RimWorld

RimWorld

Vanilla Furniture Expanded - Power
1,850 Comments
valentijn78 9 hours ago 
When landing with a gravship, advanced wind turbines mounted on it don't register that the trees have been squished, and they fail to work due to being blocked by trees which are no longer there. Auto-cut and "cut now" don't help. It's possible that this is a problem in the base game, though I didn't observe it happening with normal wind turbines.

Work around: save and reload game.

Thanks for the quick updates you've made to 1.6 Vanilla Expanded content, btw :D
delta.strife 3 Jul @ 8:05am 
@Poul Mavinger Try RT fuse mod works fine in 1.6 even though not updated yet.
Sarg Bjornson  [author] 2 Jul @ 10:37pm 
Good catch
Colossus of Chodes 2 Jul @ 2:39pm 
The advanced watermill generator is defined with PassThroughOnly and fillPercent 0.5 as opposed to the base watermill's Impassable and fillPercent 1, which means wild animals and raiders can enter your base by walking through them, which I assume is not intended. Changing the former but not the latter stops pawns from walking through it, but not from shooting through it.
Potato Gaming 2 Jul @ 1:37pm 
idk if this mod is buggy or not, i don't like getting mods that are buggy, so does this mod have any known issues?
Papito 29 Jun @ 11:56am 
Thanks for the update!
Poul Mavinger 27 Jun @ 11:36am 
Any chance of adding breakers switches like from homes into this mod? Having so much power and batteries can lead to large zzts lol.
Sarg Bjornson  [author] 20 Jun @ 10:26pm 
Why? They became a whole new mod
azure_wolf_22 20 Jun @ 5:50pm 
shame chemfuel pumps had to be removed
Sarg Bjornson  [author] 11 Jun @ 10:21pm 
And how much does it actually produce?
The Lord Of Lmao 11 Jun @ 9:53pm 
Looking at the small solar generators and it says it produces only 1W? is that a typo I assume lol?
Sarg Bjornson  [author] 11 Jun @ 1:28pm 
Are you limited in tiles?
NICKOLATHEGREAT 11 Jun @ 1:25pm 
Adv. solar 4x4 size and produce 3000W = 188 per tile. Basic solar 3x3 size and produce 1700W - 189.89 per tile. It looks senseless for me.
catsmire 30 May @ 8:34am 
advanced solar still says it only generates 1w :bbtagyosuke:
Ghostmare 21 May @ 8:53am 
It's sad there no smaller geothermal generators. It'd be so cool if they were a little bit weeker than standard, but smaller. Anyways, good mod.
QuackBasilisk65 17 May @ 5:18am 
what number of nuclear reactors is considered reasonable?
b 8 May @ 3:35am 
There is no hope, it seems,,

Btw im not asking for violence generators duration to change by default. I was just looking for a way to increase it in my own game, if there is any.
RedWardog 4 May @ 4:26pm 
Nuclear power is GOAT'd

Violence generator could use a genuine buff to how long it holds power though. 1 hour per soul is kinda weak when it can take an hour to fetch a corpse.
b 28 Apr @ 9:33am 
so um, is there a way to extend violence generator's "powering" duration from 2 hours ? i tried to do it myself but didnt find any tweakable values in the mod files, aside from its power output. i need it to be a little longer.

(for my underground quarry prison where prisoners need to offer seasonal/yearly sacrifices or the violence generator shuts down and they all die to death)
where am i 22 Mar @ 11:53pm 
dont know if you're aware of this but the advanced solar generator's power generation is stated to be 1w, at least for me
BacoBee 18 Mar @ 6:33am 
Why doesn't my reactor produce energy after loading uranium? Even though the room temperature starts to rise
Sarg Bjornson  [author] 17 Mar @ 11:49pm 
Place corpses nearby
the e 17 Mar @ 2:48pm 
how do i even use the violence generator, its just making this loud annoying humming noise, generating no power, just taking up space for nothing, i have no interaction options with it
Sarg Bjornson  [author] 17 Mar @ 10:24am 
It's on a range
Nyarlathotep 17 Mar @ 10:22am 
I have a question, if I may. So, when the nuclear reactor malfunctions and you need to fix it with the components, do the plants start dying on the whole map or is there a specific range in which it happens?
Sarg Bjornson  [author] 18 Feb @ 3:15am 
The description is irrelevant
Fox of Despair 18 Feb @ 2:44am 
Yes, I checked everything fine too, it's only worth 1 in the description.
{LINK REMOVED}
Sarg Bjornson  [author] 18 Feb @ 12:48am 
Dunno what to tell you, something is wrong with your setup: https://i.imgur.com/lY6oMMP.png
Fox of Despair 18 Feb @ 12:22am 
Now I'm only checking with him, and there's still a score of 1
Fox of Despair 18 Feb @ 12:18am 
No, I have other mods.
Sarg Bjornson  [author] 17 Feb @ 11:51pm 
Does that happen with only this mod active?
Fox of Despair 17 Feb @ 11:43pm 
Good afternoon, I noticed an error in the "Advanced solar panel" where the output is 1
Sarg Bjornson  [author] 5 Feb @ 10:39pm 
That wouldn't be possible, as current doesn't actually "flow" through conduits
Darian Stephens 5 Feb @ 7:56pm 
Gosh, I really want to see more power components, for wiring.
Something like a diode, to allow one-way power flow. That way we can have batteries dedicated to one specific area, drawing power from the main grid, to keep certain things running even when everything else starts failing.
Without having to micromanage it yourself with power switches.
Sarg Bjornson  [author] 4 Feb @ 11:22pm 
Not here, no
Nezo 4 Feb @ 10:13pm 
seems to be a problem with the solar panel it's power value is 1
Kippy 21 Jan @ 7:32pm 
eaaHHAHHAHAHA YEESSSS UNLIMITED POWWEERRRRR
Juri Hachiya 13 Jan @ 6:09pm 
why the advance solar only generate 1 power? how can i fix this?
Oskar Potocki  [author] 5 Jan @ 7:34am 
How do you do it?
Combine Elite 5 Jan @ 2:06am 
i love building gas chambers using this mod
DarthBrawn 19 Dec, 2024 @ 12:06pm 
When the nuclear reactor breaks down (not melts down), it apparently begins pumping out radiation?
One third of the vegetation on my map started to die in a radius around the reactor. It was dope, but is that how it's supposed to work on the regular "breakdown"? It says nothing about this in the description above, and the reactor tool tip didn't say anything - and the green rad. range circle didn't appear either. I simply got a notification that my corn was dying of poison
Gladude 12 Dec, 2024 @ 2:33pm 
When you click on the information for advanced solar generator, it shows max power output at 1
I don't know if it actually generates only 1 tho
Knight 'Pink from the Outset' 11 Dec, 2024 @ 6:42pm 
I'd love to see a power source like the violence generator, but it's powered directly by the anguish of surrounding psychically sensitive pawns. More pain, more sensitivity = more juice (as if we didn't have enough ways to be monsters)
Sarg Bjornson  [author] 7 Dec, 2024 @ 11:05pm 
No
Dracon 7 Dec, 2024 @ 4:40pm 
Not sure if this has been asked before but...
Will the Nuclear reactor ever get patched to produce toxic wastepack and cause pollution when it goes boom? - Would be kinda awesome to see :)
BananaBread 25 Nov, 2024 @ 4:06pm 
"It goes brrr"

I'll allow it.
twexod 18 Nov, 2024 @ 2:54am 
what is the radius then?
Sarg Bjornson  [author] 17 Nov, 2024 @ 11:33pm 
You put corpses around it, it goes brrr
GK_QJY88 17 Nov, 2024 @ 9:58pm 
How violence generator work?sacrifice some psyker?
twexod 4 Nov, 2024 @ 8:58am 
how to use Archotech Violence Generator?