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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
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Name is brilliant. Medigun is brilliant. Backpack is brilliant....... 10/10 Would buy again.
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+15% Heal Rate (~28 hp/s in combat, ~83 out of combat.)
+10% Ubercharge rate
-20% Overheal Rate
-25% Uber duration (6 seconds)
Only 50% Standard Overheal Capasity. Can maintain Overheals that are outside of it's range.
When weapon is active:
Player cannot pick up briefcase, the player cannot switch to this weapon while carrying the briefcase.
On Player Traits:
Player cannot be ubercharged by other medics.
Player cannot ubercharge other medics.
Ubercharge:
Double max health (based on the overheal done by the double healix) and 30% resistance to critical damage. Indused mini-crits and manditory criticals (headshots, backstabs, backburns, frontieer justice... etc.) Still do full damage. 500% heal rate for first two seconds of being healed. Drops to 150% after two seconds. The medic only gets double their base health. Can only heal two targets per uber. Medic can activate uber to protect self. Extra health is lost when ubercharge is depleted.
-ubercharge
+can heal two peple at once
-cannot over heal
+person your healing(first) is bullet resistant(second) is explosive resistant both are imunne to back stabs
-healer cannot pull out any other weapon until you had stopped healing
+10 heal rate to the medic
-25% Übercharge rate
Übercharge boosts heal rate upon you are also a heal target.
-50% ubercharge time (uber lasts half as long)
Can heal to players
Can Uber two player
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+50% heal rate.
+Right click grants the ability to heal a second player.
-25% max overheal.
-3 health drained per second on wearer when healing two players at once.
-No Ubercharge.
(I mean I understand that the Medic isn't complete without the Ubercharge, but what key would be assigned as default to deploy it? Is it fair to be able to Ubercharge 2 players at the same time for the course of the entire charge from one medic? How would that work? I'd like to see the tweaks..)
Otherwise, I think that the best stats I saw in the comments were from CyberBrony479.
Thanks! :)
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+ Overheals to double health
- No Ubercharge
+50% heal rate
-25% max overheal
-2 seconds max ubercharge
-3 hp drained per second on wearer while healing
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+50 Overheal
-50% Ubers speed charged from overhealing patient
+20% Movement Speed on wearer
Wearer Loose 1 HP per second
+10% heal speed
-20% medic health recovery speed
User cannot ubercharge
-Ubercharge heals with about 150% faster on both targets
-Medic has no recovery
-has no ubercharge
Also, the Double Healix would be a nice addition to the game, considering there's very few Medic items in general that he could use.
+25 Übercharge rate
+50% faster Healing speed on Übercharge
-Clients will not deal crits
On Übercharge, User and patient(s) will heal 50% faster, will have immunity to Crits (former crits now deal normal damage) and clients will not do minicrits or crits for 6 seconds.
Does that sound good?
Allows an extra client in the Medic's care
Ob Uber: The Medic is immune to damage, and the client or clients deal critical damage for the Ubercharge meter's duration.