Arma 3
MILITIA fast factions
60 Comments
sovietpeanut173 20 Mar @ 7:02am 
i dont have any factions i only have militia red and milita blue
wendycamera 21 Nov, 2024 @ 1:18pm 
@PanzerGirl the PKK is in the mod lol
Lames 27 Aug, 2024 @ 6:19am 
the fuck is this? low iq literally added turkish forces as militan XD
PanzerGirl 6 Jun, 2024 @ 5:10am 
Good mod but PKK should be added. And Turkish people just like me cried in the comments.
BlackCrow 23 Jan, 2024 @ 6:20am 
Turkish Land Forces is not Militan :steamthumbsdown:
ke$ 8 May, 2023 @ 8:19am 
Free Syrian Army isn't turkish force change it
noumenalism 14 Oct, 2022 @ 3:48pm 
Hey b3lx, thanks for the reply! And awesome, I'll definitely do that, thanks! Have a nice weekend!
b3lx  [author] 14 Oct, 2022 @ 3:42pm 
Hi noumenalism, in the faction files there are arrays for heads. They work the same as the weapon arrays. you just get your character mod head names put them there and set the probability like this: ["customhead1","customhead2"], 1
noumenalism 25 Sep, 2022 @ 1:41pm 
Hey b3lx, I hope you're doing well!! Absolutely amazing mod! I just had a quick question regarding the identity pool! Basically, I want to know if there would be any possibility to make it so the units are compatible with the "ToH Characters" mod? Thanks b3lx!
b3lx  [author] 11 Sep, 2022 @ 9:30am 
sorry, I deleted your post by accident.
In your case the predefined weapon arrays will be using CUP weapons, so you'll have specify classnames if you prefer using RHS or others.
There is a typo in the example below, it should be like this:
_WeapTeamLeader =[["weaponclassA", "weaponclassB"], 1, ["weaponclassC"], 2 ];
b3lx  [author] 11 Sep, 2022 @ 8:36am 
MIL_M4A1 is an array of weapon classes that includes M4's from vanilla (which is the SPAR) CUP, RHS and VTN mod, depending on which mod you are using. If you want to use custom assets lets say for the team leader you can do it like this:

_WeapTeamLeader =["weaponclassA", "weaponclassB"], 1, ["weaponclassC"], 2 ];

But the whole point of the mod is that you don't need to use classnames if you use the most common weapons from any of the most common weapon mods because you can use the already existing weapon arrays. So if you want team leaders to be using mostly ak74's and some akm's you can just use:

_WeapTeamLeader = ["MIL_AK74", 5, "MIL_AKM",1, "MIL_M4A1", 0];

What weapons and weapon mod are you using?
Razorteam321 11 Sep, 2022 @ 4:31am 
@b3lx, Thank you, I would also like to change the weapons for the factions with weapons from other mods. Do I need to place their classnames or leave it as like "MIL_M4A1"
b3lx  [author] 11 Sep, 2022 @ 2:43am 
@Razorteam321 it's explained on the description but I'll try again: open the mod folder, there's a folder called faction files examples. copy one of the files to your mission folder. change the file name to faction1.sqf. adjust the values in the file, (there are instructions inside). place a faction selection module. write the name of you faction (can be whatever you call it, in this case is: faction1) in one of the fields (any side you want). if you mess up with the faction file in your mission folder (missing commas or whatever) just correct it, no big deal. Change the probability values for loadout randomization in the faction file until you reach the intended result
Razorteam321 9 Sep, 2022 @ 3:20pm 
@b3lx How do you create an new faction, I want to create an new faction that is based on Eastern Europe or Southeast Asia but I don't want to mess anything up.
Not Momo 13 May, 2022 @ 2:50am 
Please?
Not Momo 1 May, 2022 @ 1:15pm 
Hey man! Can I borrow the kryptek uniforms and caps, a shemagh, the Tubitak uniforms, and the vests if I credit you?
MED 27 Apr, 2022 @ 12:46am 
What is your hostility to the Turks, son of a bitch?
Groza! 2 Feb, 2022 @ 11:21am 
Only Turks would get mad over an Arma 3 mod
Sugar Man ♠ 21 Jan, 2022 @ 11:33pm 
such drama in comments lmfao, great mod btw!
b3lx  [author] 20 Dec, 2021 @ 7:05am 
No longer replying to comments here but will answer on this mod's page at the Bohemia Forum. Normal Turks: I have already answered your doubts in the thread, just check it.
Angry turks: please send more hate. I know you need to get it all out, so I will not be deleting comments any longer.
Groza! 16 Dec, 2021 @ 5:36pm 
@PattesChan @Phantom I can send you guys a video of a Turkish Soldier getting the front of his head turned into dust by a .50 cal cause you seem OverZealous
Brkie 13 Nov, 2021 @ 7:59am 
The TAF is a regular army that constitutes one of the largest military forces of NATO. Please remove the TSK from the mod.
Cl44 1 Nov, 2021 @ 12:27pm 
Any hope we can get it with set premade factions?
DELTA 12 Sep, 2021 @ 2:31am 
Ultimate cry son of bitch
AStarryColdNightWalk 29 Aug, 2021 @ 7:26am 
IDK why do Turks even bother with this mod , they are just bunch of terrorists , also you are winning in IRL .
DELTA 27 Aug, 2021 @ 5:08am 
PLEASE LOOK THİS WORD MEANS=ORUSPU ÇOCUĞU
76561199029968228 15 Apr, 2021 @ 6:54am 
it will by nice if sombody cean tall a simple way how to place units in editor :)
76561199029968228 15 Apr, 2021 @ 6:53am 
my just wanna ask something....now mmy are reading this how it works and cean somebody plz tall my?like a simple
b3lx  [author] 10 Apr, 2021 @ 4:13pm 
Unfortunately I will not be able to make changes in the next weeks. Please read the instructions, it should be fairly easy to set up new factions, and if you are interested in some particular armed outfit then probably you already have a better knowledge of their equipment than myself. Try it out, and if you stumble on any difficult feel free to ask here or in the bohemia forum
Kalen 10 Apr, 2021 @ 8:21am 
Haha love the butthurt turks in the thread. Great mod, man!
Haiden 14 Mar, 2021 @ 5:33am 
Can you add chechen , azerbaijan and armenian forces?
b3lx  [author] 19 Feb, 2021 @ 3:15pm 
@jcgau7227 The whole point is for users to adapt or create faction files as they wish. However you'll find that the Malhama faction SPEC units now will have sound suppressors. Sound suppressors and laser pointers are only available for SPEC units and according to a probability defined in the faction file in the variable "_SndSupP ". I changed that value in Malhama to 1 and made sure it works. I only tested with VTN, so please check it to see if it works for you
jcgau7227 14 Feb, 2021 @ 8:58am 
could you add silencers for the tactical malhama faction like here https://twitter.com/moussandt/status/1237094995989073920?lang=de
Haiden 3 Dec, 2020 @ 1:26pm 
Nice mod man good job
b3lx  [author] 22 Nov, 2020 @ 8:35am 
there was a freeze on every spawn caused by a stupid line of code, it's fixed now
Groza! 10 Nov, 2020 @ 12:45pm 
So many turks mad in this thread lol
b3lx  [author] 13 Oct, 2020 @ 6:55am 
As suggested there's a discussion thread for people to post their custom faction files
theccccccccccccccccccccccccccccc 8 Oct, 2020 @ 10:12am 
nice, thank you. i would suggest adding a discussion thread so if people make custom factions you can share them there
b3lx  [author] 8 Oct, 2020 @ 3:03am 
setting up custom factions: 1) copy one of the example faction files from the "faction files examples" folder at the mod's root folder and paste it on your mission folder. 2) rename the file 3) change the values inside the file (should be self explanatory) 4) put the name of your faction that you have used to name the copied file in one of the side fields in the settings module. 5) Now all MILITIA units from that side will take the settings you have defined in the faction file.
theccccccccccccccccccccccccccccc 7 Oct, 2020 @ 10:37am 
the description says something about custom factions, how do you set those up?
☾★TriMoon☾★ 18 Sep, 2020 @ 7:48am 
I will most probably duplicate this mod and change TR with USA :steamhappy::steammocking:
alpg0dnvy 18 Sep, 2020 @ 6:49am 
why turkey is in the mod? stupid
b3lx  [author] 9 Sep, 2020 @ 7:03pm 
There was a screw up with vanilla mode, it's working now.

@El Dêrsimî - drop a "militia settings" module and write the name of the faction on the side you want. then just put down groups of that side and they will assume the faction you picked. Check the last picture to see what I mean. You can use any of faction names mentioned in the description
ZAZA21 7 Sep, 2020 @ 5:37am 
How do i play as PKK bro
b3lx  [author] 5 Sep, 2020 @ 6:37am 
@ReloadedKamel as you suggested CUP is now also available
b3lx  [author] 28 May, 2020 @ 12:47pm 
Attention people: spawn modules are available in the latest update! Check them out: you can overcome the lack of vehicles by putting down which ones you want for each faction inside the area of a read module (they can be customized and even have objects attached). Units and turrets will occupy most CUP ME and RSO buildings, you can customize how many units, how many buildings and a ton of other options (VBIED's included). No more careless patrols around buildings: you will be shot at!
☾★TriMoon☾★ 23 May, 2020 @ 8:30am 
@b3k, This is how things work around here:
If you do things that are against the rules, you get notified about it and if you decline to correct the wrongdoing then (you fill in the dots)

So your insisting to KEEP the TSK as a militia in your mod but refuse to put the USA in it as militia also.
THIS action makes you OBVIOUSLY in violation of the rules and i advise everyone who reads this to file a complaint to steam as i will be doing also....

Take care, signing out of this discussion as it has ended.
b3lx  [author] 21 May, 2020 @ 4:54pm 
I'm putting together a module set for this mod to ease up faction selection AND to spawn crewed vehicles as well as units and static weapons in proper places in buildings (done most of CUP ME buildings and most of the working RSO buildings so far). Super easy way of quickly populating areas.

@☾★TriMoon☾★ Sorry, but that is not how things work here. Anyway I've changed my mind, I'll let you stay around and chat some more, how bad could that be?
☾★TriMoon☾★ 21 May, 2020 @ 6:38am 
I am not talking about some other mod etc, it is all ON-TOPIC, unless you want to violate the rules yourself and get a report about it...
b3lx  [author] 14 May, 2020 @ 4:35am 
I'll be REMOVING your off-topic posts from now on