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His canon name is "Jacques"
For anyone still wondering, I really do intend to eventually refurbish this mod and bring him sounds and fx and such, I'm currently taking a break from modding due to my life being busy and have had a very hard time trying to update his artwork to a state I'm happy with. Its going to happen eventually, but I really don't know when.
One idea was to have the key placements flow a bit better, along with allowing you to take alternative paths to avoid certain boss fights...downside is that you are gonna be doing a lot of fighting to get there. Still, baby steps first.
I do look forward to hearing of any results you have with streamlining the crimson court epic missions, the backtracking in particular is abysmal and just adds so much unnecessary length to going through the missions, especially with no campfires unless you get them from a curio. Good luck with your endeavors.
Also yeah man, looking forward to what you can cook up ^^, although if I may ask, would it be alright if I found some placeholder sounds to put into the bloodclot? Also how would I do that? It's just that as I kept playing, the sound design does way more wonders for satisfaction than I gave it credit for XD.
Bloodclot was designed to counter the crimson court, as while I enjoyed my first playthrough, I felt that the enemies and the Epic Length missions were too difficult and exhausting compared to the other content. I think I might have overtuned him just a bit, but with bosses like the Baron, I think the crimson court warrants some strength.
Also I agree that being unable to edit comments is obnoxious. I hope that everyone who enjoys the bloodclot will enjoy my next class, it will be very different in both flavor and party role.
I will try leechbite next time though, probably could swap out purge fangs for it while I'm in the courtyard. Although speaking on that I have a question, apparently the bloodclot can still be infected with the crimson curse. Is this because he apparently has some weird resilience to it implied in the lore, or is it something else? Geninuenly (cant spell its 3 am,) curious at the moment.
I do have some news for you all as well, I'm working on a second new modded class currently! My art skills have improved noticeably, and i have been in contact about commissioning fx and sounds. Once this other project is finished, I plan to return and redo all sprites and commission sound and fx for the bloodclot.
Also, we've now nearly reached 2,500 subscribers to this mod! I never expected to get this much success and It makes me so happy that the feedback has been overwhelmingly positive and supportive. I hope to continue producing high quality content, and with complete honesty, thank you everyone!
I had to fight the necromancer in a level 3 dungeon, when I got to him, I kept inflicting bleed on him, but I decided to do a gamble when the Bloodclot kept scoring critical hits of 24 damage when the Necromancer was bleeding. I was able to do this to him three times! That was the difference that made that fight go from,"My party is gonna die," to a close call victory...only sad part is the bloodclot died since the only healer I had was an occultist and his heal rolls were 0. If it weren't for those crits with purge fang, the rest of the party would of died.
So yeah, 10/10 class.
would be better if attack sound effects are added
I hope this answered your question!
1) Did this mode already avaliable for play, or its just preparation? (I asked it because of small size)
2) What with his view in game? I dont know, why I dont like his view on pictures. Maybe because he looks quite simple and bright? But maybe in game he looks better?
Id be glad if someone could answer to me