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otherwise, fantastic mod.
I do wish that some of the encounters were a bit nerfed though: specifically the fucking Siblings. Massive regen, decent health, great damage, great block and scaling and there's three of them.
But It is so much easy. Can you make a hard version with the config option to change the easy/hard difficulty?
; like Hard enough to be close to the difficulty of the Library of Ruina.
Otherwise every fight has seemed *mostly* fair (except maybe the act 1 boss with the big mace. He's like slime boss and champ had a kid and it hits like a truck for act 1)
im sure the act 4 its gonna be amazing :D
1. Too many enemies block and defend on the same turn, or have massive amounts of plated armor/thorns for no apparent reason. The reason this is an issue is that it makes you feel like you're always losing, no matter what you do. You can block the 8 damage your opponent is going to do with 2 blocks, but then you won't be able to crack their unending block.
2. Enemies' stats are through the roof. I haven't done any formal tests, but in just about every act 1 combat the average hp stat on a unit is like 40 more than the base game.
Thread 1/4
Thread 2/4
Thread 3/4
The reason I write all this is because I really think this mod has great potential. It really is just too frustrating in the highs and lows of the average combat/event.
Thread 4/4
For example the "Hornet" and "Hollow Knight" boss fight, both have this scaling damage mechanic, but it isn't explained HOW the dmg scales whatsoever.
I was beating "Hollow Knight's" ass when his mechanic activates MID-ATTACK and suddenly he goes from blocking to dealing 6x13 dmg.......... Absolutely attrocious to be honest.