RimWorld

RimWorld

Transport Pod MK2 (Continued)
27 Comments
Guarwo 12 Dec, 2024 @ 7:17pm 
very useful
The Lord of Ebola 13 Aug, 2024 @ 10:07pm 
@Vaarelsauce honestly same. they just look so out of place in rimworld :( great mod though
Vaarelsauce 30 Jun, 2024 @ 11:33pm 
Loved the mod, but I wish the colors were a bit more...."tamer" and vanilla-like.
NotSoSunnyD 15 Feb, 2023 @ 1:57pm 
YES! THANK YOU <3 I hope you continue to add to this mod i would love reusable/no pod launchers
雨殇 8 Oct, 2022 @ 12:58am 
uhh sorry for my terrible grammar, what i mean is, when rimfeller or VCE is active, there would be a chemfuel pipe connecting to the pod launcher. If both mod is active, vanilla game would keep the two pipes from either mod working, but rimfeller pipe would not connect to the launcher from this mod. hope this would be clear :)
雨殇 8 Oct, 2022 @ 12:50am 
The chemfuel pipe from rimfeller would be substituted by VCE pipe, while vanilla transport pod would keep the both pipe, it would be great if this mod could work in the same way.
Also I think this mod has compatibility issue with Planes and Bombs, which causes aircrafts from that mod consume insane amount of chemfuel.
Btw thank you for all your work, is there a way we can support your work? Like co-fi or patreon? :D
Mlie  [author] 7 Oct, 2022 @ 10:51pm 
@雨殇孤魂 Compatible in what way?
雨殇 7 Oct, 2022 @ 5:52pm 
hi thanks for updating this mod Mile, could you please make this mod compatible with rimfeller pls? TY :D
Mlie  [author] 29 Nov, 2021 @ 9:13am 
Please follow the directions described under ”Reporting Issues”
Citrix 29 Nov, 2021 @ 8:01am 
Same problem like HaelcyonBlood here... the mass capacity is 0, plz fix it.
DaemonSzyman 25 Oct, 2021 @ 8:50am 
For some reason I can't launch the Mk2 transport pod because the mass capacity is set to 0? Any help?
Copper Boltwire 4 Jun, 2021 @ 7:27pm 
ugh, code tags did not work, wtf VALVe...
Copper Boltwire 4 Jun, 2021 @ 7:26pm 
I just make it a personal "patch" thing... made loads of small patches for loads of small mods...

For anyone who wants the code:
[code]<Operation Class="PatchOperationFindMod">
<mods>
<li>Transport Pod MK2 (Continued)</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>

<li Class="PatchOperationADD">
<xpath>/Defs/ThingDef[defName="PodLauncherMKTwo"]/comps</xpath>
<value>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>TransportPod</li>
<li>TransportPodMKTwo</li>
</linkableFacilities>
</li>
</value>
</li>

</operations>
</match>
</Operation>[/code]
Rest is up to you to figure out... Works fine tho
Mlie  [author] 4 Jun, 2021 @ 2:38pm 
@Copper Boltwire Sure, the source is open so feel free to build on it as long as the license is followed
Copper Boltwire 4 Jun, 2021 @ 2:01pm 
Shame - Well, i guess i'll just make a copy of the mod and add both pods to the Laucher Pads Mk2s - would only take a few minutes to do... easy... Never made sense to NOT have it
Mlie  [author] 4 Jun, 2021 @ 1:56pm 
@Copper Boltwire No, its just a more advanced podlauncher
Copper Boltwire 4 Jun, 2021 @ 1:45pm 
Does the new Launch pad come with a button that allows you to quickly build either pod???
NotSoSunnyD 3 Feb, 2021 @ 3:37pm 
hey this is a awesome idea, if you really are taking requests i would ask you eventually add a couple more tiers allowing maybe even full planet travel, but i think 5000kg per pod is plenty. finally thankyou for your time hope you have a great day \(^-^)/
Szynszyl 2 May, 2020 @ 10:28am 
Ahh ok then :)
Mlie  [author] 2 May, 2020 @ 9:52am 
@Szynszyl The todo-list is the last authors list from the old description. I have no intention of changing this mod unless it is requested by the users.
Szynszyl 2 May, 2020 @ 8:42am 
Thx for update this mod. Imho you shouldn't make resuable pods. If you do this you make clone of SRTS. I predder one time pod cuz SRTS is to easy. I think that there is lots of players that dont want use SRTS and want better pods with more range and capacity.
Weever 23 Apr, 2020 @ 11:24pm 
SRTS expanded
FeralHavers 22 Apr, 2020 @ 2:32pm 
Awesome, I've been missing this mod
Mlie  [author] 21 Apr, 2020 @ 2:17am 
@Luster Sure, info on how is the last line of the Information-image above.
Luster 21 Apr, 2020 @ 12:33am 
thank you for your work bringing old mods in, do you take requests? if yes here or on somewhere else?
Elf 19 Apr, 2020 @ 1:57pm 
Please claim ownership of this mod. I don't have time to update the orignal one. You have my blessing. It's yours now. Feel free to change it however you please. Including balance, art, name, anything. Thank you! have fun <3
Latex Santa 18 Apr, 2020 @ 3:21am 
Many thanks for updating this great mod! God bless, and happy holidays!