Project Zomboid

Project Zomboid

Valley Station Town
62 Comments
Epathos 25 May, 2024 @ 6:03pm 
just curious if loot respawns
CristoElMago 17 Jul, 2023 @ 2:44pm 
Yes I have checked and it is compatible. The last cell is 48,16
Anyways there's no road at the end, so it's not working together. Just to inform
EnvyDemon  [author] 17 Jul, 2023 @ 12:30am 
Hey there,

Unfortunately, I am unable to make my map compatible with every other map on the workshop. Some maps just won't be compatable.

My apologies.
CristoElMago 16 Jul, 2023 @ 4:52pm 
Does this replace only until the graveyard (48,16) or does this replace the next cell too (49,16) ?
My map is on 49,16 and beyond, but the road from the graveyard doesn't perfectly match my map (first map I did) but if this replaces only until the graveyard it would work perfectly with mine.
Would you please add the map cells in description? Thanks
PD: my map is Exhibition Circuit for if you want to check
tilarium 11 Jun, 2023 @ 1:43am 
Go the to PZ website, click on the game map, match up the area with the first picture, and there you go, you've got your cells. Took me less time to find it on the map then it did to type how to find it on the maps. Certainly less then the 8 hours you've been waiting for an answer already.
IFF Tag 6 Mar, 2023 @ 10:00pm 
@Envy thats k, its nearly 3 years old now. still great mod :steamthumbsup:
tilarium 6 Mar, 2023 @ 4:17pm 
@Envy You know, I never noticed that before, but now that you mention it... yeah, it doesn't match up with the curved vanilla road. Weird!
EnvyDemon  [author] 6 Mar, 2023 @ 3:25pm 
@Raiden This map was created before curved roads were added to the game. This mod edits that section, therefore I don't see a reason to updated it, especially as that piece of curved road in that cell doesn't line up with one of the entrences to the restraunt/food market and it still hasn't been fixed for whatever reason so it honestly looks kinda weird and awkward.

I also cannot edit this map due to the fact that I changed computers and the filepaths in worlded are a bit messed up, so unfortunately, if something does break with the surrounding area (which seems likely now that cells to the east have been added), I would be unable to fix it without spending a large amount of time doing so, which I would likely find 50 other things to fix because I dislike my earlier work.
tilarium 6 Mar, 2023 @ 1:18pm 
I beleive this mod was last updated before the curved roads were introduced into the game.
IFF Tag 6 Mar, 2023 @ 3:42am 
I was trying to figure out where this towns location was on the map and I just noticed that the main road in 46x16 looks a lot curvier than in your first screenshot. Prob something I'm missing there.

def gonna use this tho, I really like the look of this town :steamthumbsup:
EnvyDemon  [author] 6 Mar, 2023 @ 3:34am 
Yes. I believe it is. Everything, I believe to the best of my knowledge, still lines up. If I am wrong, let me know.
IFF Tag 5 Mar, 2023 @ 10:35pm 
is this still compatible? I notice a few differences between your first screenshot and mapDOTprojectzomboid.
vV 10 Aug, 2022 @ 5:36am 
the fuck is a cheaty bruh
EnvyDemon  [author] 2 Aug, 2022 @ 12:27pm 
@Mitarique

1. The in game map is cheaty
2. I lost the files so I can't add it anyways
Mitarique 2 Aug, 2022 @ 10:13am 
Lacks in-game map support. And everything is so cool.
EnvyDemon  [author] 14 Jul, 2022 @ 8:32pm 
Basically what tilarium said (thanks)
Elden Ring 2 when? 14 Jul, 2022 @ 5:46pm 
It looks like it barely touches the edge of this map
tilarium 14 Jul, 2022 @ 2:17pm 
Does that mod add in any map changes to cells 46x16, 47x16, 48x16, or 49x16? If yes, then it's not compatible. If no, then it is compatible. Or just simply look at the maps and if both are in the same area then no, if they are in different areas then yes.
Elden Ring 2 when? 14 Jul, 2022 @ 10:58am 
is this compatible with dead in hong kong?
EnvyDemon  [author] 4 Jul, 2022 @ 4:01pm 
@Lu5ck If you want a more consise answer, I don't have the mod files anymore, so, even if I wanted to, I could not add map support to it.
EnvyDemon  [author] 4 Jul, 2022 @ 3:59pm 
@Lu5ck and I'm refering to a mod that adds a minimap to the game.

I feel the B41 minimap is cheaty and play with it off.
Lu5ck 4 Jul, 2022 @ 6:40am 
@EnvyDemon i am referring to world map
EnvyDemon  [author] 3 Jul, 2022 @ 12:47pm 
@Lu5ck if you want minimap support, please check out eris_minimap
Lu5ck 3 Jul, 2022 @ 4:55am 
ingame map support plz
EnvyDemon  [author] 27 Mar, 2022 @ 2:22pm 
@crusader I had to throw that into Google Translate since I don't speak Korean. I assume you're probably going to do the same with my response, but will add a machine translated response to make sure the message gets across. I can assure you that it does add a map at the tiles listed in the screenshot,

----------------

@crusader 저는 한국어를 못해서 구글 번역기에 넣어야 했습니다. 당신도 내 응답으로 똑같이 할 것이라고 생각하지만 메시지가 제대로 전달될 수 있도록 기계 번역 응답을 추가하겠습니다. 스크린샷에 나열된 타일에 지도를 추가했는지 확인할 수 있습니다.
HoYeon 26 Mar, 2022 @ 6:27pm 
맵을 추가해도 아무것도 달라지는게 없네요, 실망이네요
BigTailWolfSuomi 9 Mar, 2022 @ 3:14pm 
wow,this map is very cool :steamhappy: I like this map :steamhappy:
EnvyDemon  [author] 22 Dec, 2021 @ 9:27pm 
Of course. I thank you for your link and all that, but I am also extremely busy irl and would have to go looking for these files. I might have them still around, but I made it on another computer and despite still having the hard drive, I had to deal with permission issues for every building I made, so its going to take me a bit to get it done when I do get around to it.
RAPTORxDF 22 Dec, 2021 @ 9:01pm 
@EnvyDemon, I do not insist and do not rush you. And even more so I do not demand any action from you. When you do, then you do. Subscribers of the mod, I think, will be pleased with this update.
EnvyDemon  [author] 22 Dec, 2021 @ 8:35pm 
Hi @RAPTORxDF, I am already aware that the tutorial was posted, however, I will probably not get to it for a long time. Its not a priority since honestly, I'm really busy working on new projects. In the meantime, I recommend you use Eris' Minimap if you *REALLY* need it.
RAPTORxDF 22 Dec, 2021 @ 7:40pm 
@EnvyDemon, if you want to integrate an in-game map with your mod, here's the official instructions on how to do it.
Link [theindiestone.com]
EnvyDemon  [author] 13 Dec, 2021 @ 8:15pm 
@Dreamer Does that mean it still works in the IWBUMS B41 MP Branch? Good to know.
EnvyDemon  [author] 10 Dec, 2021 @ 8:45pm 
@Dreamer

Most mods don't work in B41 MP.
EnvyDemon  [author] 29 Nov, 2021 @ 3:05pm 
Hi Beirut.

I took some creative liberties to create an area that is fun to explore. I am not concerned with accuracy vs RL locations.

That being said, WP *also* isn't accurate to the real life West Point, which is much smaller and not dense. Riverside and Rosewood are also completely fictional.

If you do not like that my mod isn't 100% ultra realism accurate, then you are welcome to not download it.
🕂GreenGarnish🕂 8 Sep, 2021 @ 6:51am 
Finally with this mod we got ourselves the Willamette Township integrated into the story and we got the Mall real close too, once coop drops ill be roleplaying with my buddies on some Dead Rising $hit.
EnvyDemon  [author] 27 Jul, 2021 @ 8:04pm 
@Brometheus Thank You!
Brometheus 27 Jul, 2021 @ 10:43am 
Very nice
Darkveiga 21 Jul, 2021 @ 5:38pm 
Nice, now it works! :kcoin:
EnvyDemon  [author] 21 Jul, 2021 @ 4:05pm 
@Shade87 It should be compatible with the IWBUMS. If it isn't, please let me know with your log file so I can figure out why it wouldn't be.

@Darkveiga Thank you for letting me know. I have created a new 300x300 poster.png. Please let me know if that fixes it.
Darkveiga 21 Jul, 2021 @ 6:22am 
Still Not a valid PNG. I copied the thumbs.png in media>maps to mods>ValleyStationTown and renamed to poster.png and it works.
shade87 20 Jul, 2021 @ 11:09pm 
Compatible with 41.51 ?
EnvyDemon  [author] 20 Jul, 2021 @ 5:22pm 
Resized Poster.png. Please let me know if that fixed it. I did not get any errors on my end.
EnvyDemon  [author] 18 Jul, 2021 @ 2:35pm 
I will take another look in that case.
Darkveiga 18 Jul, 2021 @ 6:02am 
Probably not, the error I said is the same one reported by @Clebenstein and @Fei. When you click on the mod, endless errors appear. Try changing the posters. Otherwise your maps are pretty good. :cozyroe3:
EnvyDemon  [author] 17 Jul, 2021 @ 6:44pm 
@Darkveiga This is the second time I've seen you post about this error on two of my mods. Is there a chance this might be an issue on your end?
Darkveiga 17 Jul, 2021 @ 6:33am 
java.io.IOException: Not a valid PNG file at FutureTask.report line:122. Message: C:\SteamLibrary\steamapps\workshop\content\108600\2068968606\mods\ValleyStationTown\poster.png :steamthumbsup:
EnvyDemon  [author] 17 Feb, 2021 @ 9:35pm 
Possibly. I actually spoke to Spacew00t on Discord and they suggested that it could be (though I don't know how) a compatiblity issue. I however, did boot my mod with Save Our Station in B40. I still need to test in 41.
Fei 17 Feb, 2021 @ 6:07pm 
The hundred of errors are gone with your fix, or I also removed the mod Save Our Station recently, maybe it was conflicting?
EnvyDemon  [author] 17 Feb, 2021 @ 5:38pm 
Okay. I pushed a small update since I was made aware of a possible cause, that someone else had. Please let me know if you continue to have this error.
EnvyDemon  [author] 17 Feb, 2021 @ 5:14pm 
*If you want to send me your console.txt (Located in your Users>Username>Zomboid folder), hit me up on discord. EnvyDemon#7663. You can also find me on the IS Discord.