RimWorld

RimWorld

[JPT] Traps Go Wet
22 Comments
jptrrs  [author] 6 Jul @ 6:02pm 
Now updated for RW 1.6! Also, we managed to water proof vanilla fences (but not gates).
jptrrs  [author] 7 Feb @ 11:04am 
Mod updated!
Pazik 1 Nov, 2024 @ 6:04pm 
1.5?
g3 23 Oct, 2022 @ 2:39am 
does this work in 1.4
random roadblock 5 Nov, 2021 @ 2:10pm 
Great and Great :steamthumbsup:
Hydromancerx 1 Sep, 2021 @ 1:03am 
yay!
Timou 31 Aug, 2021 @ 2:48pm 
Thank you very much:steamthumbsup:
jptrrs  [author] 31 Aug, 2021 @ 2:10pm 
Mod updated!
Hydromancerx 22 Jul, 2021 @ 10:52am 
1.3?
Vengyr 29 Mar, 2021 @ 4:55am 
Now that's a cursed mod name.
jptrrs  [author] 15 Jan, 2021 @ 6:58am 
If anyone's interested, I'm now accepting comissions for changing or adapting my mods or creating new ones! https://ko-fi.com/jptrrs/commissions
g3 19 Sep, 2020 @ 1:21am 
lovely
jptrrs  [author] 18 Sep, 2020 @ 1:01pm 
Updated!
g3 31 Aug, 2020 @ 6:32am 
1.2?
jptrrs  [author] 16 Apr, 2020 @ 5:33am 
Thanks for the fix, Cerealklr! Mod is updated. Open source for the win!
Cerealklr 15 Apr, 2020 @ 10:11pm 
UPDATE: noticed your github link and took a look at your patch -- looks like a quick and easy fix! Will move the discussion over there.
Cerealklr 15 Apr, 2020 @ 9:56pm 
Unfortunately it looks like it's not quite patching Architect Expanded - Fences correctly in my mod list. It's creating two terrainAffordance tags which appears as an error in the logs, and they can't be placed on any terrain at all in game. :(

Example error for the closeboard fence: https://pastebin.com/HCUSGx66

Modlist is... substantial. :( https://pastebin.com/6kB8zc8e

Happy to try a few reconfigurations if you have any thoughts to save you some time if you get around to looking into this. Would love to be able to use your mod.

ReiMomo 14 Apr, 2020 @ 9:08pm 
the title of this makes me go uwu
jptrrs  [author] 14 Apr, 2020 @ 5:46pm 
Not a bad idea, Think3r. It would just require this mod's complexity to get turned up one notch. I´ll consider it.
Think3r 14 Apr, 2020 @ 1:02pm 
How about reducing the spring chance of traps that are underwater, for balance? If you don't want this penalty, you could still build them on a bridge. At least, could you add this as an mod option?
jptrrs  [author] 13 Apr, 2020 @ 8:46pm 
Something like that!