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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2243105169
and another NSC patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2275507740
could thess compatible with this mod?
I am also interested if this mod requires an update
Anyone tried it?
Looks like it still works, at least from the brief testing I did. I have updated the description.
I've been trying to find a patch like this but for the Unofficial Machine Empires DLC + Guilli's Planet Modifiers 2.7 and maybe Planetary Diversity. I noticed that you have both of those mods on your collection so I was wondering if you've heard of one.
The reason I feel like there needs to be a patch is that when planet's with precursor modifiers added by Guili's are colonized by Machine Empire the jobs added cannot be occupied by drones. Also there's some weird problems like Planetary Habitats added by by the mod having redundant slots for roboticists that also do not function.
I've considered creating my own patch if there hasn't been one created already but I wouldn't even know where to start lol. Thanks in advance if you know of anything
No. With that mod setup you are good to go.
No problem. I would definitely recommend that mod, as it will handle incompatibilities with other mods as well.
I'm actually not, but I wouldn't doubt something overwriting economic_categories. I'm still having a hard time wrapping my head around triggers and events so I neglected to check for that, thanks for the heads up though!
That sounds like another mod is overwriting the economic_categories changes. Are you using the Universal Modifiers Patch mod? It includes the changes by this mod and a bunch of other mods to the economic_categories.
You'll have to check with Complex on that. As far as the shipsets go, I just disabled the event that turns the current shipset into their organic versions. Without this change, all of the NSC specific ships would still be whatever you originally chose, and all the Vanilla ships would be organic.
Good work mate!