XCOM 2
Mitzruti's Perk Pack - DLC Extension
34 Comments
Dragon32 30 Oct, 2024 @ 12:08pm 
@AHHH REPTAR
OK, it loads fine for me and presumably the others using it. I guess try and load with just this mod and its requirements, then add mods in batches until you find the problematic one.
AHHH REPTAR 29 Oct, 2024 @ 9:18pm 
Yes.
Dragon32 24 Oct, 2024 @ 6:43am 
@AHHH REPTAR
Have you got the Required Items enabled?
AHHH REPTAR 23 Oct, 2024 @ 6:33pm 
Having this enabled is not allowing my game to load. I only had one mod that relied on this to work, but I set it to ignore the dependency just to check and the game loads fine.
Narelda 21 Oct, 2024 @ 7:03am 
Using All Creation in an abandoned biome with lost seems to freeze the game.
CourageHero 15 Nov, 2023 @ 6:43pm 
Hey I have a question I love all the perks you have made but I was wondering if there was a way to make some of the Psionic skills squadsight capatible? Or if it would be okay if I modified some of them myself
Mordecai 3 Jul, 2022 @ 5:08am 
I guess there is something wrong with the reworked animsets. I have zero knowledge with animsets. Can you help?
Mordecai 3 Jul, 2022 @ 4:17am 
@Mitzruti Thank you for this mod. However I encounted a bug with the recent updates. I played a month ago without any problems. I'm using RPGO Gria Specializations on a LWOTC campaign to utilize the perks in this mod. However recently when I try to use abilities which my soldier already has, the animation won't run properly. Instead the soldier fires the conventional assault rifle animation with sound (even though I have a mag level weapon) originating from the psi amp. For now I couldn't pinpoint the origin of the bug, but I'm hoping you could help me find it at least.
marshmallow justice 29 Mar, 2022 @ 11:35am 
(I still cannot figure out why the abilities are utilizing weapon range and being affected by high/low cover though)
marshmallow justice 29 Mar, 2022 @ 11:31am 
Okay I think I found the fix, while it was misleading because the abilities were still working and applying effects despite using the normal Psi Underlay from No More Psi Amps, in LWOTC Mod-Jam, this was the case. There is a mod, Iridar's Template Editor, and in mod-jams custom config for Psionics Overhaul V3, there's a config file in there using an .ini for that mod with notation about how vanilla LWOTC messes up other mods' psi ability damage/effects, and to follow the code schemes and basically replace template names and ability names with the mod (yours) in question as it'll overwrite any source, getting around the LWOTC bug.

Tried to go into your mods original weapondata config and add PsiAmp_CV (the NMPA mod's template) and copy paste values, whilst also choosing 1 (Shatter) to go into the prior config. No other skills besides shatter began working properly - so I believe that is the case, it is a LWOTC bug with modded psi abilities, that can be fixed with Template Editor.
marshmallow justice 29 Mar, 2022 @ 10:57am 
I can see in the mods config weapondata that the skills mentioned are written to be doing damage (and rupturing), but it's just not working in-game. Mod-jam environment; which has Brain Freeze as a normal skill for Psi-Ops, so that rules out my thought that maybe it is "No More Psi Amps" method of using Psi (with Psi Underlays) breaking it - and plus if that was breaking it I imagine you wouldn't be able to use the skill at all, whereas I can but the effects and damage aren't working as intended.

Sorry for the wall of text I just hope it can maybe be resolved since I adore the potential synergy and path of these frost skills.
marshmallow justice 29 Mar, 2022 @ 10:41am 
Damn. The cryomancy/frost abilities kind of don't work anywhere near you'd expect them to.

Brain Freeze works properly and well, seems to apply an instant freeze rather than a 1-3 degrees of bitterfrost, but similar synergistic skills that should follow it up - ie. "Frostbite" doesn't rupture a frozen unit, and the hypothermia dot on a frozen unit is only 2-3 per turn. The ultimate ending synergy skill, shatter, doesn't really seem to be anywhere near reliable either. Two times I've used it - on a rocketeer and then two nearby units next to it, and then a sectoid/viper next to each other sharing different sides of cover - did nothing but miss the nearby enemies, or inflict a degree of bitterfrost, while releasing the source target. No damage at all despite "dealing severe damage around them" description.

The abilities besides Brain Freeze also don't act as Psi abilities and are instead subject to weapon range, and enemy cover. Leading to 30% chance to hit on Frostbite or Shatter.
Bunbun 24 Feb, 2022 @ 4:05am 
@MItzruti Hello, are the only abilities that require the 1st perk pack the ones that say so in the pinned abilities added thread? For example psi abilities, dependant on hooks in the main pack for hp cost, curse, lifesteal.).

Also, is the bitterfrost protocol needed to be installed to use this perk pack for the bitterfrost abilities?
Aks 25 Dec, 2021 @ 6:32pm 
C наступающим новым годом и рождеством!
Aks 25 Dec, 2021 @ 6:31pm 
Russian Translation
Thanks for the mod Mitzruti!

Русская локализация
У Mitzruti плотный график из-за рождества и всего такого, потому в этом году навряд ли получится интегрировать перевод в мод, но я все равно хотел порадовать русскоговорящих игроков, так что держите перевод этого крупного мода! Всем приятной игры!
by Cryxalus & Aks

Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\2066389408\Localization)
https://drive.google.com/open?id=1L0qcgln0rGHklLy3UVIyTk_4yN6hnrG9&authuser=axaaaid%40gmail.com&usp=drive_fs
Mitzruti  [author] 14 Sep, 2021 @ 6:31pm 
@20XX|Wolf
this extension relies on the main mod's function to add them to the AWC. if you shut it off there, these shouldn't appear either.
Wolfram 14 Sep, 2021 @ 4:25pm 
Is there a config option to disable these perks appearing as random AWC/Training Center perks like the main perk pack mod? Do they exist in this pool to begin with?
Mitzruti  [author] 22 Aug, 2021 @ 12:34pm 
@dinhkhiem199833
Unlikely. the hooks in the main mod prolly don't exist in CPP, so a fair chunck of abilities will be missing functionality.
Kaden Ha 21 Aug, 2021 @ 5:13pm 
Can I use CPP Framework as a dependency replacement to your base perk pack? Only because they don't consist of this perk pack but have your base perk pack integrated.
Mitzruti  [author] 5 Mar, 2021 @ 7:48am 
@Martox
They don't exist yet.
Martox 4 Mar, 2021 @ 10:23pm 
I was looking though the files for this mod and found references for MZFireDragonBreath MZThunderDragonBreath but I cant seem to find theses abilities. Mitzruti could you point out where these abilities are at please?
ThrasherGX 15 Feb, 2021 @ 6:04pm 
Actually... You can ignore the sliprain issue. I am an idiot and forgot to add the weapon category config for it.
ThrasherGX 15 Feb, 2021 @ 6:02pm 
I am using the Psionic Melee mod's gauntlets. I checked the config for your perk pack and the skill damage is added in XComPsiGauntlet.ini. I have not modified the config values for your perk pack at all, and my local mod does not have any conflicting values that I can see.

I will try using it with redscreens enabled and see if anything pops up.
Mitzruti  [author] 15 Feb, 2021 @ 5:48pm 
@ThrasherGX
huh. there's a typo in snow flake drafts's template name. should be easy to fix.

what kind of psiamp are you using? do you have any other mods that might be messing with psi damage? alternatively, is there a chance you didn't assign it to the correct weapon slot/type?
(turning redscreens on can sometimes help catch config errors like typos/etc)
ThrasherGX 15 Feb, 2021 @ 5:37pm 
Also, below aside, these perk packs are amazing, I have had so much fun making up specializations to use them! Thanks a ton!
ThrasherGX 15 Feb, 2021 @ 5:35pm 
From what I can tell, MZSnowFlakeDraft does not work. When I try to add it to an RPGO Specialization, the slot where I assign it is empty. I have tried multiple times, and I use a large number of other perks from this pack and your non DLC version, but this one just won't work correctly.

Additionally, there might be an issue with MZSliprain, as it does not seem to do any damage when used. I checked the weapon and gauntlet damage values and they seem correct, so I am not sure if I just did something wrong here or not.
DragonKingAbashī 26 Jan, 2021 @ 1:58pm 
Guess Rusty is going to have to add some of these new cyro psi abilities to Psionic ex Machina mod. Based on his earlier comment, is already excited about it. Nice job!
Flashstriker 26 Jan, 2021 @ 1:53am 
I think Mitzruti likes chill/frost. Not sure though
RustyDios 25 Jan, 2021 @ 10:16pm 
Woah!.. I don't even know what to -start- imagining with all these!

Awesome work as always !
Mitzruti  [author] 25 Jan, 2021 @ 9:50pm 
woops.
RustyDios 25 Jan, 2021 @ 8:44pm 
Any chance of getting the pinned Abilities Added thread updated ?
Flashstriker 19 Apr, 2020 @ 12:55pm 
I mean I theorised a class based around the Alien Hunter weapons, so yes, but I just wondered if you had any ideas for perks *specifically* for the Bolt Caster. I feel like it's pretty underappreciated
Mitzruti  [author] 19 Apr, 2020 @ 11:33am 
@Flashstriker:
The only regular-shooty abilities that don't work with Boltcasters are ones that cost more than one ammo. do you have something in particular in mind?
Flashstriker 19 Apr, 2020 @ 2:45am 
Huh, neat ideas with the Geomancy perks. Any plans for Boltcaster Perks?