RimWorld

RimWorld

[1.1]TO[1.5]MultipleTraders
28 Comments
kamikadza13 5 Jul @ 5:11am 
1.6?
♫LP  [author] 5 May, 2024 @ 11:13am 
Done update for 1.5
苍白而蔷薇 3 May, 2024 @ 4:42am 
I just gave it a try, just copy and rename the 1.4 folder in the folder to 1.5, and it works . Everyone can also do this
苍白而蔷薇 29 Apr, 2024 @ 4:07am 
I took a look and it seems to be a mod composed entirely of XML, so theoretically, it can be directly adapted to 1.5 without any changes(Of course, it's just speculation. I'm still waiting for a bunch of mod updates)
TARDIS 16 Apr, 2024 @ 4:00pm 
1.5 plz
pgames-food 17 Dec, 2022 @ 7:16pm 
thanks for the update and for keeping 1.2 as well, some games with 500+ mods can take a year to update :)
Red1 17 Dec, 2022 @ 1:50pm 
is this compatible with Call A Trader?
♫LP  [author] 31 Oct, 2022 @ 1:19pm 
Done Update for 1.4
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:59pm 
1.4?
蘑菇蘑菇炭 13 May, 2022 @ 2:36pm 
what about "purchaser vessel", a trader ship that has lots of silvers? it will buy most of things but sell none.
Yuko 13 Aug, 2021 @ 6:24pm 
I want addition that Slave Caravans and Slave Trader ships
TurtleShroom 23 Jul, 2021 @ 10:26am 
Thank you very much!
♫LP  [author] 23 Jul, 2021 @ 8:52am 
@TurtleShroom
Done! Thank you for bringing this to my attention.
TurtleShroom 22 Jul, 2021 @ 11:03am 
What happened to the V1.2 version? You don't need to erase the old version. Read the Announcements page for information on incorporating both.
♫LP  [author] 22 Jul, 2021 @ 10:12am 
@TurtleShroom It is now updated
TurtleShroom 21 Jul, 2021 @ 10:01am 
Do you plan on updating this Mod for the latest V1.3 version?
♫LP  [author] 17 Sep, 2020 @ 10:10am 
@Lori37 Done! thanks for telling me about the update
Lori37 16 Sep, 2020 @ 11:28pm 
eh.... the game went from 1.1 to 1.2, how about that.... in my game the mod still shows in red
♫LP  [author] 16 Sep, 2020 @ 4:54pm 
@Lori37 update for what? you want more ship? give idea?
Lori37 11 Sep, 2020 @ 4:05am 
update please?
SirVivel 22 Jul, 2020 @ 1:57pm 
I had ONCE a slaver ship. Once... in dozens of hours. I want MOAR! ^^
♫LP  [author] 22 Jul, 2020 @ 11:34am 
@SirVivel Huh Slaver Ships and Caravan are Vanilla.
SirVivel 21 Jul, 2020 @ 2:23pm 
I wonder if you could add slaver caravans/vessels, as they are more than useful. Pretty please?
pgames-food 25 Apr, 2020 @ 3:34pm 
ah thanks
♫LP  [author] 25 Apr, 2020 @ 10:36am 
@pgames-food I can go ahead and check the mods out to see if they work
pgames-food 24 Apr, 2020 @ 8:18pm 
hi thanks for the mod
its cool that you mention it can work with other trade-related mods..

in my 1.0 game, i was using these:
[KV] Adjustable Trade Ships
We Had a Trader?
Rich Traders
Tradable Meals |
Tradable Stone Blocks |
Let's Trade! [1.0] |
The Rock Trade [1.0] |


i still have to go through the process upgrading all the mods to 1.1 (and can probably get Rich Traders fuctionality from here), though was wondering if you or anyone else had managed to try with the other ones in case of conflict?
i think the last 2 have a feature to incorporate modded traders into the mix but wasnt sure).
♫LP  [author] 24 Apr, 2020 @ 12:28pm 
@Tyrant thanks for letting me know, I was confused with it being a version. this wont be changed in the future.
Tyrant 23 Apr, 2020 @ 10:40pm 
I notice the package ID is 04.23.2020

I must warn you now, the package ID is NOT meant to be changed, some people use it to track their version, but because ModConfig.xml now uses package IDs to load mods instead of folder names, it means every time you change it, it will fall off people's loaded mod list. This causes all sorts of misunderstandings.