Tabletop Simulator

Tabletop Simulator

Dogs of War (Scripted and Rethemed)
27 Comments
DrBo6  [author] 9 Mar, 2021 @ 9:19pm 
And it should be fixed. Happy gaming all!
DrBo6  [author] 4 Mar, 2021 @ 2:08pm 
Looks like the latest update to TTS broke the mod. I'll fix the scripts as soon as possible.
DrBo6  [author] 13 Jun, 2020 @ 6:35am 
@andriyslisarchuk It's a bit of a grey area, I guess. If you accept my friend request and send me a private message, I'll explain.
andriyslisarchuk 11 Jun, 2020 @ 12:43pm 
Hi, @DrBo6! Want to clarify one thing, is this mod official or approved by publisher or author of the game? We created a list of official and approved mods on BGG, and want to add your work to the list! Thanks in advance for your answer! Here is the link: https://boardgamegeek.com/geeklist/273528/official-or-approved-tabletop-simulator-modificati
DrBo6  [author] 1 Jun, 2020 @ 10:50am 
The mod now supports Paolo's official variant in which crushing defeats happens at 10 or 12 points.

https://boardgamegeek.com/thread/1470285/some-variants-i-didnt-playtest-yet
DrBo6  [author] 24 May, 2020 @ 5:41pm 
The mod now features a fully scripted Battle Outcome Phase. It looks like everything is working properly but it could use some external playtesting.
DrBo6  [author] 13 May, 2020 @ 9:30pm 
Thanks for playing, @DragonPhly!

To make the tactic cards that influence the trackers count, play them to the soldiers area. The tracker should adjust accurately. Similarly, Oishi Saito’s tokens will automatically adjust the tracker. The notebook explains this in more detail if you need it, but let me know if it is for some reason not working for you and I’ll fix it.

A script to make Alfonso and Geralt’s rewards easier will be coming soon.
DragonPhly 12 May, 2020 @ 9:09pm 
We had to turn off the battle script as it made characters that get to take soldier cards after winning a battle or take the top soldier card a pain to use since when people play a card or ability that modifies the battle tracker so +3 we would have to add in a guard or ranger cards to getthe battle tracker to move which in turn makes the deck not correct for certain charters that get to take soldiers from the deck.
DrBo6  [author] 12 May, 2020 @ 3:04pm 
The battle trackers now take Oishi Saito's ability into account. They will update themselves accordingly when a Oishi Saito Captain is added to a Battle Card.

It would be great if someone could do some tests and let me know if they run into any issues.
DrBo6  [author] 11 May, 2020 @ 8:05pm 
I think it depends mostly on whether other abilities are resolved as well. I have given it some thought and since we have over 300+ subscribers by now, I might just add a button that resolves the battles. It will output every step to the chat so people can easily see what it did and verify if needed.

Thanks for sharing your thoughts, and please spread the word about the mod. ;-)
pewpewqq 11 May, 2020 @ 5:15pm 
...but, I guess making the captain tokens give +2 would alienate people who prefer to count his ability after, and some of them might accidentally manually double-count unless it was made more clear it auto triggers with placement. The card idea would allow make it optional for people who want to count it before.
pewpewqq 11 May, 2020 @ 5:10pm 
Thanks DrBo6! Yeah, the Saito thing isnt the biggest deal, I figure you have more important things to work on. The coolest way to do it would have his captain markers add +2 when put on the battle cards, but I figure the coding requires proximity to the solider deck? Not sure if it could read tokens on the battle cards as well? Anyway, just ideas, haha. Amazing work regardless.
DrBo6  [author] 11 May, 2020 @ 2:18pm 
Much appreciated, pewpewqq!

The score calculator bug has been updated and should be fixed now. It was a mathematical error that was introduced when I updated the board with the new graphics.

I'll add Saito's ability to my To Do list. When my group plays, we just mentally include Saito without moving the trackers at the end of the battles. I like the idea of adding a 6-card Saito deck to do this, rather than doing it automatically.
pewpewqq 10 May, 2020 @ 10:26pm 
Amazing mod! Better theme than the original. We noticed the auto scoring was off though, for the influence multipliers, not sure if it was intentional. 2 wins for a faction is x2 points (correct), 3 wins is x2 though, 4 wins is x3, 5 is x4, 6 is x5, 7 is x6.

The only other thing that stood out was that it would also be nice for Oishi Saito's +2 combat to be factored in right away in combat without turning off the tracker. I guess we could just put two guards in to compensate for it. Maybe have his own deck of +2s, so Alfonso knows he can't take those, as they arnt 'real soliders'?

Anyway, great work! Curious on your thoughts on the scoring, is it intentional balancing?
DrBo6  [author] 10 May, 2020 @ 12:07pm 
You're welcome, DragonPhly!
DragonPhly 10 May, 2020 @ 11:37am 
Thanks for the mod, good work!
DrBo6  [author] 8 May, 2020 @ 7:59am 
Thanks, Tropa!
Tropa 7 May, 2020 @ 8:04pm 
Great retheme!
DrBo6  [author] 7 May, 2020 @ 2:12pm 
You got it!

Let me know how it goes. I tested it as much as I could so hopefully you won't run into any bugs with the hiding, but if you do let me know. You can always disable any of the scripted features.
Dranac / Serres 7 May, 2020 @ 2:10pm 
It is modified already ! Just in time for my game, that is premium service ;)
DrBo6  [author] 7 May, 2020 @ 1:57pm 
Hi Dranac, thanks for the feedback!

The double influence was actually just two influence but I can see the confusion. I uploaded new card artwork that says "Two Influence" to eliminate any confusion.

Since the mod is getting a good amount of subscribers, I figured I'd add some code to show/hide your loot and coins. There is a new button now that will do just that. It is not heavily tested so please let me know if you run into any issues with it.
Dranac / Serres 7 May, 2020 @ 1:16am 
Hello,
Great mod, can't wait to play it later tonight. Thanks a lot.

I had an observation :
The house support cards in the original game is worth 2 support for this house. It does not double the support like in this mod.
Also, a minor one, the money is hidden in the original game. I'll add some hidding blocks.
DrBo6  [author] 2 May, 2020 @ 9:40am 
Don't forget to favorite/subscribe. If enough people use the mod, you can expect more features.

There is still some artwork that could be turned into more characters, I could add on-board final scores, I could add physical castle models for the battle trackers, I could script the battle resolutions, I could make the card art for the battles/kennels match the style of the board a little better, etc. :-)
Daddy Wil 2 May, 2020 @ 9:16am 
Awesome retheme and great script!
DrBo6  [author] 2 May, 2020 @ 7:57am 
Thanks! Let me know if you run into any issues with it. It's been play-tested a few times, but it is still early days.
Lumix . 2 May, 2020 @ 5:42am 
I wish i had this one instead of the old boring one. Great rethemed !
RaymanY 2 May, 2020 @ 4:27am 
Great job and useful scripting!