Arma 3
[19th] Warhammer 40k ALiVE factions
13 Comments
Trooper 25 Apr, 2024 @ 9:00pm 
is this addon still working?
Crusader 5 Jul, 2022 @ 1:11pm 
the discord link is no longer valid
Zeoridian  [author] 25 Mar, 2021 @ 2:44pm 
@Lucky probably forgot to remove some requirements. Try installing CUP.
Lucky 19 Mar, 2021 @ 6:32pm 
Says, " Addon 'TIOW_Necrons_2' requires addon 'CUP_Worlds_DustEffects' "
ChimpWarrior 30 Jan, 2021 @ 2:48pm 
Actually, did you have any luck getting Alive CAS artillery to work with TIOW? I can spawn wyverns but doesn't seem like they're set up to fire
ChimpWarrior 29 Jan, 2021 @ 10:32pm 
works a treat. cheers.
Zeoridian  [author] 8 Jan, 2021 @ 9:17am 
@LORD THOMPSON Not sure why this is happening, but I am guessing it's something on your end has nothing to do with the ALiVE mod. I'm running a multiplayer server and I play singleplayer with the Necrons using ALiVE and I'm fine.

Although, from the TIOW mod; I think the Necrons tend to crash your stuff if they are in water.
LORD THOMPSON 7 Jan, 2021 @ 10:55pm 
Game crashes when ever you go anywhere near the Necrons or try to use them
athagen 25 Sep, 2020 @ 10:43pm 
Cheers mate ,will do
Zeoridian  [author] 25 Sep, 2020 @ 5:38pm 
Hey again @athagen thanks for that clip. It seems very odd, not sure what is possibly causing it. Since I've just made simple factions using NPC's from TIOW and haven't touched anything else I'm not entirely sure what it is. I don't believe I have encountered that issue.

What I do recommend doing is asking about it in the ALiVE discord which you can find on their addon page. If you find anything I'm open to edit the factions! 👍
athagen 25 Sep, 2020 @ 1:58pm 
Thanks for the reply, I thought if I record whats happening it may help with the bug... It's only the Orks that it does it to
https://www.youtube.com/watch?v=HkWMabra6Eo
Zeoridian  [author] 24 Sep, 2020 @ 12:41pm 
@athagen You can edit the factions I've made, this was made a while ago but should still work according to TIOW updates.

I am not entirely sure what you mean. Is there a bug of sorts? Per default this should work fine.
athagen 22 Sep, 2020 @ 2:25pm 
I found that this MOD reset all of the ORKs to the basic one. IE: the Red Armour Ork keeps reverting back to the ORK Standard mesh. If I don't use the Mod I lose all my work and have a blank map. Anyway around this problem