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- Pushback is potentially the most unfair thing in this fight, maybe I should just nerf it, if you can cheese an early hit, so be it.
- Conductor don't make clones, so his strength is that some of his attacks are just completely safe for no reason, I might want to consider some ways to communicate that better.
- Hitting real dj always should dispatch hes clones.
- Range of pushback when they brandish knife is just too much if Dj going for triple buzzsaw atack and conductor jumps in you are just sent flying sometimes out of bounds.
-Also why when conductor drops 5 disco balls he is totaly safe on that atack but when he drops just one you can hit him no problem?
I mean they screaming "ah ha! Check this out!" Like 3 times in a row and push me really hard
Regardless, that'll be something on my list of things to fix. Thanks for playing the mod.
I rarely post comments (because I'm often lazy) but when I do, it's because the level really amazed me, impressed me or many other positive things! I already loved the original fight hugely, but you made it sublime like no one ever did. Constant stress, intense rhythm and very varied phases, and we have a fight of remarkable difficulty but with a feeling of accomplishment when we emerge victorious. (Thanks DJ Grooves for making me raise my blood pressure with his surprise parade and his most annoying bomb)
Really, congratulations on this mind-boggling level of quality, Darling.
But, if you have some time, can you fix that issue please? :O
If I push for an update next time I will try to add some fix to stop you from getting killed simply due to bad luck.
A lot of the issues reported rarely happens on my end, which makes fixing them quite tricky, that and I'm lazy. But if I can narrow the cause I'll work on fixing it.
#facepalm