UBOAT
Noisy Torpedo Activities
67 Comments
EmotionallyBroken 8 Nov, 2022 @ 9:39am 
I actually dont hear any audible noise.
McDewgle 30 Dec, 2021 @ 5:57am 
:stop: IMPORTANT :stop:

This mod has been deprecated. Patch B128 - Preview 14 in November 2020 has added noise to the reloading and maintenance of torpedoes.
Marius  [author] 16 Jul, 2021 @ 10:47am 
Hi all, like my other mod, I stopped supporting it in favor of dedicating my time on my own sim, Crush Depth
ticho 16 Jul, 2021 @ 6:10am 
Hi, works on 129 please?
Nimrod 28 Jan, 2021 @ 3:57am 
any confirmation if this still works?
Joker_Grandma 26 Nov, 2020 @ 12:07pm 
This is a must if it's not already in the game. Thanks
McDewgle 23 Nov, 2020 @ 5:50am 
Congrats on deprecation via implementation!
salamander 19 Nov, 2020 @ 1:15pm 
Hello Marius,

thank you for the update, I also think that mod still makes sense as it splits the noise between various parts of the activity.

However it looks like the the mod is not loading in B128 at all. I do not see any messages from the mod in the output log.
Harag 19 Nov, 2020 @ 1:00pm 
@wangtze So does this mod still work with B128 then? Thanks for clearing up the difference. Thanks again Marius.
Wangtze 19 Nov, 2020 @ 1:56am 
Hi Marius,

i wouldn't say the mod is now obsolete, yes they added loading noise with b128 but just 86db for loading and warming not splited like in ur mod:

Torpedo loading stages with different noise levels:
-Mounting 70db
-Greasing 65db
-Loading 75db
-Unloading 75db

Torpedo warming stages with different noise levels:
-Unloading 75db
-Warming 65db
-Loading 75db

But I think that 65db for warming & greasing is a bit too loud maybe 45db is better?

Cheers,
Klaus
MelhemX 19 Nov, 2020 @ 12:51am 
yes, this mod is now Obsolete, though it might try go a different levels than the vanilla version
Marius  [author] 18 Nov, 2020 @ 9:55am 
I guess the dev integrated this into the game!
Harag 18 Nov, 2020 @ 9:42am 
@Marius, many thanks for the mod, and the recent update. However I wonder if this mod is still needed now? The release notes for B128 mention this:

-- Torpedo loading and preheating now also makes noise.
Marius  [author] 13 Nov, 2020 @ 4:55pm 
@everyone, alright, I've updated teh mod to work with the latest version. Enoy! All I ask is that you check out my game Crush Depth:U-Boat Simulator [www.CrushDepthGame.com] ty!
Vermithraxe 13 Jul, 2020 @ 8:42am 
Really is a shame this mod is not being updated anymore since it adds to the reality of the game.
Marius  [author] 6 Jul, 2020 @ 10:05am 
Sorry all, I don't have time to update the mod to keep up with Uboat updates. I am using all of my time on www.uboatsim.com
link 19 Jun, 2020 @ 9:12pm 
hey Marius,
your mod is spamming the output log with

Torpedo Noise: Torpedo warmup complete

this occurs even when no torpedo action is occuring, especially during initial load, I dont know if there is a way to have your script wait after loading until the uboat has loaded in game?

Also it seems to output twice to console for every event that occurs: maybe a bad while/for loop?
TOMekbok 19 Jun, 2020 @ 7:15am 
Does this mod have an effect on how long the torpedoes stay warm?
Leonidas 4 Jun, 2020 @ 9:44pm 
Treffer!!
Jacky Treehorn 24 May, 2020 @ 5:17am 
Made me pick up this game again.
Jacky Treehorn 24 May, 2020 @ 5:16am 
Yeah, I come from Silent Huter III and your mods are must have - thx.
Glytch86 22 May, 2020 @ 11:02pm 
Thank you for this :lunar2019coolpig: :Much appreciated. I've been running Silent Hunter Realism modpacks for a long-long time. It troubled me that I could load torps without any sound generation. Too easy to hide from AI, especially in it's current state.

www.subsim.com is still around but.. U know.. But still.

Im excited to see the mod community pick up

Joined up on the Discord, as well

Lord Tridax -i think you mean Noise. ;)
The Field Marshal 15 May, 2020 @ 10:16pm 
can you hear the noice youreself like when there loading it with the railing?
Fur3uR 6 May, 2020 @ 5:21am 
love this
MICHKA 1 May, 2020 @ 3:57am 
nice :-)
Wangtze 30 Apr, 2020 @ 6:59am 
@Marius sounds good, a voting is a great idea see on the discord soon :)
Marius  [author] 30 Apr, 2020 @ 6:54am 
Head on over to the discord for chat about the mods you'd like to see! https://discordapp.com/invite/nVEfwfK
Marius  [author] 30 Apr, 2020 @ 6:53am 
I could do it in U-boat. Maybe I should put together a voting form so folks can vote for the type of mods they'd like to see.
Wangtze 30 Apr, 2020 @ 6:35am 
@Para :) also would love to see the boat shaking like in Marius sub-sim but guess that would be very dificult to implement into UBoat...or Marius what u say? ;))
Frank Machin 30 Apr, 2020 @ 6:33am 
+1 for Wangtze request Marius.
Frank Machin 30 Apr, 2020 @ 6:31am 
Shame looks incredible so far. Thanks for update and your mods for this game.
Wangtze 30 Apr, 2020 @ 6:03am 
Hi Marius, just in case you are bored;) i would like to see the underwater explosions from ur sub-sim in UBoat (also the better underwater view, uboat is too dark)......emmm asking for a friend ;)
Marius  [author] 30 Apr, 2020 @ 5:57am 
Progress has slowed, but I plan on working on it for life. Uboats are a lifelong passion - like picking up a good book, it never ends. I'll get back to it after uboat and Wolfpack die down, too crowded right now.
Frank Machin 30 Apr, 2020 @ 5:39am 
Has the development of your sub-sim stopped Marius?
uber.aegis 29 Apr, 2020 @ 11:15pm 
Thanks for your hard work, your mods realyy improve the gameplay and immersion for me. Your hard work is appreciated
Marius  [author] 29 Apr, 2020 @ 10:20pm 
Hi all, I just pushed an update which should be B127 compatible and should fix the bugs noted below. Please let me know if you find bugs and feel free to join the modders discord at: https://discord.gg/nVEfwfK
link 29 Apr, 2020 @ 7:33pm 
@Marius

Not sure how much of an issue this is but when running 127P1 saw the following errors in the output log. This was on the initial setup of the mod:

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Torpedo Noise: Unable to fetch singleton playerShip

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Torpedo Noise: Unable to fetch singleton mainCamera

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Torpedo Noise: Mod is loaded.

While I didn't see any other errors from your mod the bugs mentioned below were also present. If you need any test cases let me know.
Marius  [author] 29 Apr, 2020 @ 7:08pm 
I should have a fix for that today or tomorrow
dis0nored 29 Apr, 2020 @ 7:01pm 
The only bug with it all is that the visual remains there after loading a torpedo finished. But as Uber mentioned there is no penalty, it's just the visual aspect. It gives me a mini-hart attack tho!
uber.aegis 28 Apr, 2020 @ 12:28am 
Hi Marius, the same glitch reoccured. I did some testing and found the following.
Warming torpedoes works perfectly.
When reloading the torpedo ,that is when the visual animation remains after loading has been completed although there is no noise penalty on visibility pop up.
When I interrupted reloading the visual animation disappears but on the visibility pop up it still shows noise even though no one is actually reloading at that point( not sure if this is intended or a limitation of the game). Once I complete reloading only the visual animation remains.
No errors showed up on the console menu.
Hope this helps and thanks again for all your hard work
dis0nored 27 Apr, 2020 @ 7:02pm 
I like it very much! realism is an area of intrest.
uber.aegis 27 Apr, 2020 @ 4:34am 
@Marius, Apologies for the delay in replying. I ve just reloaded my last game and it was working perfectly. I warmed up the torpedo and the visual animation appeared and disappeared when he had finished. If the problem reoccurs I ll look in the debug console and let you know. To be honest though it was a very minor thing. Regards
Geweihheimer 26 Apr, 2020 @ 1:37pm 
Great mod! Works fine for me and adds more realizm to game. You will think twice before reloading or warming torps when destroyers are nearby.

But here's a word of advice: Be careful with T5 torps and wait a bit until you reaload or warm up another torp! During my last patrol I fired one T5 from my rear while silent running, Torp officer went to reload automatically and suddenly the T5 took a U-turn and came back to me. It passed my aft about 3 meters.

But hey, that's how it was when using the Zaunkönig: Avoid any noice (only lowest speed and no reloading) when using T5s or maybe you will eat your own torps! Especially when shooting from the aft.

At least U 377 und U 972 where hit and sunk by their own T5s...
Wangtze 26 Apr, 2020 @ 4:34am 
Nice update of the copter model :)
Marius  [author] 25 Apr, 2020 @ 12:34pm 
Can you see if any errors are shown in the debug console via ~
uber.aegis 25 Apr, 2020 @ 11:51am 
That part works correctly, its just the visual animation showing noise doesn t disappear for the whole mission even when torpedos arent being loaded. Regards
Marius  [author] 25 Apr, 2020 @ 11:50am 
Do you have anything in the debug console showing an error? Would explain why they aren't disappearing and no noise penalty is seen
Marius  [author] 25 Apr, 2020 @ 11:49am 
Hi Uber, The noise penalty should be shown as either torpedo warmup or torpedo loading under the visibility pop-up, specifically under the noise area
uber.aegis 25 Apr, 2020 @ 11:44am 
The only problem I ve found is that the noise visuals do not disappear. It is a visual effect only and does not act on how detectable the sub is. Certainly something I can live with, just wanted to let you know. Regards
Alligator 24 Apr, 2020 @ 2:09pm 
Excellent MOD- THANKS!!
Greetings Alligator