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Additionally, the pistols do not get these little icons on the left side of their picture (Loadout menu) that show the equipped attachments which the Autopistol Overhaul provides as well.
Is this a bug or a known issue?
Any way to fix this?
not only that but one of the wio scope rifle attachments clip into itself with the laser sight attachment and reaper scope
What i am seeing is when using LWOTC and TPS, CNV, MG and presumably BM pistol attachements all show fine but LS and Coil attachments don't show up because these two tiers seem to be named differently between TPS. and LWOTC.
When adding this mod, LS and Coil pistol attachments now show up fine but some CNV, MG and presumably BM attachments are now displaced.
Sorry for the comment spam! Hopefully might be of some use to others at least. :)
Probably not related to the pistol thing then - sounds like that might be to do with Prototype Armory?
Only other issue I am seeing re pistols is that the TLE pistol is listed as 'fully upgraded' by default and has no slots. I should note that all my TLE weapons are listed as 'xcom rifle/pistol/shotgun/etc' which iirc might be the result of another mod (I forget what vanilla stuff looks like now tbh, think they were originally named 'legacy' weapons right?), but all non-pistol TLE 'xcom' variants seem to have slots as usual.
I'm encountering a visual bug : attachments are displayed "far" from the pistols on my campaign (ie. the suppressor floats in front of the gun, or the laser sight floats over it). Do you have any idea what might be causing it ? I'm using proficiency classes with TPS, dedicated pistol slot, and WIO. I think the problem appears for my gunslingers and phalanx (I'm not using pistols on other classes for now)
So far it only seems to happen for Conventional pistol + repeater.
If you reeeeaally wanted to you could re-release the mod to solve that TPS priority conflict, but that's a bit like getting a new flashlight when the old one's batteries stop working.
The only problem with using the mods as-is now is that the duplicate misaligned attachements for vanilla tiers are back.
I'm 90% sure that the problem stems from this mod being older than True Primary Secondaries.
If I copy the 6 "-ArchetypeReplacements" lines from your XComTruePrimarySecondaries.ini into another, younger-than-TPS, mod's XComTruePrimarySecondaries.ini, like Mod Jam's, without doing any changes to them, then the duplicate attachements are gone and it works fine.
I've tried any and all combinations of unsubbing, resubbing and ini purging I could think of, since you say the subscription order matters, but alas.
Just for reference, here it is copypasted from my working config:
+ArchetypeReplacements=(TemplateName=Pistol_CV, GameArchetype="Conv.Archetype.WP_Pistol_CV", COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True)
So it should look like this?
+ArchetypeReplacements=(TemplateName=Pistol_CV, GameArchetype="Conv.Archetype.WP_Pistol_CV", NumUpgradeSlots=1)COPY_DONOR_ATTACHMENTS=True HIDE_ACCEPTOR_ATTACHMENTS=True
Sorry im bad at this sort of thing
I've tried doing this myself to avoid annoying you, but I can't manage to get modbuddy to rebuild your scripts.
Soooo could you please do this little itty bitey update please? If you want I can even provide you with the changed full contents of the file so you just have to copypaste them.
What I think could work is if you duplicate every line in X2DownloadableContentInfo_WOTC_Pistol_Attachments.uc that references "Pistol_LS" and "Pistol_CG" templates, and replace these terms in the new lines with "LWPistol_LS" and "LWPistol_CG".
Thanks mate ill give that a go, do you know how to get it to work with LWOTC?
The problem was that it adds the new attachements without removing the old ones.
I don't think adding those flags would affect non-DualWieldedPistols users, so if you want you can update the mod and add those flags by default, and you'll stop further comments about this problem.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1194081262
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWPistol_LS, DONOR_TEMPLATE=Pistol_LS, COPY_DONOR_ATTACHMENTS=true)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWPistol_LS_Primary, DONOR_TEMPLATE=Pistol_LS_Primary, COPY_DONOR_ATTACHMENTS=true)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWPistol_CG, DONOR_TEMPLATE=Pistol_CG, COPY_DONOR_ATTACHMENTS=true)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWPistol_CG_Primary, DONOR_TEMPLATE=Pistol_CG_Primary, COPY_DONOR_ATTACHMENTS=true)
...oh.
I just checked the description for the Dual Wielding mod and apparently it adds visual attachments to pistols, I didn't know that. RIP, thanks for helping me see the obvious.
Thanks for the quick response!
I'll go with your "Better Visual Attachments" and make the configuration. I appreciate the list of options and detailed run down.
Peace
Theoretically, it would be possible to add the function to disable components. But I won't do for several reasons:
1 - You can do it yourself via WSR if you so desire.
2 - I set the TLP DLC as a requirement for a reason. It means it's needed.
3 - There are other versions of this mod that fulfill the same purpose, made by me. Look at "Complete Pistols Overhaul" (of which you can disable the stat changes to only have the attachments show up) or "Better Visual Attachments for Primary Secondaries" (which you can configure to also affect normal pistols via WSR) (2/2)
So. The "strange light purple hue" you mention is the game failing to find (and load) textures. Which is likely since you do not have the TLP DLC, which is the one certain models pull the textures from. It's not a bug, you're missing a requirement.
The reflex is partly my mistake. Its textures are taken from the Alien Hunters DLC, which I forgot to add as a requirement when I added those in later down the road. That's my bad, sincere apologies. I'll correct the mistake now. (1/2)