port the assets. Which is why I left it out.
vern 21 May, 2024 @ 7:09am 
i would ask the same thing
Diav 6 Jan, 2024 @ 10:50am 
is there's possible to make 870 express (shotgun)?
Hi 4 Jan, 2024 @ 12:44am 
@Moka

Good news
I find where the error is coming from, it turns out to be this other mod I have
Everything is working fine now
Hi 2 Jan, 2024 @ 3:49am 
@Moka

Thanks for the reply
I check all my other CW2 weapons this Homefront weapon pack is the only one have this error

Other then that I really enjoy your mod
Moka  [author] 1 Jan, 2024 @ 4:27am 
@Hi
Please double check if this happens on other CW2 addons, and also check if it happens on the base CW2 weapons. If it does, it's conflicting code between CW2 and VManip.
Hi 1 Jan, 2024 @ 2:17am 
Bug Report

Every time during reload when using this mod

[VManip (Base) Remix 2024] lua/autorun/client/cl_vmanip.lua:1678: attempt to compare nil with number
1. offsetBones - lua/autorun/client/cl_vmanip.lua:1678
2. drawViewModel - lua/weapons/hf_wpn_base/cl_model.lua:631
3. v - lua/weapons/hf_wpn_base/cl_hooks.lua:34
4. unknown - lua/includes/modules/hook.lua:96 (x36)
Moka  [author] 4 Nov, 2021 @ 12:11pm 
@баклажан
После просмотра файлов я заметил, что допустил опечатку. Я исправлю, когда у меня будет время.
Reighfyl 5 Sep, 2021 @ 2:07pm 
honestly this could use more burgers
Hugh Tamlin (Piggo) 7 Apr, 2021 @ 2:27pm 
All your other packs work totally fine
Hugh Tamlin (Piggo) 7 Apr, 2021 @ 2:27pm 
Yep, all the errors are specifically routing to the hf base
Moka  [author] 7 Apr, 2021 @ 1:52pm 
I have absolutely no idea why this is not working for you people. I tried it myself and it worked just fine.

Have you tried unsubbing or disabling your addons then enabling only this and CW2 to see if that works?
Hugh Tamlin (Piggo) 7 Apr, 2021 @ 12:18pm 
yep nothing for me ethier i'm afraid, not working
[SFBOT] Sgt. K. Bassiclan 14 Mar, 2021 @ 6:47am 
For some reason The weapons are stuck in odd position in which you can’t see your hands, not able to customize the weapon, nor am I able to fire them. I have CW 2.0 downloaded, not sure bug or general glitch.
Spider_Phoenix045 4 Mar, 2021 @ 8:16am 
OK then.
Moka  [author] 4 Mar, 2021 @ 8:15am 
@Spider_Phoenix045
I really do not know what to tell you. I have tried this addon already, both my own files and this Workshop version, and it works just fine.

@bushuev
Я действительно не знаю, что тебе сказать. Я уже пробовал этот аддон, как мои собственные файлы, так и эту версию Workshop, и он отлично работает.
bushuev 4 Mar, 2021 @ 6:41am 
почему оно не работает у меня когда я беру кокоето оружее оно у меня не стреляет и не чего не делает что мне далать помогите пожалуйста
Spider_Phoenix045 22 Feb, 2021 @ 5:37am 
OK then... so when I try to use a weapon from this pack, such as the XM10 Rifle, I get this error: "ERROR: Trying to derive weapon hf_rif_xm10 from non existant SWEP hf_wpn_base!" in the console, although I'm subscribed to Customizable Weaponry 2.0 in the requirements.

I can still use the optional features without any problems such as the ability to use generic ammo instead of the CW2 ammo, but I can't use the customization menu to add attachments or camos to the weapons. I also can't see my hands as well.
Moka  [author] 22 Feb, 2021 @ 3:53am 
@Spider_Phoenix045
Can you give me a little bit more information about this? What you're telling me now is implying I forgot to ship the actual weapon base with the addon.
Spider_Phoenix045 21 Feb, 2021 @ 3:50am 
I get this error message in the console: "ERROR: Trying to derive weapon hf_rif_xm10 from non existant SWEP hf_wpn_base!"
Spider_Phoenix045 21 Feb, 2021 @ 3:42am 
I'm having a bit of a problem - I can't fire any weapon from this pack, my hands are invisible and can't use the customizable menu. I'm subscribed to the base but I never had this problem before the update.

Is there any fix for this? I did try unsubscribe and subscribe again for the addon to work but no luck.
Moka  [author] 23 Dec, 2020 @ 11:38am 
@RIP AND TEAR
Unfortunately I cannot as of this moment, as the exporter I have doesn't want to export its assets.

@Мистер Дьявол
Что за ошибка возникает? Возможно, какой-то аддон, на который вы подписаны, конфликтует с этим? Попробуйте переустановить надстройку и деактивировать другие надстройки, чтобы найти ту, которая вызывает проблемы.
эндербро2013 23 Dec, 2020 @ 4:23am 
Не работает кастомизация пушек, я нажимаю кнопки, не выделения, не звука, не того что поставил нет, аддоны все есть но всёравно не работает
MOONBALL 5 Dec, 2020 @ 7:30am 
any chance you could add the shotgun
Moka  [author] 1 Nov, 2020 @ 3:45am 
This pack will receive a major update in the coming days. Just some things include weapon range and damage drop-off, new UI, bug fixes and a revamp on all materials and textures.
Moka  [author] 5 Oct, 2020 @ 4:03pm 
Once I have launched my next addon (in about 2-3 weeks) I'll be making updates to this pack in particular. Here's some smaller highlights:

• Weapon Range and Damage Drop-off
• Adjustments to the localizations
• Bug fixes
• And more
Daren 8 Sep, 2020 @ 9:36pm 
gud
Freedomlander_101 7 Aug, 2020 @ 11:26am 
The FOV of the guns doesnt feel right
Moka  [author] 19 May, 2020 @ 11:53pm 
@[2AA]Pixel
Положение орудий является намеренным. Он предназначен для указания типа оружия: первичное (винтовка, пистолет-пулемет и т. Д.) Или вторичное (пистолет).
Принадлежности для гранатомета и дробовика используют систему вторичных боеприпасов HUD по умолчанию, так что, если ваш HUD не поддерживает это, то я ничего не могу поделать, извините.
SIVITY 19 May, 2020 @ 11:44am 
Могли бы вы исправить место положения оружия на Слотах игрока ?,в данный момент всё оружие находится на Слоту 1, кроме пистолета он на 2. просто не удобно когда все оружие на слоте 1.
Добавь пожалуйста индикатор Количества Патрон на гранатомёте и дробовике, то не понятно сколько у тебя ещё осталось боеприпасов на гранатомёте.
trismus 17 May, 2020 @ 12:24am 
Been waiting a long time for something like this to turn up, thanks. :)
Moka  [author] 16 May, 2020 @ 3:50pm 
@Snipes
This pack focuses on the Multiplayer aspect of the game where you cannot do this. Also, if I recall correctly, no gun in the game allows a suppressor and an underbarrel accessory at the same time...?
Snipes 16 May, 2020 @ 3:16pm 
Hey, this is kinda minor, but I noticed that in the original game, you could have a suppressor/underbarrel weapon equipped at the same time as an optic; would it be possible to implement that? Otherwise this addon is fantastic
MESSER 9 May, 2020 @ 8:11am 
????
MESSER 9 May, 2020 @ 6:21am 
это же из старой игры
можешь тогда сделать оружие по Turning Point пожалуйста
Moka  [author] 27 Apr, 2020 @ 3:53am 
@SHOCKERFACE
"Homefront: The Revolution" - это игра, которой я не владею и не хочу владеть. Кроме того, он работает на CryEngine, как и Warface, и я не могу экспортировать анимацию из него. Нет, я не думаю, что буду делать набор оружия "Homefront: The Revolution".
MESSER 27 Apr, 2020 @ 3:31am 
можешь по Homefront 2 ?
Matsilagi 21 Apr, 2020 @ 5:27pm 
@Moka_Akashiya85: Lemme know if you wanna team-up for that then, your gun pack made me want to do that, but im lazy to work with no base files (as in, weapons with simple info such as RPM, models and whatnot)
If you deal with those (i can help), i'll work with more advanced features, just add me and we can sort this out.
Moka  [author] 21 Apr, 2020 @ 3:51am 
@Matsilagi
I have, but do not have experience with the TFA base.
Matsilagi 21 Apr, 2020 @ 3:09am 
Did you think on porting that to TFA Base?
Master Chief 20 Apr, 2020 @ 1:32pm 
I'm so sorry @Moka_Akashiya85. I think the SCAR-H LMG been missing texture.
Warkiller.38 20 Apr, 2020 @ 12:10pm 
i like it
Moka  [author] 20 Apr, 2020 @ 8:09am 
@Yubi Interesting hud, which is it?
And if your question is why all the primary weapons are in slot "1", it is because they are, as said, primary weapons.