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Comments and suggestions are as always welcome!
I'll leave the continuation up to you.
But as Sarg Bjornson pointed out, my mod won't be necessary anymore with their updated version for 1.3.
Harmony
RIMMSAssemble
Core
Startup impact
HugsLib
Vanilla Expanded Framework
JecsTools (Unofficial)
Disable Wild Animal Spawns
Megafauna
Dinosauria
VAE - Boreal
VAE - Tundra
VAE - Temperate
I will eventually remove the mods you've listed from mine then.
I'll update this mod to 1.3 eventually, it shouldn't be a biggie but I have not really played RimWorld in a year, so my motivation is utterly low.
Has anyone else had trouble getting VE Temperate animals to show in the mod options?
(other VE animals display without issue)
It's a lot more straightforward that way. :) I'll have a look but I am not quite sure if I will keep maintaining this mod. I guess within the next few weeks I can redirect everyone to your animal switch mod.
I do not remember anymore the details of the decompiled RW code, but basically one could just use some method to call every registered animal. It would however result in a bit of a clunky UI, too, because of the many varieties some mods add.
Looking forward to your solution. :)
By the way, now that we are talking about it... This mod's code is obsolete and inelegant to the extreme XDD I have coded a new system that gets the animal defs from XML, allowing veeery easy adding of extra mods and animals, would you be interested in it?
What you can do though: Just remove all undesired animals from the island biome defining xmls in e.g. Somewhere-on-your-computer:Steam\steamapps\workshop\content\294100\2038001322\1.2\Defs\BiomeDefs. Though, you'd have to repeat that step after every update or learn how to write a xml patch. It's no biggie but takes some effort. Best of luck!
I don't know why it does not work, but basically it breaks this mod and makes any animal spawn. It might be due to a trivial error on my side [most likely] or something more arcane [who knows]. Biomes! doesn't use a spawning mechanism of its own, so I reckon something minor went wrong. ¯\_(ツ)_/¯
whenever some problem came up. If anyone figures out how to properly implement spawn control for Biomes!Islands, I'll be glad to learn what did the trick. :)
Thanks and happy crashlanding on the Rim!
Nope. You disable them in custom difficulty.