Stellaris

Stellaris

!!_Complex's Origins NSC/Guilli's Compatch
32 Comments
Miina 3 Oct, 2022 @ 7:53am 
Hey, any plans to update this? It would really make my day if I could have my fleshy cosmozoan dreadnoughts and juggernauts again. ♥
Miina 19 Jul, 2021 @ 6:18am 
Update please! ♥
Philosopher of Aesthetics 27 Apr, 2021 @ 10:43am 
Update please.
TTV/COFFENATION 19 Apr, 2021 @ 12:55am 
Will there be an update for 3.0?
SokushaMT 29 Mar, 2021 @ 9:42pm 
Hello, there is an official Organic structures disable patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2243105169
and another NSC patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2275507740
could thess compatible with this mod?
Draziel 2 Mar, 2021 @ 4:05pm 
Hello,

I am also interested if this mod requires an update

Anyone tried it?
Xelan 7 Feb, 2021 @ 5:05am 
So NSC2 got a new season, does this need an update?
Hot Wet Nobel Laureates 17 Dec, 2020 @ 3:13pm 
I see. Thanks
Phoenixwarrior  [author] 17 Dec, 2020 @ 1:58pm 
No, the shipset has never been available for selection during empire creation. The current implementation (that I had to disable) was for the shipset to be activated on game start via an event.
Hot Wet Nobel Laureates 17 Dec, 2020 @ 9:43am 
So if I use this with Forgotten Queens, the organic structures Civic won't force the organic shipset, but I can still chose it manually right?
Phoenixwarrior  [author] 10 Dec, 2020 @ 4:59am 
@No Name
Looks like it still works, at least from the brief testing I did. I have updated the description.
No Name 15 Nov, 2020 @ 3:13pm 
Does this need a 2.8 update since all the mods are updated to 2.8 some with new content...
Phoenixwarrior  [author] 31 Aug, 2020 @ 2:55pm 
Np, glad you got it figured out!
im not in japan 31 Aug, 2020 @ 2:21pm 
did some more troubleshooting and it turns out the problem wasn't with the compatibility of the mods, it's with the civic I was using from the Machine mod, Emotion Emulators. Sorry to bother you my dude, thanks again :steamhappy:
im not in japan 31 Aug, 2020 @ 12:54pm 
Hi Phoenixwarrior, love your mod list it's very comprehensive.

I've been trying to find a patch like this but for the Unofficial Machine Empires DLC + Guilli's Planet Modifiers 2.7 and maybe Planetary Diversity. I noticed that you have both of those mods on your collection so I was wondering if you've heard of one.

The reason I feel like there needs to be a patch is that when planet's with precursor modifiers added by Guili's are colonized by Machine Empire the jobs added cannot be occupied by drones. Also there's some weird problems like Planetary Habitats added by by the mod having redundant slots for roboticists that also do not function.

I've considered creating my own patch if there hasn't been one created already but I wouldn't even know where to start lol. Thanks in advance if you know of anything
Ferb1550 5 Jul, 2020 @ 11:16am 
I do not know if it is be a problem with this mod or what, but since I activated this and the others, the model of the ships when selecting a civilization appears to me in black and only says "Complex Ship", no matter which one I select. When I start, it doesn't let me build scientific ships or construction ships, literally I can't do anything.
Phoenixwarrior  [author] 4 Jul, 2020 @ 10:08am 
@tmaekler
No. With that mod setup you are good to go.
WHR | TMaekler 4 Jul, 2020 @ 3:07am 
Hi. I am using "Complex Origins", "Gullis PM" and "Unofficial Hive DLC", but not NSC5. Would I then need this patch? I am also using "Universal Resource Patch".
Phoenixwarrior  [author] 28 May, 2020 @ 6:20pm 
@w.girl27 I am unfamiliar with that problem, so I am unsure. How does Patron Moon cause problems with planetary modifiers?
w.girl27 28 May, 2020 @ 5:51pm 
will this work on the problem bewteen the patron moon orgion and planetary modifiers
Phoenixwarrior  [author] 23 May, 2020 @ 12:12am 
@The God of Dirt
No problem. I would definitely recommend that mod, as it will handle incompatibilities with other mods as well.
Frantastic 22 May, 2020 @ 11:07pm 
@Phoeniswarrior
I'm actually not, but I wouldn't doubt something overwriting economic_categories. I'm still having a hard time wrapping my head around triggers and events so I neglected to check for that, thanks for the heads up though!
Phoenixwarrior  [author] 22 May, 2020 @ 4:50pm 
@The God of Dirt
That sounds like another mod is overwriting the economic_categories changes. Are you using the Universal Modifiers Patch mod? It includes the changes by this mod and a bunch of other mods to the economic_categories.
Frantastic 22 May, 2020 @ 2:38pm 
Hey! For whatever reason the patch is applying the alloy cost reduction to NSC2 ships with the organic structures but it's not adding the food cost. Any ideas as to why?
腹黑の兔 19 May, 2020 @ 11:23am 
if add ZOFE + forgotten queens complex thats will be super nice
Complex 11 May, 2020 @ 7:37am 
Hey! I did add it at that time but had to remove it, this Is a better work, if u want the organic shipsets let me know
Phoenixwarrior  [author] 11 May, 2020 @ 3:54am 
@Kaiborg92
You'll have to check with Complex on that. As far as the shipsets go, I just disabled the event that turns the current shipset into their organic versions. Without this change, all of the NSC specific ships would still be whatever you originally chose, and all the Vanilla ships would be organic.
Kaiborg92 11 May, 2020 @ 2:54am 
I just read a 4 month old reddit post from Complex about adding nsc compatibility for the organic shipset. Do you know if that is obsolete, wip or abandoned?
Phoenixwarrior  [author] 25 Apr, 2020 @ 12:50am 
@Complex No problem. Thanks for the awesome mods!
Complex 24 Apr, 2020 @ 10:46pm 
added link in forgotten queens description, thanks 4 ur work!
Zeratul Vergil 20 Apr, 2020 @ 6:31am 
I think you'll need to put which mod are required
Blue Zergling 20 Apr, 2020 @ 12:35am 
Ironically, the side effect of removing organic ships is the most appealing thing to me. The bug fix is good, but I wasn't a huge fan of not being able to change my ship type when there are soooo many cool ship sets out there.

Good work mate!