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Of course it doesn't cover every mod, but I assume any popular mods that are hard incompatible would probably end up being known about and added, at least as of the last time the list was being maintained. Of course, the mod hasn't been updated since 2022, so I'd guess the compatibility list hasn't been updated in a while either.
But 99% of the missions, even with the faction mods I get the LOST...
Annoying af!
The Category should be set up like so:
;Sitrep Category 1
Cat1Active = "On"
Cat1Amount = 1
Cat1Chance = 100
;+Cat1 = "TheLost"
;+Cat1 = "TheHorde"
And then, just to be safe, you should grab a Group and add it like so:
;Sitrep Group 1
Group1Active = "On"
;+Group1 = "TheLost"
;+Group1 = "TheHorde"
This way, you will roll either the Lost or the Horde, but not both at the same time.
You can set raider factions that are all on the same eteam to be mutually exclusive so that they don't spawn together using this mod. You would need to download the editor and change the team setting in the mod itself.
As to your getting things from groups that should be excluding each other; 1) Is the group set to on? 2) certain missions force sitreps (anything in an abandoned city will have Lost in addition to what is rolled). 3) as can various Dark Events. 4) Certain sitreps can also force others (Elder's Curse forces Lost).
If you mean can you use the companion to create your own, new, sitreps then the answer is unfortunately not. It's solely to prevent your settings getting overwritten by an update to this mod.
For example, Lets say in Group 1, you have Sitrep A and B.
But in Group 2 you have Sitrep B and C.
This would theoretically allow Sitrep B to spawn with Sitreps A or C, depending on how the selection process rolled.
@EdFenris That's odd. Which Sitreps are you using? The Faction Mods have 2 associated with them.
Each time a Sitrep is rolled, each category is rolled once, and skipped if a sitrep was already chosen from a category.
So, for example. lets say you have a category at 100%, that one will always roll. It will skip Category 1 and jump to roll category 2.
but category 2 only has a 25% chance. It has a 1/4 chance of rolling an active sitrep in the first place, and then it will roll the sitrep it will select. If Category 2 isn't selected, it then moves onto category 3 and so on.
My recommendation is to just up the average sitrep chance across the board.
One at 100%, the others no higher than 95%
So, the first Category has a 75% chance of rolling. The Second one has a 25% chance of rolling. The Third has a 50% chance of rolling.
Assuming you have one at 100%, that one will always roll a sitrep, but the other 3 will only have a chance at rolling.
Meaning that it will always pull Sitreps, every time. And It is pulling from the categories, but since you have all three set to 100%, its rolling them all equally.
For it to roll on different Categories (Uncategorized is counting as a category here) you cannot have it at 100%.
For example, your Config should look something like this:
_____
SitrepAmount = 4
SitrepChance = 100
GuerillaOp = "On"
SupplyRaid = "On"
Council = "On"
ResistanceOp = "Off"
LandedUFO = "On"
Retaliation = "Off"
AlienNetwork = "Off"
Categories = "On"
Cat1Active = "On"
Cat1Amount = 2
Cat1Chance = 25
+Cat1 = "LocationScout"
+Cat1 = "StealthInsertion"
Cat2Active = "On"
Cat2Amount = 1
Cat2Chance = 25
+Cat2 = "ShowOfForce"
+Cat2 = "PsionicStorm"
+Cat2 = "Savage"
+Cat2 = "AutomatedDefenses"
+Cat2 = "TheLost"
+Cat2 = "TheHorde"
UncategorizedInclude = "On"
UncategorizedAmount = 1
UncategorizedChance = 50
_____
_____
SitrepAmount = 4
SitrepChance = 100
GuerillaOp = "On"
SupplyRaid = "On"
Council = "On"
ResistanceOp = "Off"
LandedUFO = "On"
Retaliation = "Off"
AlienNetwork = "Off"
Categories = "On"
Cat1Active = "On"
Cat1Amount = 2
Cat1Chance = 100
+Cat1 = "LocationScout"
+Cat1 = "StealthInsertion"
Cat2Active = "On"
Cat2Amount = 1
Cat2Chance = 100
+Cat2 = "ShowOfForce"
+Cat2 = "PsionicStorm"
+Cat2 = "Savage"
+Cat2 = "AutomatedDefenses"
+Cat2 = "TheLost"
+Cat2 = "TheHorde"
UncategorizedInclude = "On"
UncategorizedAmount = 1
UncategorizedChance = 100
_____
So this only picks up uncategorized and Cat2 but not Cat1 for some reason?
I have already reset my config files twice too. Still nothing. is it possible that there's a mod conflict somewhere? i'm NOT using LWOTC nor CI.
See here [pasteboard.co]
You need to go to Config/XcomLW_overhaul.ini
Play with the next settings : See settings here [pastebin.com]
This will enable some of the raiders / factions and other mods you might've installed to play well together
@Drakten My recommendation would be to up the Sitrep spawns to 3 or 4 if you want a Guaranteed sitrep for every mission.
Hey, I looked at your config file and it appears appropriate. This isn't entirely explained, so apologies, but I think the combination of the following is happening: According to your settings, it's rolling a 100% chance for *up to* a max of 2 sitreps per mission. These sitreps can be from one of the four categories you've set. If it rolls from your category 3 or 4... there's a only a 25% chance that will activate a sitrep from that pool. It won't go back to pull a different sitrep from another pool if that 25% chance isn't met. Does that make sense? There's also pretty extensive logging in your xcom log file that you can review for the exact logic that was used each time a mission occurs with sitreps.
pastebin config file [pastebin.com]