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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280860603
However, this MOD is not open-source, and I am not sure if the release of updates is compliant
aw shoot they stole that too
"Hmm thanks folks, will take a peek this weekend and try to get it sorted."
Have you taken a peek?
at HarmonyLib.MethodCopier..ctor (System.Reflection.MethodBase fromMethod, System.Reflection.Emit.ILGenerator toILGenerator, System.Reflection.Emit.LocalBuilder[] existingVariables)
at HarmonyLib.MethodCopier.GetInstructions (System.Reflection.Emit.ILGenerator generator, System.Reflection.MethodBase method, System.Int32 maxTranspilers)
at HarmonyLib.PatchProcessor.GetOriginalInstructions (System.Reflection.MethodBase original, System.Reflection.Emit.ILGenerator generator)
at ModErrorChecker.ModErrorChecker.CheckAssemblies ()
Error in Don't Steal My Walls!, assembly name: Ronco.DontStealMyWalls, method: JobGiver_Steal:TryGiveJob, exception: System.MissingMethodException: bool RimWorld.RCellFinder.TryFindBestExitSpot(Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.MonoModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments)
at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction)
at HarmonyLib.MethodBodyReader.GenerateInstructions ()
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.MonoModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0
at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction) [0x0040b] in <255414689d344b1385ae719f6cce8c55>:0
I've thought about trying to make the mod a bit smarter and go looking for similar defs, or defs defined as children of defs in the list etc, but as can probably be guessed by how long it too me to update this to 1.3 so it'd stop complaining about the mod, I am incredibly lazy. :)
Fucking hate that in the middle of getting shot at these little fucks uninstall my shit like some klepto meth head and then make a run for it.
I feel like anyone half reasonable would drop the shit they're carrying and run for it, but no, these stupid pawns will hold on to my cooler for dear life, as if it's made of solid gold.
Then my food starts rotting mid fight, and I'm stuck scrambling to patch shit up before my hunted animals all start rotting.
I'd be ok if pawns with a "kleptomaniac" trait were the only ones to steal, but it's fucking any random dumb shit that'll just take your glorious jade statue that's bigger than a building.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
@Jagd Rhino Yeah, it happens in certain situations, usually well defended bases that the AI decides isn't worth the risk, or if there's no good/easy path into the main base etc.
* Open File Explorer and go to the following location: %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
Then:
A) If the file Mod_2058688941_DontStealMyWalls_Mod.xml exists, open it in notepad and remove the line that reads <li>Autodoor</li>
B) If the file doesn't exist, CREATE one called that and fill it with the following and then save:
<?xml version="1.0" encoding="utf-8"?>
<SettingsBlock>
<ModSettings Class="Ronco.DontStealMyWalls.DontStealMyWalls_Settings">
<UnstealableThingDefs>
<li>Door</li>
<li>Wall</li>
</UnstealableThingDefs>
</ModSettings>
</SettingsBlock>
Either way, that should get you around the error. Sorry for the delayed response, it's been a week.