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In your case the predefined weapon arrays will be using CUP weapons, so you'll have specify classnames if you prefer using RHS or others.
There is a typo in the example below, it should be like this:
_WeapTeamLeader =[["weaponclassA", "weaponclassB"], 1, ["weaponclassC"], 2 ];
_WeapTeamLeader =["weaponclassA", "weaponclassB"], 1, ["weaponclassC"], 2 ];
But the whole point of the mod is that you don't need to use classnames if you use the most common weapons from any of the most common weapon mods because you can use the already existing weapon arrays. So if you want team leaders to be using mostly ak74's and some akm's you can just use:
_WeapTeamLeader = ["MIL_AK74", 5, "MIL_AKM",1, "MIL_M4A1", 0];
What weapons and weapon mod are you using?
Angry turks: please send more hate. I know you need to get it all out, so I will not be deleting comments any longer.
@El Dêrsimî - drop a "militia settings" module and write the name of the faction on the side you want. then just put down groups of that side and they will assume the faction you picked. Check the last picture to see what I mean. You can use any of faction names mentioned in the description
If you do things that are against the rules, you get notified about it and if you decline to correct the wrongdoing then (you fill in the dots)
So your insisting to KEEP the TSK as a militia in your mod but refuse to put the USA in it as militia also.
THIS action makes you OBVIOUSLY in violation of the rules and i advise everyone who reads this to file a complaint to steam as i will be doing also....
Take care, signing out of this discussion as it has ended.
@☾★TriMoon☾★ Sorry, but that is not how things work here. Anyway I've changed my mind, I'll let you stay around and chat some more, how bad could that be?