Garry's Mod

Garry's Mod

CPropellant
44 Comments
r32jz 15 Oct, 2024 @ 9:10pm 
this mod is incredible!

however, I seem to have problems where idk how, if I'm saving builds, or what, but suddenly when I spawn propellant and use it, it becomes super OP. Bombs instantly travel across the map with the 10nm one.
yolobaker_coffeemaker 24 Apr, 2024 @ 7:10am 
I see
CmndrFello  [author] 23 Apr, 2024 @ 10:44pm 
@yolobaker_coffeemaker
I believe it wasn't showing up in the spawnmenu and I didn't see it being used so I removed it
yolobaker_coffeemaker 21 Apr, 2024 @ 5:19am 
Why was the wire striker removed?
CmndrFello  [author] 21 Apr, 2024 @ 3:20am 
@zrock, Seems to be working just fine for me, Check if there are any addon conflicts with your game, or if you have SProps installed
zrock 21 Apr, 2024 @ 2:03am 
this mod may be abandoned but the max propellant shows up as an error for me
jagdpenguin 9 Oct, 2022 @ 11:07am 
solve it, ok so if you shoot it the bombs will actually get launched without falling off.
jagdpenguin 9 Oct, 2022 @ 10:19am 
Trying to make an auto cannon but it seems to be really weak if the bomb is not directly touching and centered which is impossible to get due to gravity and gmod physics, anyway to make it freeze once you activated it?
General Brutale 26 Jan, 2022 @ 7:14am 
thanks man
CmndrFello  [author] 26 Jan, 2022 @ 7:12am 
@Fresh Conscript, You can try to use a Prop Resizer addon.
Addon that I personally use
General Brutale 26 Jan, 2022 @ 7:07am 
is there a way to make the propellant longer while having the same power?
yolobaker_coffeemaker 3 Dec, 2021 @ 3:52pm 
That would require some serious propellant indeed
Lone-Wolf-Destiny 3 Dec, 2021 @ 2:08pm 
well yolobaker its me firing a 44,000 pound dumb bomb
CmndrFello  [author] 2 Dec, 2021 @ 11:37pm 
@Reactor-238 It's a problem with Garry's Mod's duplicator tool. I recommend you use Advanced Duplicator 2 as its a nicer and more reliable option
Reactor-238 12 Nov, 2021 @ 5:42pm 
This addon shares a problem with gredwitch and hbombs. When you wire up the bomb it works, until you duplicate it. It gets unwired after duplication, which makes the feature more or less useless.
yolobaker_coffeemaker 18 Sep, 2021 @ 12:02pm 
How big are your guns? You do know that you can stack them together
Lone-Wolf-Destiny 18 Sep, 2021 @ 10:56am 
a few bigger propellant would be nice for larger guns, like 20 and 50 MN
CmndrFello  [author] 18 Aug, 2021 @ 4:41am 
@Livehard2Diehard Did you try to disable all mods other than SProps and this mod?
Majin 17 Aug, 2021 @ 6:59pm 
wut d oi do
Majin 17 Aug, 2021 @ 6:59pm 
me and BenEViolent are trying to use the mod to make a giant gun but it just spawns a metalic error we have sprops and have reset the server multiple times
CmndrFello  [author] 27 Jul, 2021 @ 10:57am 
@NemesisProductionsOffical Do you have SProps installed?
Nemesis Athena 27 Jul, 2021 @ 10:43am 
it just spawns a metallic "ERROR" when i spawn it
CmndrFello  [author] 18 Jul, 2021 @ 8:25am 
@BenEViolent have you tried disabling all addons except SPROPS and this?
BenEViolent 18 Jul, 2021 @ 7:17am 
the things wornt activate by shooting or pressing alt e
BenEViolent 18 Jul, 2021 @ 7:17am 
[CPropellant] lua/entities/cf_propellant_base.lua:112: Tried to use a NULL entity!
1. EyeAngles - [C]:-1
2. Detonate - lua/entities/cf_propellant_base.lua:112
3. unknown - lua/entities/cf_propellant_base.lua:104
4. OldFireBullets - [C]:-1
5. FireBullets - lua/autorun/lfs_basescript.lua:41
6. unknown - lua/weapons/pist_weagon/shared.lua:113 (x35)

BenEViolent 18 Jul, 2021 @ 7:16am 
[CPropellant] lua/entities/cf_propellant_base.lua:112: Tried to use a NULL entity!
1. EyeAngles - [C]:-1
2. Detonate - lua/entities/cf_propellant_base.lua:112
3. unknown - lua/entities/cf_propellant_base.lua:104
4. OldFireBullets - [C]:-1
5. FireBullets - lua/autorun/lfs_basescript.lua:41
6. DoPrimaryFire - lua/weapons/arccw_base/sh_firing.lua:584
7. unknown - lua/weapons/arccw_base/sh_firing.lua:399 (x13)
BenEViolent 18 Jul, 2021 @ 7:16am 
[CPropellant] lua/entities/cf_propellant_base.lua:112: Tried to use a NULL entity!
1. EyeAngles - [C]:-1
2. Detonate - lua/entities/cf_propellant_base.lua:112
3. unknown - lua/entities/cf_propellant_base.lua:82 (x29)
PepsiDoggo 30 Oct, 2020 @ 5:16pm 
10Mn be like

Y E E T
farawayland37 2 Sep, 2020 @ 12:32pm 
this is actually pretty cool
yolobaker_coffeemaker 9 Aug, 2020 @ 12:54pm 
No worries, i just thought i was going blind :)
CmndrFello  [author] 9 Aug, 2020 @ 12:49pm 
@yolobaker_coffeemaker oh you right! sorry, i forgot that it wasn't in the spawnmenu. i'll maybe update the mod but i dont think in any time soon though
yolobaker_coffeemaker 9 Aug, 2020 @ 3:55am 
I have looked and looked but i still dont understand, just where is the wiremod striker because i cant find it under Cpropellant
yolobaker_coffeemaker 7 Aug, 2020 @ 8:48am 
So the wire version of the striker is under entities?
CmndrFello  [author] 7 Aug, 2020 @ 8:18am 
@yolobaker_coffeemaker there is a striker that activates propellants if it hits one and i made a wiremod version where you use a wiremod input to activate it manually. so the propellant is in the barrel on the wiremod striker and when you click the button it will fire it
yolobaker_coffeemaker 7 Aug, 2020 @ 8:12am 
What does "striker added (wiremod version aswell)" mean? Is there a wiremod tool/entity that can trigger them?
yolobaker_coffeemaker 6 Aug, 2020 @ 4:41am 
This mod is perfect, thank you very much
Ryan 8 May, 2020 @ 2:18pm 
Nevermind the problem is gone
r32jz 24 Apr, 2020 @ 7:28pm 
:( I want my pc back so I can try this out. :(
CmndrFello  [author] 24 Apr, 2020 @ 11:09am 
@jshmccanna, Making it not unweld will cause an unreliable push so i made unweld it before launching, As for the errors, I have no idea, I used SProps models, maybe you have a problem with that in your game and as for the vehicles and prop push, they have to be really close, Try precision tool.
Tmccanna 24 Apr, 2020 @ 7:44am 
also propellant doesent seem to propell vehicles or props for me
Tmccanna 24 Apr, 2020 @ 7:43am 
also can you make it so they dont get unwelded when activated?
Tmccanna 24 Apr, 2020 @ 7:07am 
100 kn and 500 kn are errors for me
frequency 20 Apr, 2020 @ 9:43am 
Nice for artillery!
hawky_ 19 Apr, 2020 @ 10:57pm 
this is simple and neat. thanks for this!