Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Combined Cargo Storage Set
93 Comments
Mesah 4 Jun, 2021 @ 6:59am 
Спасибо! ))) жду не дождусь ))))
Twiggy  [author] 3 Jun, 2021 @ 8:37pm 
Спасибо !
I Скоро добавлю отдельный мод без рейки.
Mesah 3 Jun, 2021 @ 1:34pm 
Ваши модели классные, но в нынешних реалиях, было бы неплохо получить их без ЖД путей))
Twiggy  [author] 7 Apr, 2021 @ 5:05pm 
Пожалуйста ! Спасибо за комментарий.
armagor 7 Apr, 2021 @ 2:29am 
Спасибо Вам, потрясающе полезное дополнение, обожаю строить индустриальные кластеры вокруг ваших складов!
Twiggy  [author] 27 Feb, 2021 @ 4:20pm 
Я обновил небольшое хранилище.
ENZO 27 Feb, 2021 @ 3:43pm 
Еще раз попытался подредактировать ини файл но ничего не получалось пока не удалил строчку $SUBTYPE_SPACE_FOR_VEHICLES..
На чистом нередаченном ини файле удаление этой строчки также решило проблему без возни с коннекшенами.. Она также замедляет погрузку/выгрузку
ENZO 27 Feb, 2021 @ 12:19am 
нет. были целые значения.Сейчас уже не могу посмотреть т.к. вы обновили мод и мои значения затерлись.. Проблема вернулась - станция почемуто считает поезд длинным хотя собирал его в обычном депо..Я на этот мод подписан давно и гдето полгода назад он работал с таким сетапом поезда прекрасно а сейчас бесконечно застревает на погрузке.С длинными поездами такая же проблема. попробуйте собрать поезд из моего сетапа или собрать длинный поезд и потестить ибо на момент написания этого коментария не смог на скорую руку снова подобрать значения
Twiggy  [author] 26 Feb, 2021 @ 7:25pm 
Привет спасибо. Я отрегулировал 6208 на 62083 Думаю, вы это имеете в виду?
ENZO 25 Feb, 2021 @ 3:31pm 
проблема решена редактированием ини файла путем прибавления 3 пунктов к положительным значениям по оси Z к строкам рэйл_эллоупасс
ENZO 24 Feb, 2021 @ 8:07am 
Здаров. Замечен баг с погрузкой поездов с малого склада.Поезд хениг, 6 вагонов-платформ 13-926 + 1 вагон 13-4012.. При назначении галочкой "ждать загрузку" и 100 процентов загрузки поезд загружается кирпичом/панелями до 484т и просто бесконечно стоит на погрузке.. На ванильных складах он грузит 485т и спокойно уезжает..
skorpion1811 5 Feb, 2021 @ 2:12pm 
Отличный мод с отличной реализацией, единственное открытые хранилища после постройки не считаются частью здания, и на них можно строить что то ещё, или посадить деревья.
aantono 28 Aug, 2020 @ 9:38pm 
Absolutely, send them my way... I’ll show them pictures! 😜
Twiggy  [author] 28 Aug, 2020 @ 9:17pm 
Just note i am going to blame you if people come and complain why they cant store vehicles in the small storage , Haha
Twiggy  [author] 28 Aug, 2020 @ 9:16pm 
All done just one small storage updated.
Twiggy  [author] 28 Aug, 2020 @ 9:12pm 
ok thanks i will do a quick update again and remove one small storage.
aantono 28 Aug, 2020 @ 9:11pm 
Btw, there is no test branch that’s different from stable at the moment. The test branch got merged into stable earlier this week, so it’s all the same now.
aantono 28 Aug, 2020 @ 9:04pm 
Thanks, will give it a try!
Twiggy  [author] 28 Aug, 2020 @ 8:57pm 
I have updated it.
Twiggy  [author] 28 Aug, 2020 @ 8:55pm 
Depends if there are two versions of the game still operating Beta and Stable.
Twiggy  [author] 28 Aug, 2020 @ 8:54pm 
Please note that this still shows vehicle storage but no vehicles will be able to be stored.
aantono 28 Aug, 2020 @ 8:53pm 
Thank you!

I guess I’m just not clear as to why not just add it to the existing model, what’s the downside?
Twiggy  [author] 28 Aug, 2020 @ 8:46pm 
I can add a separate small storage with this format so both will be available.
aantono 28 Aug, 2020 @ 8:44pm 
I think you are missing what I’m trying to say. Today your small storage does not store vehicles. It only stores covered and open resources (configured as general storage) and meat. When you open the storage window in the game, it does NOT display the meat category in the UI visualization, it only shows the general resources. If you add the subtype instruction, the visualization will be shown correctly! Does it make sense?
Twiggy  [author] 28 Aug, 2020 @ 8:43pm 
Yes i have kept it off the small storage as it does not store vehicles and it seemed people liked the original format better.
Twiggy  [author] 28 Aug, 2020 @ 8:32pm 
It might show vehicle storage but try and deliver a vehicle and it will not unload.
Twiggy  [author] 28 Aug, 2020 @ 8:26pm 
Cant have both !
Twiggy  [author] 28 Aug, 2020 @ 8:24pm 
And then you wont be able to store vehicles.
aantono 28 Aug, 2020 @ 8:15pm 
The point of only adding $SUBTYPE_SPACE_FOR_VEHICLES without actual storage resource for vehicles is to enable the UI to show all sections, and not just the general. If you look at the mod I’ve referenced, it doesn’t store vehicles, but when the storage window is open, it shows not only the food, electronics and clothes ( which are part of general category ) but also the meat storage (so the + sign gets displayed and you get all categories). Your both large storages already have the subtype directive, but the small one is missing it!
Twiggy  [author] 28 Aug, 2020 @ 7:31pm 
That mod does not have Vehicles as a stored item so ?
aantono 28 Aug, 2020 @ 7:27pm 
So I've just tested only adding $SUBTYPE_SPACE_FOR_VEHICLES without adding $STORAGE RESOURCE_TRANSPORT_VEHICLES, and it does NOT take away any capacity from any of the other resources. The general cargo still allocates the same 4000 units of storage!

This mod also uses this "trick" and it works flawlessly! - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2107706525
Twiggy  [author] 28 Aug, 2020 @ 7:05pm 
@aantono > This is from the comments below,, The problem is adding the vehicles to the unit takes away the total capacity but adds the meat capacity in the main menu. The individual cargo capacity's are the only way to see what is stored.
clicking the - + next to General cargo should make each item capacity visual if it is just showing nothing next to each item. All Type and Subtype formats are as you have asked for and no change is needed.
aantono 28 Aug, 2020 @ 12:42pm 
Something like this:

$NAME_STR "Combined Cargo Small Storage"

$TYPE_STORAGE
$SUBTYPE_SPACE_FOR_VEHICLES

$STORAGE RESOURCE_TRANSPORT_GENERAL 4000
$STORAGE RESOURCE_TRANSPORT_COOLER 1500
aantono 28 Aug, 2020 @ 12:39pm 
Can we please add the following to the combined storage scripts to enable the visual display of different resource categories?

If $SUBTYPE_SPACE_FOR_VEHICLES is configured for storage, then it will show all of the resource categories, otherwise, the visual display will only show the first category, like GENERAL. (you still need to have $STORAGE RESOURCE_TRANSPORT_VEHICLES if you actually want the storage to store vehicles, otherwise SUBTYPE instruction will only affect the UI display)

If there are no objections, would be great to add the subtype directive in order to have a nice visual display of all the stored resources.

$TYPE_STORAGE
$SUBTYPE_SPACE_FOR_VEHICLES
Verden 17 Aug, 2020 @ 4:41pm 
oh okay, that will take a while :)and yeah, i hope so trains do not transfer there :D
Twiggy  [author] 16 Aug, 2020 @ 5:49pm 
It will fill the vehicle storage first and then it should transfer to the combined factory only if the vehicle storage is full. Train production does not transfer to the combined storage.
Verden 16 Aug, 2020 @ 10:21am 
hi, when i connect it to a vehicle factory the vehicles are not transfered to the storage. The storage is almost empty
Delta955 2 May, 2020 @ 2:36pm 
When you add a cargo dock you can see there how much is in it but yes, didnt like it when the overview in building menu was gone. For the rest great mod, TNX
Sagitta 2 May, 2020 @ 3:18am 
No probs. Thanks
Twiggy  [author] 2 May, 2020 @ 1:33am 
The problem is adding the vehicles to the unit takes away the total capacity but adds the meat capacity in the main menu. The individual cargo capacity's are the only way to see what is stored.
clicking the - + next to General cargo should make each item capacity visual if it is just showing nothing next to each item. So it seems at the moment that is how it is for each storage so I have added the original Storage back into the mod and given the Vehicle storage a different look. It is your'e choice to what building you would like to use.
The small storage is back to the original format. Sorry for any Inconvenience i have caused with changing things around and i hope this fix is enough until or if i can find another option.
Sagitta 1 May, 2020 @ 5:25pm 
With over 600 hours of game time I'm reasonably experienced and like Dropin unsubscribed/subscribed (both Small and Large and also V2) in various ways; no luck. I'm to invested (and loved the mod) to delete them so I'm using the Resource Status option to look what's in storage item by item. Bit painful. Hopefully we'll get back the full functionality we had a couple of days ago. Sorry Twiggy
Dropin 1 May, 2020 @ 9:22am 
I checked integrity, I did unsub and sub. I'd like to say: problem is solved. I can reinstal game, but I am not alone with this problem. Please try to think about what could be different from you. thank you
Val 1 May, 2020 @ 5:57am 
P.S. resubscribe & building from scratch is not helping.
Val 1 May, 2020 @ 5:55am 
The warehouse capacity (as well as percentage goods configuration) is missing after the 29/4/20 update. Now in both cargo small and large storages I can see only produced vehicles: 0.
Although I still can load/unload something from/into it.
Twiggy  [author] 1 May, 2020 @ 3:31am 
Please try an unsubscribe and subscribe again. For a fresh download.
Twiggy  [author] 1 May, 2020 @ 3:28am 
I am not calling you stupid! But i do not see any problem. Although i will keep checking.
Dropin 1 May, 2020 @ 3:20am 
I read your description, I did rebuilt all yours buldings,... maybe I am stupid, but I can't find way for repair it. https://photos.google.com/search/_tra_/photo/AF1QipMNomcO3xQJaCn6VM6cCVLw4UevDCkY7bgltj8 If this is a new view, so ok. But I can't see what is in storage. Your mod was very useful.
Twiggy  [author] 1 May, 2020 @ 2:39am 
All information is in the description , please read it properly.
Twiggy  [author] 1 May, 2020 @ 2:36am 
I do not see a problem. Have you played this game much ?