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Hope this will help someone!
So... You have tested this in 1.3 and can confirm that this seems to work properly?
However, the balance with other mods is unknown.
It sounds like the original Industrial Rollers mod is buggy and does not work properly in 1.3. However, master modder Mlie has released Industrial Rollers (Continued) - a working version.
Also, are there plans to update this for 1.3?
1. Underground output rollers that, except from the current "straight" direction ( = equal to the direction of the supposed underground rollers), move their things left,right, or even opposite? Also in-wall versions of those?
2. Can an underground output have its cost increased by base roller cost * distance from input, to simulate actually building the underground rollers? Could a same logic increase be done for the construction time?
3. Can you merge an underground roller output with a pusher?
Would they work for 1.2? thanks!!
At the moment, this is pretty meaningless, as the base mod has not been updated.
If the author does not update soon, or at least let us all know he's not dead, and still updating his mod, I'm going to initiate a hostile takeover, and attempt to incorporate the base mod into this one, making this a standalone merge of both mods.
Could not resolve cross-reference to Verse.ResearchProjectDef named adv_Rollers (wanter=researchPrerequisites)
Whether it's in-wall or not is easily set by some xml tags. There is only cosmetic difference between all the various types of non-wall underground inputs, for example. But that's pretty much.the whole point of this addon.
As for Angle Pushers & Pullers, I'd like to, but that would require new C# coding. Everything I did is XML. If you can write the Assemblies for it, I'd love to add those. For that matter, if I could find a C# coder to do it, I'd love to reverse-engineer the IR assemblies so we can incorporate all this into Project RimFactory and not have to deal with an absentee, nonresponsive author.
The author of IR, 'historic', has not been around since updating for 1.1, and is unresponsive to bug fix and feature requests. Also, he has not seen fit to post his source code anywhere (like Github). It's his right, but personally, I think it's a bit of a dick move, to make your source code unavailable, then bail on mod support. Most authors at least post their source when they quit.
Vanilla rollers are enough for most occasions,but more choices are always better.And your new textures for in-wall rollers are better than vanilla.I like this mod a lot and make a Chinese translation mod for it.If I can't get your authorization,please leave a message in this web and I will delete my translation mod.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2067698622
sorry to bother you again it's possible to add in wall version of (growing zone - puller - pusher) too ?
thanks again
I'm Japanese so I can't speak English
I'm sorry in my poor English.
is it possible to add a cross roller to this mod too
thanks