Portal 2

Portal 2

iX's Edgeless Cube Expedition v1.1
16 Comments
RedKnife 3 Oct, 2021 @ 10:43pm 
Wicked clever, but in the end somewhat easy. Thank you.
76561198050811374  [author] 13 Jun, 2014 @ 11:08am 
RedSilencer down below broke my map, so I had to update it to make it challenging, somewhat. If you want a real challenge, play RedSilencer's maps. He has some brain bending ones.
lfairban 31 May, 2014 @ 12:45pm 
That took some thought.
76561198050811374  [author] 28 Dec, 2013 @ 10:03pm 
Thanks man! Glad you enjoyed it. Try my other maps too. ^_^
Stuntmanmyke 28 Dec, 2013 @ 9:34pm 
Fun map ! Good job.
76561198050811374  [author] 27 Dec, 2013 @ 1:20pm 
Okay, RedSilencer. This level has been fixed such that you can't skip key elements of the test now!
raycelbelmond 27 Dec, 2013 @ 4:41am 
Good job. Easy but fun.
76561198050811374  [author] 27 Dec, 2013 @ 2:24am 
Also, I didn't realize the game duplicates signage. They should have constructed more symbols. Antlines don't work in most of my maps because the triggered elements are usually far away. It creates an incomprehensible nest of antlines that makes even less sense. I have worked on making smaller, more contained rooms to where they are easier to understand. If you have time, RedSilencer, give my Laser-Trigger Happy a try and give me your two cents. Thanks again!
76561198050811374  [author] 27 Dec, 2013 @ 2:17am 
Okay, I viewed them. You did break two of my maps, I will have to construct counter-measures later for the methods you used.
76561198050811374  [author] 27 Dec, 2013 @ 1:43am 
None of your links are working, Red. Sorry!
RedSilencer 27 Dec, 2013 @ 1:30am 
Now, about your puzzles! I played 3 random puzzles from your first page, assuming your most recent may be your most best. I'm afraid to say that I think I broke all of them in each blind run. Although I noclip around, I only do it to help myself better understand how to perform each test in at least one run, because the puzzles that I played had many tell-tale signs of getting oneself stuck. I don't use noclip to cheat, only to understand, and that's a luxury I'll grant myself for the crazy amount of signages you have in your puzzles.

I hope my demos help you improve your tests (use more antlines), thanks. :B1:

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[To play a demo, open the console and type "playdemo (**demoname**)"...]
RedSilencer 27 Dec, 2013 @ 1:29am 
Thank you for playing my Quicks! maps, although I have a few things to say in response. First of all, I know that the timing of the majority of those puzzles is awful, but I can't do a thing about that anymore because I no longer have the edit files no thanks to my computer crashing. Go Asus. :commando: ... Secondly, I have a remake series that is all 8 Quicks! in a square-shape, which I haven't quite perfected but am proud of nonetheless, so you should check those out for a better experience. Provide some feedback and I'll make them even better with your help.
Jade BGE 25 Dec, 2013 @ 5:59pm 
Fun to play. A small adventure that worked very well. Thanks
Mr Fraggle (UK) 24 Dec, 2013 @ 6:25am 
Ahh the dreaded Mevious. lol. Have subscribed and will post back later.
76561198050811374  [author] 24 Dec, 2013 @ 6:21am 
Thank you! It was made particularly for you and others whom struggle with timing-based chambers. I do have a new one up I just finished, but you may find it a lot more difficult than this one. I used Portal 2 Master Map Creator Mevious as my inspiration, which resulted in some very tricky laser tricks he showed me in his map, Perpetual Lasers.
Mr Fraggle (UK) 24 Dec, 2013 @ 6:17am 
Great map my man. I particularly liked the turret slaughter. Some nice elements in the chamber. Well done again.