RimWorld

RimWorld

Medieval Times Unofficial Update No Nan and legendary
46 Comments
Redakted 16 Jan, 2023 @ 5:03pm 
I hope to see this updated
Ramachandra 15 Oct, 2022 @ 7:53am 
Thank you for the update. I noticed some issues. Some of the items not show up in the list of the incinerator. Like socks, glowes, tribal wraps, warbourne items. Some of the items comes from the corpses are not tainted. This problems growing gradually as new updates come out in my opinion.
Bubbles 29 Sep, 2022 @ 8:27am 
Plz God let this mod work!! I need this in my life!!! If you want.. I will pay you to update them? Let me know.
Havie 6 Apr, 2022 @ 6:09pm 
Im so confused why a medieval mod, added tons of futuristic nanite infused armors that had insane market values? Thanks for removing this.
DkHyacinth 1 Sep, 2021 @ 2:53am 
thx for your update!
Soup Snakes 30 Aug, 2021 @ 9:05pm 
Thank you so much! So excited!
Gotgass  [author] 30 Aug, 2021 @ 8:42pm 
update is up please let me know of any bugs.
Soup Snakes 24 Aug, 2021 @ 10:17pm 
When will this be updated to 1.3? I love the mod but do not like the legendaries. Hopefully this is able to be updated quickly since the other version is updated. Not sure why the legendaries are even in there in the first place. (I know you aren't the creator). Thank you for updating the mods, anyways!
DkHyacinth 16 Aug, 2021 @ 5:10am 
will you update it to 1.3?
黑曜石 12 Aug, 2021 @ 11:54pm 
Will you update version 1.3
alemismun 29 Jul, 2021 @ 3:29am 
aight fair enough
Gotgass  [author] 28 Jul, 2021 @ 6:07pm 
working the bugs out of the unchanged version first.
Ron 27 Jul, 2021 @ 3:01pm 
aby udates?
alemismun 21 Jul, 2021 @ 12:56am 
gonna ask. 1.3?
Jackledead 21 Jun, 2021 @ 2:48pm 
thanks that helps ill just run the no nan update
Gotgass  [author] 21 Jun, 2021 @ 8:56am 
make sure that you are not subscribed to both the " Medieval Times Unofficial Update no nan/legendary" and "Medieval Times Unofficial Update", both use the same mod id so rimworld trys to load both if you have more then one.
Jackledead 21 Jun, 2021 @ 12:23am 
i'm seeing nans on a new world in caravans. i am running the base mod then this, is that correct?
Gotgass  [author] 28 Jan, 2021 @ 5:43pm 
same mod just with high level items removed.
ZX Zero 25 Aug, 2020 @ 11:31am 
this work with 1.2v?
mage. 27 May, 2020 @ 2:03pm 
ah i guess youre right, after i removed the normal one i havent seen nan rarity, thanks!
Gotgass  [author] 27 May, 2020 @ 1:16pm 
that is the vanilla quality modifier, not a legendary item the legendary items are not in this version.
The items had this tag (Leg).
mage. 27 May, 2020 @ 12:43pm 
i only have this patch up and it still exist
https://imgur.com/a/Fby5Svq
you can see in the description of the item is from this mod
Gotgass  [author] 26 May, 2020 @ 1:50pm 
As the both nan and legendary files are completely removed in this version.
Gotgass  [author] 26 May, 2020 @ 1:47pm 
are you sure that you are using this version and not the unmodified version?
mage. 25 May, 2020 @ 10:07pm 
nan and legendary still exist on my game for some reason
Gotgass  [author] 7 May, 2020 @ 1:04pm 
not sure what to tell you but it works for me.
El Guedo Picante 7 May, 2020 @ 9:52am 
This mod doesn't work. The game just freezes the moment the world generates.
Gotgass  [author] 2 May, 2020 @ 2:54pm 
yea that's not on my end one of the other mods you are using is trying to generate faction leaders and erroring out due to them using RandomElementByWeight instead of using TryRandomElementByWeight. I don't use that way of doing it medieval pawns are told that they must use a specific set of apparel and don't get to pick from any other apparel. this is a xml mod there are no classes, I just give rimworld the info that it expects to find and let it take over from there.
Bosh 1 May, 2020 @ 10:07pm 
Not exactly sure what I'm looking for but I tried.
Debug1 is the log that comes up when starting the game.
https://www.dropbox.com/s/2ic78otbv1z9zfd/debug1.txt?dl=0
Debug2 is what comes up after successfully creating a world with minimal settlements.
https://www.dropbox.com/s/km888a51y78uisn/debug2.txt?dl=0
This is a modlist I made with mod manager
https://www.dropbox.com/s/kv3zmzesmx9ih3s/modlist.xml?dl=0

I have noticed that when a world is successfully created there is only 1 of each kind of settlement except the one or two added by medieval times, assuming they're still present in this version.
Gotgass  [author] 1 May, 2020 @ 8:55pm 
look under C:\Users\yourusernamehere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Gotgass  [author] 1 May, 2020 @ 8:52pm 
can I get a log then, other wise I don't know what is going on.
Bosh 1 May, 2020 @ 8:21pm 
I am using ALL the mods.
Gotgass  [author] 1 May, 2020 @ 2:26pm 
are you using any other mods?
Bosh 1 May, 2020 @ 1:00am 
Whenever I try to start a game with this mod enabled the game either fails to generate a world or generates one with only 1 settlement.
VibePulse 29 Apr, 2020 @ 3:29pm 
13 out of 13, every wild pawn spawns with warbourne shield belt
VibePulse 26 Apr, 2020 @ 2:46am 
It is hardly random for 7 out of 7 in one gameplay or am I that lucky? :lunar2020sweatrat:
Gotgass  [author] 25 Apr, 2020 @ 11:10pm 
not unless you want a faction removed and I'm not sure why a wild man/woman would even have one unless rimworld just pulled a random shield belt from the shield belt class.
VibePulse 25 Apr, 2020 @ 7:08pm 
Wild man/woman always wear Warbourne Shield Belt when spawned, wandering a bit then they drop it. Any chance of entirely removing it?
Bosh 22 Apr, 2020 @ 2:56pm 
Can't get this to work, not that I should be surprised since the original was unstable as fuck for me anyway. I think it's something to do with realistic planets.
WabbaCat 21 Apr, 2020 @ 10:37pm 
awesome, thanks!
markus 19 Apr, 2020 @ 12:07pm 
is this exactly the same just with some tweaks?
Gotgass  [author] 17 Apr, 2020 @ 8:10pm 
it has been disabled.
Norwegian Forest 17 Apr, 2020 @ 6:55pm 
If you can remove "Warbourne Shield Belt" accessories, it will be more perfect
Norwegian Forest 17 Apr, 2020 @ 6:41pm 
I've always wanted to finally cancel these items, and now it's finally realized. Thank you very much