XCOM 2
[WOTC] CAT6 Heavy
39 Comments
NightNinja54  [author] 5 Sep, 2023 @ 3:55pm 
@Adenn666
You got it!
Adenn666 19 Aug, 2023 @ 1:19pm 
@NightNinja54
That explains it. I was pretty confused as to what was happening. Thanks for the response.
NightNinja54  [author] 19 Aug, 2023 @ 9:15am 
@Lumiere
It does not

@Adenn
Yeah, I think it's a bug because I used the same naming conventions for the enemy armor as the cosmetic variants. Learned not to do that in future mods but haven't revisited a fix here unfortunately.
Adenn666 17 Aug, 2023 @ 7:24pm 
So not sure if this is the best place to mention this but whenever I try to use any of the CAT6 armor on a soldier in the character pool as soon as I exit the customization options and return to the character list, the armor randomly changes to something else. I'm not sure if that's a problem with the armor from your CAT6 mods or something different but it only happens with these armor sets.
Lumiere 16 Jun, 2021 @ 2:42pm 
Does this mod include the energy shield as an equipable item?
NightNinja54  [author] 15 Jun, 2021 @ 2:59pm 
@csmunro
All good it’s not there haha
csmunro 15 Jun, 2021 @ 11:51am 
@NightNinja54
Thanks that is most likely the reason for it lol
My bad for not reading the full description.....
NightNinja54  [author] 14 Jun, 2021 @ 6:23pm 
@csmunro
May be a conflict with the CAT6 Cosmetics mod, it's on my to do to address.
csmunro 10 Jun, 2021 @ 6:47pm 
when i have CAT6 units spawn in my game for some reason they are all invisible, can only see their eyes, mouth and weapons

anyone able to help?
NightNinja54  [author] 18 Sep, 2020 @ 10:08am 
@CarloWong
Ah I see, hm I am uncertain unfortunately.
Carlowong 18 Sep, 2020 @ 8:52am 
Thankyou,I love that well
Carlowong 18 Sep, 2020 @ 8:51am 
@NightNinja54 , yes.yeah I am installed mod ,it's looks like glitch?The texture is not working

Screen cap
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2232240756
NightNinja54  [author] 16 Sep, 2020 @ 7:27am 
Carlowong 16 Sep, 2020 @ 7:03am 
Can use this shield for my soldiers?
NightNinja54  [author] 1 Sep, 2020 @ 8:24pm 
@Slackboy101
Yep! It's on the agenda
Slackboy101 31 Aug, 2020 @ 6:15pm 
@nightninja54 You could have the Loki Mech be an enemy version of the HK droid
pub269 28 Apr, 2020 @ 8:34am 
Thank you :steamhappy:
NightNinja54  [author] 28 Apr, 2020 @ 8:25am 
@pub269
Palaven mod by Kexx
pub269 28 Apr, 2020 @ 6:48am 
Hi. From which MOD comes the mask/helmet of the last picture please?
Jill Sandwich 21 Apr, 2020 @ 9:39am 
@VertigoJockey
this is what i suggested to nightninja a while back regarding collector units and i copy it word for word here:

QUOTE
@NightNinja54
also, i don't know how easy or difficult it is to replace non advent units. but here are some ideas.

collector units can be used to replace a bunch of non advent units. such as:

1. archon. because collectors can fly or at least glide or hover. you don't even have to change the weapon. just think of archon's energy lance is some sort of modified collector beam weapon. fits really well. so just a body model swap.

2. spectre. when spectre moves it changes into a nanoswarm. so think of it as a collector swarm. keep the spectre default weapon too. just a body model swap.

END QUOTE
KhaosByDesign 21 Apr, 2020 @ 8:35am 
Oh wow, that shield is awesome!
VertigoJockey 21 Apr, 2020 @ 2:16am 
@Jill Sandwich
Silly thought but would a Harbringer-Possessed Collector work well as an Archon Equivalent, as tricky as that would be?
Jill Sandwich 20 Apr, 2020 @ 12:22pm 
@ScrmblesThDethDealr

hopefully EA will pull it's head out of it's ass and do the right thing for once lol.

yeah i agree that praetorian is an awesome replacement for gatekeeper.

cheers.
gitrekt 20 Apr, 2020 @ 11:33am 
@Jill Sandwich I never even finished Andromeda. What they should do is remaster the original trilogy and take the combat from Andromeda because that is the only thing Andromeda has going for it. But yeah Praetorian would be great in game...Since it flies I would like to see it take the place of a Gatekeeper or an Archon though..
Jill Sandwich 20 Apr, 2020 @ 11:09am 
@NightNinja54

woohoo, so happy that you are working on more ME stuff, can't wait to see what you make next. :D

as for additional independent standalone enemies like loki mech, i say go for it man if you have the time. the cool thing about all these standalone enemies is that with each new standalone enemy, the percentage of mass effect units in the entire enemy pool is slowly increased. so it's more and more likely that a mass effect unit will be picked by the system because there are more and more of them. so yeah, man, if you have the time, i say go for it, not to mention that the loki asset is already there, kind of a waste not to use it lol.

cheers and once again, thank you so much for all the hard work! :D
NightNinja54  [author] 20 Apr, 2020 @ 10:55am 
@Jill, Scrmbles
Haha, a reaper as a sectopod, sounds insane but very cool. I like the other idea's ya'll are throwing around as well. I agree that I'm currently working through what's available on the modding community, but I'm sure folks like Cavily, Poncho, and Kexx will continue to port great assets.

For the Loki Mech, I probably wouldn't use it to replace a larger mechanical unit, but am curious if there's an interest in a weaker robotic trooper-esk unit like the loki mechs were in ME? Wouldn't be a direct replacer for the moment. I do have other replacers in progress, don't want to give too much away yet in case something changes.
Jill Sandwich 20 Apr, 2020 @ 10:21am 
@ScrmblesThDethDealr
hopefully the size issue can be resolved.

i agree that loki mech is kind of lame lolz. but i mentioned this simply they are available now and adds a bit of variety. if not loki mech, then geth prime can replace both the regular and heavy advent mech, just need a different color for each.

as much as i want a reaper destroyer in the game, but that thing is way too big. it's the same size like a tall building in xcom2 if you want to keep it to scale, because if not, then you have to shrink it. but like i said, huge enemies look weird when shrinked. so i have to disagree with you and stand by my original suggestion that atlas mech or a collector praetorian is a good candidate to replace sectopod.

yeah man, i'm playing xcom2 these days specifically to get my mass effect fix lol. andromeda is a disgrace. i played it once never will touch it again. so aside from occasionally replaying the original trilogy, xcom2 is the only mass effect fix for me right now. :)
gitrekt 20 Apr, 2020 @ 10:01am 
YMIR mech....I forgot what they were called. Everything can be scaled up or down and everything will eventually be in the modding community. Like Kai Leng as the assassin would be cool but I would hope that he is just normal sized and not 7 feet tall. About that LOKI mech though, personally I don't think such a lame enemy is a good choice to replace something so dangerous. I think for the Sectapod the Reaper destroyer would be an excellent candidate. They are big but we are talking about stuff that isn't in the base game to begin with. Just being able to see them in there would be amazing. Plus with the Sectapod capable of wiping out soldiers with ease, a Reaper would be a much stronger candidate. This is all speculation and whatever these guys decide to do in the end will be more than good enough for me. If not for all the ME mods this game has now I don't think it would still be in my regular rotation of games.
Jill Sandwich 20 Apr, 2020 @ 9:41am 
another problem is the size issue with those mechs. the default advent mechs are not much bigger that those infantry units. mass effect ymir battle mechs and cerberus alas mechs are huge, so it might be weird to see them get shrinked down in size to fit in one square in game.
Jill Sandwich 20 Apr, 2020 @ 9:34am 
@ScrmblesThDethDealr
yeah loki mechs are those lanky security mechs in the beginning of me2.

i'm a bit confused by your statement of " heavy mech or the cerberus mech" you mean those bigger YMIR mechs and the cerberus atlas mech? problem is that they are not in the modding community yet. also if they are in, i think cerberus atlas mech is a better candidate for sectopod replacement in my opinion.
gitrekt 20 Apr, 2020 @ 9:20am 
Loki mec? The lanky one? Both mecs should just be the heavy mec or the Cerberus mech.
Jill Sandwich 20 Apr, 2020 @ 9:19am 
@ScrmblesThDethDealr
lol true man. :D
gitrekt 20 Apr, 2020 @ 9:14am 
I mean I could literally go on for days about that topic
Jill Sandwich 20 Apr, 2020 @ 9:14am 
@NightNinja54
here is my list of suggestions, the ones with assets already in the modding community come up first.

1. marauder replaces muton.
2. loki mech replace regular advent mech.
3. geth prime replaces heavy advent mech
4. collector captain replaces archon
5. collector trooper replaces spectre.
6. maybe some form of fuzzy looking EDI or cerberus phantom to replace codex. ( see the mod cortana replaces codex )
7. geth prime replaces andromedon
8. maybe indoctrinated asari commando ( with their leather outfit ) to replace sectoid?
9. kai leng replaces chosen assassin. ( i think i saw a warhammer 40k mod somewhere that replaces the chosen, so it's doable )
10. maybe saren replaces chosen hunter, and tela vasir replaces chosen warlock.

i won't list things that are not in the modding community yet, things like obvious choices for brutes to replace berserker, etc.
NightNinja54  [author] 19 Apr, 2020 @ 8:10pm 
@ScrmblesThDethDealr,
What did you have in mind?
gitrekt 19 Apr, 2020 @ 5:43pm 
ALIENS PLS. We need to get rid of those aliens.
tastiger841 19 Apr, 2020 @ 3:16pm 
Looking forward to them.
NightNinja54  [author] 19 Apr, 2020 @ 2:19pm 
@tastiger841
Hi Tas, finishing up an adjustments mod that should address something some users have requested. Then maybe a new enemy that some have requested in the past :)
tastiger841 17 Apr, 2020 @ 9:41pm 
Another one crossed the list, thank you :steamhappy:
Any hints on the next mod?