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ALL HAIL THE MONOLITH
You can't delete it because you have to cover it up
second building; The Sarcophagus.
JK
Try resizing with Procedural Objects mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1094334744
You can assume that the reactors are not working at full power!)
I do not want to update the model, because I'm afraid to break something.
The fact that the model disappears is associated with its large size.
Thanks for the comment!;3
But as you requested, I have some notes about possible glitches: building still disappears occasionally while moving camera around. As I've understood, the power production of the ChNPP was 3800 MW, while in this asset it is 3200 MW.
By changing the elec. production value to 237500 with asset editor, the power output becomes 3800 MW in-game.
Besides these few things, this asset is still absolutely one of my favorites. Keep up the good work!
Hi, Daniel!
I saw your project on the Chernobyl zone, I really liked it!
The scale is the same, but the proportions are different. The turbine hall building is shorter + the station is a little higher. I tried to make it realistic.
Reactors 1 and 2, like the pipe, are sub-buildings and they should to be in the game
I completely redid Specular & Illumination Maps textures, checked the full cycle of day and night on 3 different maps, I did not notice any bugs. If they are, then please write to me, I will try to correct!