Divinity: Original Sin 2

Divinity: Original Sin 2

Endless PvP
10 Comments
Salier 31 Jan, 2023 @ 1:36am 
Hey there, first thank you for your work in this modding community!
I come here after using this mod for a whole play-through. As we choosed to play a 3-team of 2 game in neutral/war opposition, this helped quite a lot. Just a few things i would post:

- While quest exp is given to the one finishing the quest, fighting exp is given to the host's team. Overall, it still didn't feel like we were behind on xp compared to a vanilla game.

- The lvl 21 was not shared with the group, had to take out Cheat Commander to make sure everyone had the same level.

- On the very last PvP fight for Divinity, people killed were respawned immediately at the beginning of the act (down the stairs of Lucian's crypt) and are still in the fight. This effectively split the fight in two unreachable different places, while keeping it in the same turn-combat.

Again thanks for this mod that helped us realize this neutral stance game with duels and cooperation.
Kalavinka  [author] 8 Jun, 2021 @ 3:44pm 
It forces the next level, so if player 1 reaches Level 4, all other players will be levelled up to 4.

This means there can still be an XP deficit, but it's decreased. This can be mitigated with "more enemy" mods if you'd like.
T.Picker 8 Jun, 2021 @ 3:30pm 
Post note: I'm asking because I'm debating running this for a group that haven't played the game before to allow them more independence in exploring it as we play, or if I should just keep us in one party whilst doing so.
T.Picker 8 Jun, 2021 @ 3:29pm 
Question on the method of HOW it levels the other players.
1. Does it set their XP to the same XP as the one(s) whom initiated the level up, therefore sync-ing their levels proper/consistently?
2. Or does it force the next level, with variant XP amounts between the parties potentially meaning one party is slightly closer to reaching the next level up?

My question specifically being: Say Party 2 is 3/4 of their way to next level, Party 1 queues a level up from combat, quest, or discoveries, is Party 2 still an amount of progress towards next level or are both Parties on the New Level with newly synced XP?

Followup, since XP can be gained asynchronously, does this mean a playthrough of the game's main story would make the players overall lose out on total XP/Levels? Considering one party may gain XP that another doesn't, but then is canceled out if 1 is the method used. And if 2 is used, it'd likely not be a clean formula.
Kalavinka  [author] 14 Apr, 2021 @ 11:28pm 
When a player reaches a new level, all other players do too: XP splitting is a lesser issue and players may therefore adventure in separate parties.

So it's still somewhat of an issue but much less so than before.

It'd be cool to make a mod that knocks out the split XP entirely but if I recall correctly there were some difficulties with that.
Bellumdorf 14 Apr, 2021 @ 2:18pm 
I know this is a bit late but I did have a question about this, does the XP splitting still exist or does everyone get the same XP reguardless of being in the party or not?
Lethan 28 Apr, 2020 @ 5:57am 
You may have intended this as a PvP mod; I've made use of it for other means. Thank you :P
Digan 24 Apr, 2020 @ 12:57pm 
so technically... we could have 2 parties? one party with 4 ppl inside party and second party consisting of 2 ppl with lone wolf? o.O
Kalavinka  [author] 24 Apr, 2020 @ 11:15am 
You could indeed!
Lethan 24 Apr, 2020 @ 8:24am 
If I've read this correctly, could one use this cooperatively in a larger party modded game?

With 1 person with a 4-man and the other with lonewolf?