The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dwemer Cliff Houses
39 Comments
Adhesive Lemon 13 Feb, 2015 @ 3:08pm 
Thanks
tyr_13  [author] 13 Feb, 2015 @ 7:29am 
There are several of them scattered throughout the land. However, to get to the main one go east from where you exit Bleakfalls Barrow. You'll see a tower with an elevator at the bottom. Use it and you're there.
Adhesive Lemon 13 Feb, 2015 @ 12:25am 
I'm probably a dumbass for asking but how do you get to them?
tyr_13  [author] 14 Jul, 2013 @ 8:25pm 
Thanks. The poor optimization and pathing are probably big reasons, as is the face that I was releasing it bits at a time as I learned how to use the tools. My rig can't really handle the creation kit well so building and testing has been time consuming. Life in the way and all so I haven't updated or finished a lot of the stuff. So the file is bloated as well. Again, thanks though.
deplorable gollompus 28 Jun, 2013 @ 1:07pm 
Best player house I've ever seen-- definitely deserves more attention. No idea how this thing isn't on the front page :/ anyways, up-rated and favorited.
tyr_13  [author] 21 Feb, 2013 @ 4:54pm 
Yeah, I build the one at Deep Folk Crossing out of bounds. I should clean it up by deleting that one. I should also finish the quest and companions. Thanks.
Wolfgang 19 Feb, 2013 @ 4:02pm 
It is a cool mod for your frist one but one of the house (the one at deep folk crossing) is interfering with my mod rebuilding dwemer citys V0.1.1 Bthar- zel. not only that but you cann't reach the house because it is out of the borderline of skyrim. besides that the other houses are great. keep up the good work! :D
zuza.petkova 19 Nov, 2012 @ 11:20am 
Ok still cool mod! :D
tyr_13  [author] 19 Nov, 2012 @ 11:07am 
Sorry, no. This is my first mod, and I have no scripting ability. The large number of updates speaks to my inexperience. There is even a pretty big update coming where I attempt to fix my neglect of the snap to rules so I can optimize the mod a little better. While I've learned a lot doing this, I'm still obviously not too good at it. There are a TON of things more I'd like to do with this mod but am limited by time and ability. Working carts is but one.
zuza.petkova 19 Nov, 2012 @ 9:33am 
So I cant ride the vehicles??
tyr_13  [author] 18 Nov, 2012 @ 5:01pm 
There is one on the desk in the workshop, deep in the main house. It's the same desk with the hexfield viewscreen above it. However, it currently doesn't do anything to the tractor.
zuza.petkova 18 Nov, 2012 @ 2:40am 
I saw a car with that thing where you put the lexicon... where I can find the lexicon??
tyr_13  [author] 28 Oct, 2012 @ 8:50am 
Aetherium I believe. I can't remember if it's here on Steam or on Nexus.
sigmar99 24 Oct, 2012 @ 12:36pm 
wht badass armor is tht?
unearnedhater 19 Oct, 2012 @ 7:30pm 
ok
tyr_13  [author] 19 Oct, 2012 @ 5:25pm 
One of the statues is a (nonfunctional) train, and several of the secondary houses this adds are 'boxcar' style single room no-load homes. No, none of them move. I'm expanding the boxcar near Windhelm a bit to be more useful, with more storage and crafting stations.
unearnedhater 18 Oct, 2012 @ 5:47pm 
is this a train?
tyr_13  [author] 16 Oct, 2012 @ 1:14pm 
Thanks. Feedback is welcome. Detailed feedback even more so.
Gigolo 12 Oct, 2012 @ 7:53pm 
Lookes awsome just subscribed I will let you know what I think later
Rabbit 3 Oct, 2012 @ 12:15pm 
p.s. I added your mod as a favorite :)
Rabbit 3 Oct, 2012 @ 12:14pm 
ok. ill try it. I thought I did but I must of missed something. thanks.
tyr_13  [author] 2 Oct, 2012 @ 7:31pm 
What I did was highlight and copy an entire manniquin from one of the existing homes, including all the attached things. Don't just select the manniguin itself, but all the attached primatives and such. Also, you need at least a basic nav mesh down or they won't stay put.
Rabbit 2 Oct, 2012 @ 9:25am 
@ ANYONE- How do you get the Manniquins to activate? (to use them) I've been having this problem for a long time in C.K.
Papa 26 Jul, 2012 @ 7:11pm 
This is absolutely amazing, great job!
The Mad Walker 11 Jul, 2012 @ 7:58am 
decoration? aww, i was hoping it was a fliable dwemer plane.
tyr_13  [author] 7 Jul, 2012 @ 7:09pm 
Glider decoration. I'm working on adding a quest and location. Hopefully I can pull it off. The new screen shot is 'coming soonish' hopefully.
The Mad Walker 7 Jul, 2012 @ 2:57pm 
whats the plane thing?
Rabbit 25 Jun, 2012 @ 6:41pm 
@creator and anybody-How do you get C.K. to stop putting player at level one with no discovered land and fix it to the players current map/ownerships/level????
Rabbit 25 Jun, 2012 @ 2:33pm 
@cjern- no. It would be a good idea though, sounds difficult to peice together though.
@ Ace- Isn't that phrase from a movie or something related to that?
tyr_13  [author] 24 Jun, 2012 @ 10:28am 
I'll add a picture of where the secondary houses are soon. I'm not a scripter, and in fact have trouble even getting simple things like making that Lexicon to do what I want it to do (which is 'neat' but not that cool). It's my first mod, and I'm learning as I go. Also, I can all but promise that SOMEONE will make a Dwemer crossbow once Dawnguard comes out. Thanks all, and I'll keep improving it.
AppliedThanatology 23 Jun, 2012 @ 2:43am 
Ahem.... We need a "I LIKE TRAINS!" Dragonshout... thats a train. Get started. Make it like a conjuration spell, where it summons upon point.
Rabbit 22 Jun, 2012 @ 3:32pm 
i still want a smaller dwemer crossbow i could shoot with. That'd be amazing. I'd play with that allllll day.
@creator- Love the house. plz make the lexicon fit in the sckt on the desk and do somethig cool.
Xtermin8'r 22 Jun, 2012 @ 11:20am 
the derections you gave were comfusing can you tack a pik of the map and hilight the houses
Noodle Bro 21 Jun, 2012 @ 3:51am 
this mod is very cool
asdasd31231 8 May, 2012 @ 7:55am 
thanks
tyr_13  [author] 5 May, 2012 @ 6:54am 
The Lexicon stand doesn't do anything yet, and sadly the cart doesn't move. I'm not a scripter, so I don't know how to get something like that done. That said, you can sit on the chair like any other chair.
asdasd31231 3 May, 2012 @ 1:51pm 
is the lexicon receptacle supposed to do something and also how do you get the cart moving like in pic
tyr_13  [author] 10 Apr, 2012 @ 11:49am 
Not a bad idea. I could deck him out in full Dwemer attire as well. Althought that would deprive people of the oppertunity to take their picture in the driver's seat.
Nottumgames69 9 Apr, 2012 @ 10:45am 
You should add your own personal carriage person to take to all of the cities.