Sid Meier's Civilization VI

Sid Meier's Civilization VI

Merrick's Joan (Flemish)
33 Comments
AztecJew 6 Feb @ 12:14pm 
This one in particular will cause a game to crash. The leader icon and image won't load, it just grabs a random one, and as soon as the leader initiates dialogue with you the game will crash. Not sure if it's my mod loadout, but all your other leader mods work fine.
Nightmare576 24 Dec, 2024 @ 12:08pm 
This mod doesn't load, but the base mod does when on its own. What's wrong?
Rosenthorn  [author] 20 Sep, 2024 @ 8:49am 
Updated to function with the Flemish mod update + tweaked abilities. Wanting the negatives and positives to be more extreme this time.
Rosenthorn  [author] 20 Sep, 2024 @ 5:36am 
I only updated my Flemish mod yesterday, gimme time! I'll get to all my mods eventually.
Pants Shidding Man 56 19 Sep, 2024 @ 10:41pm 
will this be updated for the new version of flanders soon?
Drahzev 28 Jan, 2021 @ 10:18pm 
I like this mod. But strangely, only appears randomly on YnAMP's Greatest Earth, while Thierry has a working tsl. Too bad.
Rosenthorn  [author] 1 Sep, 2020 @ 3:25am 
My art is not animated no, they're 2D.
Thelightingking9000 31 Aug, 2020 @ 7:34pm 
Is it a picture of the leader or animated leader??
Max 20 May, 2020 @ 8:19pm 
Slight bug report, the markthall has no great work slot
Rosenthorn  [author] 18 May, 2020 @ 6:37pm 
Its intentional.
Max 18 May, 2020 @ 5:40pm 
I notice flander's ability is for commercial hubs, harbors, and industrial zones. Joan's ability is ifor commercial hubs, harbors, and holy sites (not industrial zones). Is this intentional?

Either way, thanks for this, this is a particulraly interesting set of abilities. Anything that'll let me get to traders quickly is fun!
MidwestRibfest 12 May, 2020 @ 7:43pm 
@Picrasso I've had the same issue with my games for a few weeks now before this mod even came out. Everything from seas to volcanoes to mountains are in Portuguese. Not sure what the issue is. If you do find it, mind sharing?
Adunsavior 5 May, 2020 @ 9:16pm 
The unique bank does not have a great works slot as listed, is it a bug?
Arcadian 3 May, 2020 @ 5:28am 
1 gold per population is tough in relation to her bonuses. That makes her worse than Thierry who doesn't have any weaknesses. You can start by increasing the general production bonus, because you need a high population to gain anything from it. The bonus to building districts won't make much difference either, since they are fast to build. Maybe a turn or two less than other civs.

That being said, I like the idea of giving a civ penalties that you have to compensate for. It requires you to play more strategically.
Rosenthorn  [author] 22 Apr, 2020 @ 9:39am 
Its not due to this mod. It's a known glitch, i don't know any more then that i'm afraid.
Roodbaardt 22 Apr, 2020 @ 9:35am 
I've been checking a few things, and for some reason the game reverts to Portuguese - at least in the river/sea/mountains names. For instance, one of the rivers was 'Rio Escalda', which is Portuguese for the Scheldt River. Same goes for 'Mar Norte' (North Sea) and my neighbor Scotland is settled on the 'Rio Tay'. I have no idea why it's in Portuguese and whether it's due to this mod.
Rosenthorn  [author] 22 Apr, 2020 @ 4:28am 
Thanks for the feedback! i'll take a look at the building cost, see what's up there.
As for the 'Rio Mosa', that's interesting. I just assigned the Firaxis' Meuse river to Flanders, but i guess they chose the latin name for some reason.
Roodbaardt 22 Apr, 2020 @ 1:41am 
@Merrick I did turn the lakes on. They were nice. The river my capital was on was called the 'Rio Mosa'. Is that Latin for the Meuse river? (According to wiki, yes. Funny thing is this river actually goes around Flanders https://nl.wikipedia.org/wiki/Maas#/media/Bestand:Stroomgebied_van_de_Maas.svg)

So far I am enjoying this civ. Buying stuff is a bit harder, especially tiles. For some reason the cost of buildings is the same tho they should be 20% more expensive. I don't believe I have mods or anything influencing this. Population costing money is an interesting mechanic. So far it feels right: not too punishing, but enough to make you think about your economy. I was expecting the Flanders trade buff working out in this regard but most of my trade routes are still internal (also, lots of tundra cities doesn't help). I have yet to unlock the Markthall so that might spice things up.

Joan works nicely with the religious approach, the Hospices are a little buff like Monasteries.
Rosenthorn  [author] 21 Apr, 2020 @ 11:25am 
You wouldn't of noticed playing as only her but i believe it was applying it to all civs due to the way i left it.
La Creatura 21 Apr, 2020 @ 10:59am 
No problem! Was wondering about that when i was playing as her. But tbh, I really like it as part of the ability
Rosenthorn  [author] 21 Apr, 2020 @ 10:16am 
Ah, that's a leftover of the old bonus earlier in development, i thought i cleared that code completely. Thanks for letting me know!
La Creatura 21 Apr, 2020 @ 8:04am 
Hi I noticed that civilian units seem to have +1 movement, is that intended?
Rosenthorn  [author] 20 Apr, 2020 @ 3:15pm 
They do borrow from other civs. They have Scheldt River, Meuse, North Sea, and the English Channel.
And modded specifically for flanders are the lakes Donkmeer, Lake Genval, and Hazewinkel. And the River Leie.
Roodbaardt 20 Apr, 2020 @ 2:14pm 
A pity. Can't they borrow some of the Netherlands, like the Scheldt River? Or Ardennes mountain chain etc. It's not a big place but there should be some you can use.

I guess my immersion should have gone away with the Tundra, mountains and Yosemite Valley... but the weird names on close rivers and mountain chains did put me off.
Rosenthorn  [author] 20 Apr, 2020 @ 1:43pm 
There are only about 3 rivers and 3 lakes assigned to Flanders. Any others that appear are defaults because the game ran out of Flemish ones to use, like any other civ.
Roodbaardt 20 Apr, 2020 @ 11:04am 
I like it so far. The economy part is a bit more challenging but the production helps. I did notice there are relatively few river names and mountain names included? There were some uncertain ones like 'Rio Mosa' but also really weird ones like this civ is borrowing names from other civs.
nikivdd 20 Apr, 2020 @ 10:14am 
Founding city is named Lille in your mod, i believe it should be called Rijsel (the Flemish name)
nikivdd 20 Apr, 2020 @ 9:38am 
Nogmaals bedankt! Great job.
Cave Johnson 20 Apr, 2020 @ 9:09am 
Really love, that you are so active!
Quite interesting abilities.
Nice work, like always. :)

And I have to agree, I really miss Babylon...
maur1an 20 Apr, 2020 @ 5:28am 
good work ! i will probably soon go on patreon in order to support your job, i'm a big fan
mainer74 20 Apr, 2020 @ 5:15am 
I really like the idea of negative balancing, very interesting. I'll play it!
Kaysar_77 19 Apr, 2020 @ 10:32pm 
Good work!!! If I can, I would like to make a request. The civilizations of the Middle East from the Bronze Age (except Sumerians and Phoenicians) are missing on CIV VI. I mean Babylon, Assyria, Chaldea, Elam, Akkad, Cassiti, Mitanni, Urartu, Cimmeri, Phrygia, Lydia, Amorite, Aramei, etc. Obviously not all, but Babylon and Assyria would be beautiful to play. Already exists Hittiti mod, Assyrians does not work and is an abandoned mod (I think).
Rosenthorn  [author] 19 Apr, 2020 @ 7:58pm 
I'd love feedback from people who play this one. I've not ventured into the realm of negative aspects of abilities, to try and balance out powerful ones. Let me know how she feels, and if certain aspects could be buffed or nerfed!