Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(()__(()
/ \
( / \ \
\ o o /
(_()_)__/ \
/ _,==.____ \
( |--| )
/\_.|__|'-.__/\_
/ ( / \
\ \ ( /
) '._____) /
(((____.--(((____/
Probably editing facial flexes in the QCs, somehow, idk, or maybe recompiling model with " $Scale 2/5/10/over9000 " and then stickin the "upscaled" vta file in the original one?
Not sure if that will work tho...
CAN YOU MAKE
500% FACIAL ANIMATION TO EVERYONE
PLZ?
Gee-man
G-Invasion 2 is here