Total War: WARHAMMER II

Total War: WARHAMMER II

Hunger Games: Battle Royale 2.0
63 Comments
Chiseanne 22 Oct, 2022 @ 2:06am 
I love this mod! In general I would love to see more randomization options in WH2. Question : How can you see what the random starting attributes does to other factions ? I can not find any hints.
BadThrall  [author] 30 Jan, 2022 @ 9:54am 
Been awhile since I've responded, apologies there. Probably be the last update I make to this for WH2.

@Skritch Yeah looks like you rolled a less "dynamic" start there, that's randomization for you! Just re-load the game and retry and chances are high you'll go somewhere else. As for Player randomization, consider it added! It's in the MCT menu, by default it's off. Thank you!

@Salt Dove This is now done by default for the forces of Sigmar! Thank you!

@GloriouSin Thank you for input! Those are interesting ideas, I didn't want to go too crazy to avoid "scope creep" here but maybe I can do more when WH3 comes (specifically when the equivalent "Mortal Empires" campaign is released for it)
The Wriggler 29 Jan, 2022 @ 7:45pm 
One question though; have you ever thought about added the ability to enable the stat changes for players too? Could make for some interesting campaign playthroughs where both the player and AI have the stat randomizer at 100.
The Wriggler 23 Jan, 2022 @ 5:36pm 
Tried my first game as Khazrak and my starting position was just on the other side of Skavenblight :/

Love the mod regardless though, this is really fun, even if my RNG with it sucks.
Salt Dove 27 Sep, 2021 @ 6:09pm 
Is it possible to give the empire a small remedy for the "stagnant authority" debuff?. The trade off being never achieving the "absolute authority" buff.

Also wanted to drop a thankyou for this mod, has truely spiced up campaign for me.
GloriouSin♪ 29 Jul, 2021 @ 6:16am 
Would be great if you could add an option to Randomize Alarielle to a Forest like a wood elf and make her only have to defend the forests corruption. Kinda OP but why not, it's optional. As in not make her a wood elf, just set her faction defense to the forst she spawns in.
Also another fun idea for a scenario would be to roll everyone in the old world and leave new world for colonisation. When you know... can't decide if you prefer to play EU or WH.
BadThrall  [author] 25 Jul, 2021 @ 5:39pm 
@YpsiNine Thank you very much!! I made a few changes to the mod with your input. If placement randomization is turned off then the "HG: Starting Remedies" effect will no longer trigger at the start of the game. For Gifts, added an option under "Advanced Options" called "Player Gifts". Turning that setting off will mean no more free $$$ for you.
YpsiNine 23 Jul, 2021 @ 12:28pm 
Another point, it would be great if you can choose the Gift function only for the AI and not the player. It seems kind of OP to get these gifts in the beginning of a campaign, I'm already up to 50k gold now with Belegar after 14 turns.
YpsiNine 23 Jul, 2021 @ 11:29am 
Hey cool mod, thanks for creating it. One question, do you intend to add a toggle for the "HG: Starting Remedies" buff/debuff? I am not using the placement randomization so this effect that is created at the start of the game is something I would not like to have, if I could choose.
Naplucia 23 May, 2021 @ 5:32am 
it seems to be
Thanks
BadThrall  [author] 22 May, 2021 @ 7:45pm 
@kokumi This should be fixed now.
Naplucia 22 May, 2021 @ 9:42am 
It seems this mod mess up the vows system
when I begin a bretonian game with a LL who suppose to begin a game with some vows already active. with this mod it didn't, no vows active...
that transform some game to very difficult with the economic mess.
Can you fix that please?
[OcUK] Silent 31 Mar, 2021 @ 9:24am 
Sounds awesome and just what the game needs to be the ultimate sandbox!
BadThrall  [author] 30 Mar, 2021 @ 9:55am 
@[OcUK] Silent I think I might give both. The preset being the first 'version' out with just stock factions with traditional allegiances and a more configurable option a little later. MCT is too limited for a configurable version with the ambition I have for it. So it's going to be configuration file, when the time comes I'll give some examples on how that works.
[OcUK] Silent 28 Mar, 2021 @ 3:22am 
Yes I spotted it when setting up a test game
OMG that would be amazing!!!!!
Are you going to preset the factions for each side, or allow us to alter to either side?
BadThrall  [author] 27 Mar, 2021 @ 9:23am 
@[OcUK] Silent Yes, I did add that in recently :). As for a good vs evil type scenario, definitely doable, little more work there but I should have something for that in a few weeks.
[OcUK] Silent 27 Mar, 2021 @ 5:06am 
I can see you've added a option to alter to starting relationship, so ie I can make everyone hate each other. :)

Is there any way to make it so all 'good factions' (High Elves/Dwarfs/Humans) etc like each other, but hate all the 'bad factions ' (Dark Elves/Vamps/Norsca) who also like each other?

Just wanting a massive good vs bad game haha!
[OcUK] Silent 25 Mar, 2021 @ 1:39am 
Is there a way to have it so the AI it completely at war with everyone?
By factions other than their own or so everyone goes solo? (like a royal rumble haha!)
Migraine Jezmine 3 Mar, 2021 @ 11:55am 
Thanks very much mate!
BadThrall  [author] 2 Mar, 2021 @ 2:14pm 
@Jezmine
Yes, I've included the option to have it just be the player now. You can configure by subscribing to MCT https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2136347705 . The setting is called "Player Only Randomized Placement" under "Placement Options".
Migraine Jezmine 2 Mar, 2021 @ 12:05pm 
Is there a version where it just changes the player position?
BadThrall  [author] 1 Mar, 2021 @ 8:01am 
@Jackson Thank you for comments, really appreciate it! Nice to hear others like playing this way, I love the challenge (while trying to keep it fair). That's what I was going for here.
Jackson 26 Feb, 2021 @ 11:59pm 
Really excellent mod for people who like strategy. Just played empire, and worked hard for 100 turns. Great work, really appreciate the work put into this mod.
BadThrall  [author] 4 Feb, 2021 @ 10:15am 
@GloriouSin

At last.. .here it is:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2384192909

@Raw Sauce

I have not played 3K yet! One of these days when get some more off time. Thank you ! :)
GloriouSin♪ 4 Feb, 2021 @ 1:59am 
Mah man ;) waiting impatiently. Tried doing it alone but oh my god you made the code very twiny and im not great at this ;p
Mickael "Asmeran" 4 Feb, 2021 @ 1:50am 
can you do the same with total war three kingdom bro
BadThrall  [author] 1 Feb, 2021 @ 8:27am 
@GloriouSin Think I'm going to finally get around to separating it. Haven't played Empire in awhile and just did realized Twisted and Twilight broke it. Fixed in this mod now but I'll make a stand alone version too...
willyinuyaz 6 Oct, 2020 @ 4:06am 
@BadThrall Thank you Sir, the Solution works very well :lunar2019piginablanket:
GloriouSin♪ 5 Oct, 2020 @ 1:35pm 
Sadly Westonsammy's mod doesn't work at all ;p any chance i could ask you to seperate that mechanic on itself? I know it's a lot to ask but i also know there are other people interested to play randomised Gelt and build a new Empire ;p
BadThrall  [author] 5 Oct, 2020 @ 10:02am 
@willyinuyaz yeah this is a weird UI bug when random placement occurs and VC fleets, especially if in the water at the start. Workaround is to just build something on the horde\fleet (after the placement) and the stance option becomes available again. You may want to set the stance to none as well on the first turn before the random placement happens.. that could help too.
willyinuyaz 3 Oct, 2020 @ 9:57am 
@BadThrall When i play as the dreadfleet and randomized. The next turn my Stance bar completely empty and no more stance option even it's gone like smoke (and I only stance encamp forever with empty bar). is there any solution Sir?
GloriouSin♪ 24 Sep, 2020 @ 2:45am 
Thanks man :) no problem
BadThrall  [author] 23 Sep, 2020 @ 9:26pm 
@Kruniac Zio Yeah Norsca had a different ruleset because they would be pretty screwed if they didn't start up north due to recruitment issues. It's was a very challenging start for them and so I decided they'd only be randomized among themselves. No more now but you'll need this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1798934067
That mod resolves the recruitment issue, if detected then Norsca factions get full randomization now.

@GloriouSin Sorry for the late response but yeah there is one out there based on this from Westonsammy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094638259

Does exactly what you want..
Kruniac Zio 23 Sep, 2020 @ 9:05am 
Doesn't work with Norsca at all.

Loaded it up, zero randomization in the north. Peace and war happened normally.
GloriouSin♪ 5 Aug, 2020 @ 9:50pm 
Is there any chance you could separate just the No-Empire mechanic into a separate mod? ;)
The Ember 8 Jun, 2020 @ 9:02am 
You da best mate :)
BadThrall  [author] 7 Jun, 2020 @ 5:37pm 
@The Ember Consider your wish granted! If "Radious Wood Elves Overhaul Submod" detected - it'll allow wood elves to have full placement randomization now..
The Ember 1 Jun, 2020 @ 1:26pm 
Could you maybe also add that it randoml places the wood elves if it detects the readius wood elves add on? Because that would be awesome.
grim 27 May, 2020 @ 11:17pm 
I fully support your idea.
And I will be grateful for that.
but Nosca doesn't fight at all. Why do they exist there?
BadThrall  [author] 22 May, 2020 @ 8:29am 
@Samio We're on the same page here.. thank you! :) Consider it updated!
Samio 21 May, 2020 @ 12:40pm 
Randomizing the entirety of my game? Yes please. Definitely dropping a favorite on this one, hope to see an update for the new patch soon :)
BadThrall  [author] 12 May, 2020 @ 6:36pm 
@Westonsammy Sure, feel free. No problem at all!

@Xopkins Absolutely!

@lewiq_1992 Thank you!
Westonsammy 11 May, 2020 @ 10:21pm 
Hey BadThrall, do you mind if I make a mod with your Empire Fix script? I'm making a modpack for a friend, and they want to play as Karl, but with the Select your own Starting Settlement mod for a coop campaign. I'd of course give you full credit and everything.
Xopkins 8 May, 2020 @ 5:56pm 
@BadThrall Thx for WE!
LewiQ 8 May, 2020 @ 8:09am 
Thank you Modder. This has been very enjoyable. Much appreciated too.
BadThrall  [author] 7 May, 2020 @ 8:01pm 
Thank you for the insider info, always exciting to hear what's coming up next for SFO! Good to know! :)
Westonsammy 7 May, 2020 @ 7:03pm 
Ah ok, that explains why, I was checking our dev build. We've actually removed that script for the next version of SFO. Ontop of that, if you weren't aware we're also implementing our own system of ramping Imperium bonuses, similar to yours in our next update. But that won't be out for awhile, at least a few weeks after the DLC drops, so don't worry about that yet!
BadThrall  [author] 7 May, 2020 @ 6:42pm 
Yeah, it's scripts\export_helpers___ignore_each.lua I think. I turned off the listener in that one. Seems to act similar to the "Make AI declare war on other AI more often" mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1983237410
Westonsammy 7 May, 2020 @ 6:30pm 
Do you happen to know the name of the script? I know we have one that changes a handful of starting war declarations at the start of the game, but I wasn't aware of that one.
BadThrall  [author] 7 May, 2020 @ 2:38pm 
@Westonsammy Yes, believe it or not... SFO has a script that runs every turn which forces wars far more regularly through script if relations are terrible enough (it does not perform this on the player). It does not take into account neighboring factions at all. So with that going on and with HG pretty much doing the same thing and doing random placement... it all gets a little out of control with factions declaring war across the map. So I manage override SFO's war behavior here and HG mechanics take it's place so the AI factions will stay more focused on their neighbors but it won't completely eliminate possible distant war declarations but it will greatly reduce the chance until it gets much later in the game. In vanilla it's not nearly as much of a problem in regards to this. Thank you for the input and helping bring this up! You won't really notice the change until you start a new game.