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However, some of the trash is stuck behind the walls, making it hard to find. You have to use the cheat called "ghost" to find it..
I'm pretty sure I've done this one before. But previously this map is smaller and has less variety of items lying around. Still a great map though!
good job, thumbs upp
although one can't resize those curtains much they work nicely.
thanks for those which ended up with a sepia tone texture
alcohol in some object you can drink n ya can eat the crisps n some of the gibs=kinda funny esp with the sounds=feel free to copy em
btw
i got employee of the month in this map=nice
took a while to make new curtain from yours=had to make new material and re add it to map from scratch for it to let me save it.
got me some green stage curtains for speakeasy=thankyou:)
ya not lazy its motivation that lately im lacking lately
i really should try n finish my mental hospital/jail map one of these days:)
Plenty of things I could and could have added to the impact, I was going to make the lights flicker but that would mean replacing every light in the map, again just me being lazy
You can use the curtain no problem, just don't make it breakable, it doesn't play well with the games physics and 50% of the time debris/player get wrapped in it and it causes the games fps to tank to the point of needing to close via task manager, I tried so many ways to fix that coz it was awesome but alas it wasn't to be.
if it was my map i cant remember the name of that movie
engine made in taiwan guy bash engine with hammer to fix it/use the shovel/broom=lol:)
lights would turn on/off/flicker etc on each impact..
since this ship is assumed to complete its mission and return to earth no hull breaches are requied but one of em could blow the outer door off an airlock?
love how the impacts jolt everything about
could use a debris node on it too=player drop anything they are holding on each impact
just some inspiration if ya wann up the atmoshere factor by another 7 notches
n ya don't need to hear the asteroids aproach:)
each impact could temporarily shut down the engines=grav sound pitch change makes nice engine rev up/down power sounds
really nice level=should be a vanilla one its great
great map
1 issue for me vs video card vs annoying robot map reflection textures=can ya swap the glass window material the robot one shows 4 lines across the window and i can see a box with gaps on it=yeah that reflection texture that tortures ya lol
can ya copy the glass window material from Postal n use it on the window surfaces and in properties make it fit the window=looking outside both windows looks oh so much better like heaps cooler n space looks real
mind if i borrow/copy that spiffy new curtain of yours minus the texture those things are awesome??
submarine torpedo might do the trick:)
nice map!
use dynamite explosion in playsound node=change the pitch then may not need a custom sound
looks good will give this one a go real soon
As for the after effects, I could certainly add something like that no problem, just not sure what/how I'd implement it in a good way, will think on it.
It was perfectly matched while i was burning corpses and the scorching appeared, it was so perfect XD
Maybe you could trigger an engine room or loading bay failure with broken machines and sparks or such, if it's doable.
So in reply, 1) Yep just noticed the textures on the screenshots, will get it sorted.
2)Pretty sure I set up the stacking correctly, even upped the bonus score, i'll look into it.
3) That was ment to be an asteroid hitting the ship, maybe I should find/make some custom sfx to make it clearer what is going on.
Just a couple of notes.
The two wall lights in the loading bay are without texture, there's the blue checker instead.
And i got 100% even after stacking all the crates and barrels, saved the pda's and cleaned everything.
Maybe the two stacking zones are switched or i missed something?
And what about the big explosion?
I was burning corpses near the starting area and it happened.
I had to edit two tmies the comment