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Either way, thanks for this, this is a particulraly interesting set of abilities. Anything that'll let me get to traders quickly is fun!
That being said, I like the idea of giving a civ penalties that you have to compensate for. It requires you to play more strategically.
As for the 'Rio Mosa', that's interesting. I just assigned the Firaxis' Meuse river to Flanders, but i guess they chose the latin name for some reason.
So far I am enjoying this civ. Buying stuff is a bit harder, especially tiles. For some reason the cost of buildings is the same tho they should be 20% more expensive. I don't believe I have mods or anything influencing this. Population costing money is an interesting mechanic. So far it feels right: not too punishing, but enough to make you think about your economy. I was expecting the Flanders trade buff working out in this regard but most of my trade routes are still internal (also, lots of tundra cities doesn't help). I have yet to unlock the Markthall so that might spice things up.
Joan works nicely with the religious approach, the Hospices are a little buff like Monasteries.
And modded specifically for flanders are the lakes Donkmeer, Lake Genval, and Hazewinkel. And the River Leie.
I guess my immersion should have gone away with the Tundra, mountains and Yosemite Valley... but the weird names on close rivers and mountain chains did put me off.
Quite interesting abilities.
Nice work, like always. :)
And I have to agree, I really miss Babylon...