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-disable all other mods which aren't required for you mod to work and try a new campaign (removes any mod conflicts)
-try starting a new vanilla / no mod campaign (This might seem stupid but this can actually happen, more on that if it applies to you)
Also thank you for all the help so far greatly appreciated
unit card & model: db/uniforms_tables -> edit "Filename" columns
(Hint: Just make sure that both model in variantmodels/units (xyz.unit_variant) and all unit cards in ui/units (xyz.tga) have the same filename.)
unit name & description: text/db -> unit.loc & unit_description_texts.loc need to be edited.
If you want a more visual/handson approach you can always open my mod found at ...\Steam\steamapps\workshop\content\34330\1878707871
I fixed the voices but there is a weird glitch, now the units don't have a description and when i hover over them for example in custom battles the screen turns black/grey-ish like it's trying to open op the details of the units but it can't.
If you want the long & detailed version see the [h1] Informations for Modders ... [/h1] section in this mod description for a more detailed explanation of what I did. Be aware that for some reason unit voices are linked to their description text and the given CA Terco description doesn't work on any other unit! My workaround is that I coded my portuguese units to be considered as Boshin/FoTs units and not Sengoku/base Shogun 2. Reason for this is that the Royal Marines from FotS have the same voice actor and nearly identical lines but their unit description can be used on other units without issues hence all of my mods portuguese units sound like them including a "Royal Marines, Aye Aye Sir" line which this mod fixes.
I was wondering how you did that, i'm trying to merge two mods together the one that adds portuguese to the missionary and the tercos ranged, and the one that adds portugal as a faction. I want the units to speak portuguese but i can't seem to link the voices with the units.
The ability buttons for the conqueror hero and lancers arent voiced, neither the cav specific ones (wedge and dismount) or skirmish, toggle FAW, toggle melee also isnt voiced for the hero.
Do I need to do anything to the garrison file or no?
I'm not often on the defensive often, but no point in leaving a job half finished.
Example on how I did it:
1)Get/extract mp3 files from nanban mod
2)Rename these files to match the unit (in this case to royal marines. )
3)Upload renamed files to mod and your done
here's the standalone mod called "MODptaudio_weierstrass.pack". I edit the nanban speech mod to also include my units / royal marines :
click here [www.dropbox.com]
I feel like I could take this mod and overwrite it's tables with the ones from the NSM, but I havent tried anything and I'm doubting it'd be that simple.
In short, what I want to do is replace this mod (the english rework) with the nanban speech mod.
I have the nanban speech mod and I'd like to make your units speak portuguese instead of having the tercos speaking portuguese and the rest of the army being from victorian england.
I´m so sorry for the trouble m8 ahahahaha
link: https://youtu.be/_iTnBFLudBs
There I show that my units speak their appropriate english voiclines as intented.
As you can see, all mods but yours are disabled.
The workaround still did not work, not for the added units nor the Terço
How to check if the mod is working:
(Select units multiple times due to 3 possible responses/voicelines)
-without mod: All of my tercos might respond with "Royal Marine" or 2 more generic voicelines upon selecting them.
-with mod: Only generic responses like base/vanilla tercos
In short: No "Royal Marines, aye aye Sir" = mod is working.
In which language do you run S2?
Most mods,including all of mine, require you to use the english language for the game due to file naming reasons. When using any other language the mod might not work since the file is not correctly loaded.
(Small reminder: Currently only the units from my mod "Weierstrass Units for Vanilla",see required items, are supported due the way the voice mod is built. Other mods can use/link this mod but that's not on me to do.)
I'm not sure what you mean since I just tested it and the mod worked for me. Can you give me more details about your problem? What mods are used? etc .
FYI / How to check if the mod is working:
(Select units multiple times due to 3 possible responses/voicelines)
-without mod: All of my tercos might respond with Royal Marine upon selecting them.
-with mod: Only generic responses like base/vanilla tercos.
PARABENS!!!!!!!!!!!
A big fuck you to CA and its Lusophobic tendencies