Project Zomboid

Project Zomboid

Vanilla Food Fixes [41.56]
137 Comments
Grigoriymicro 31 Oct, 2024 @ 5:31am 
Oh my god bro. God bless your gold hands. I hope translations are coming.
ProAtBeingNub 10 Aug, 2024 @ 9:23am 
"Pasta and Rice rots... After you cook them"

Almost made me not install until the 2nd sentence lmao
katnip 21 Jun, 2024 @ 3:45pm 
Does someone know if this is compatible with Snake´s mod pack?
tilarium 12 Jun, 2024 @ 8:24am 
tilarium Nov 12, 2023 @ 1:00pm
Does Sapphs cooking work in version 41.56? Because that’s the version this mod was last meant for and doesn’t really work anymore with 41.73 do to changes they devs made with food and food values between 41.56 and 41.73.
VillbliTårta 12 Jun, 2024 @ 7:54am 
compatible with Sapphs cooking?
bananareo 14 Apr, 2024 @ 1:36pm 
Thanks again to OGSN!
bananareo 14 Apr, 2024 @ 1:35pm 
I've made a updated version of this mod authorized by OGSN (with a few minor changes), hope it helps people that still need to use it.

Vanilla Food Fixes [REBIRTH]
tilarium 17 Feb, 2024 @ 12:38pm 
Considering this mod wasn't working right for me back in 41.73, I doubt it's working in 41.78.
red-unicorn 17 Feb, 2024 @ 12:34pm 
Do you know if this is compatible with "Serving Plates" by ISuckYourSoul <3 (ID# 2963511042)? That lets you divide up roast and stir-fry servings, but using plates not bowls. I like being able to use plates, but the wider range of features in this mod is very tempting!
Adamwest693 13 Dec, 2023 @ 10:16pm 
beans are good but baked bean.... i believe the devil himself made that
tilarium 12 Nov, 2023 @ 10:00am 
Does Sapphs cooking work in version 41.56? Because that’s the version this mod was last meant for and doesn’t really work anymore with 41.73 do to changes they devs made with food and food values between 41.56 and 41.73.
chut527 12 Nov, 2023 @ 8:30am 
I checked in the comment and the pinned bugs so apologies if i missed it but does this work with sapphs cookking? Thanks
Nick 17 Jul, 2023 @ 2:02pm 
If I use this in conjunction with Soul Filcher's Cooking Time, will I finally be able to put beans in things?
Wolfwood1316 23 Jan, 2023 @ 10:09pm 
where dat update at. we NEED this mod.
Roxaereon 21 Sep, 2022 @ 8:26am 
Hope this mod becomes updated soon, or pass it to someone else who can.
FISSION 11 Aug, 2022 @ 8:08pm 
can you look into the time it takes refridgerated/frozen items to rot?
it seems that in vanilla it only grants minor buffs to freeze e.g. meats: they still rot within a week whereas in reality you could easily store them for months
Teacher Doug 30 Jun, 2022 @ 4:06pm 
I love everything this mod adds... wine on food... drying herbs into tea... but SHIT KEEPS DISAPPEARING! Many of the recipes spawn the crafted item and when you transfer it to your inventory (like from an oven to your bag) = POOF! GONE! Can anyone fix this??? This is super bugged.
Gorzane 29 Jun, 2022 @ 10:39pm 
@thine_pale_one, I found a similar mode which works similarly to this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2822408566&searchtext=spice you will have to disable vanilla food options in order for it to work
La__fonzi 18 Jun, 2022 @ 4:57am 
any chance this can be updated? honestly i just wish i new how to update shit my self would make things so much easier
Impos! 20 Apr, 2022 @ 8:52am 
Can you check if your teas work with ALL mugs of water? The white mug of water doesn't seem to want to let me make tea.
Jon Asterion 17 Feb, 2022 @ 6:25am 
It seems that stats of happiness and boredom reduction get wasted when putting food into bowls?
MF DOOM(ER) 20 Jan, 2022 @ 9:47pm 
Playing solo with the mod, I turned my pot of pasta into two bowls of pasta and I cannot eat the bowls of pasta! Mama Mia!
トミー (Tommy) 15 Jan, 2022 @ 2:18pm 
Post below likely won't pass checksum, can this be added to the main mod, please?
Deon ☣ 15 Jan, 2022 @ 12:39pm 
If you want to add 3d models to the bowls, just open the file items_morebowls.txt, and add a line "WorldStaticModel = BowlSoup_Ground," to each bowl.
トミー (Tommy) 15 Jan, 2022 @ 1:46am 
Sadly no 3D model on the stir fry :\
AstrayCuriosity 12 Jan, 2022 @ 10:58am 
Foraging in 41.60 is utterly broken but this mod is still working in 41.61. Herbs are just pretty rare.
AstrayCuriosity 29 Dec, 2021 @ 7:53am 
Foragable herbs are 100% absent because it uses different file now.
tilarium 21 Dec, 2021 @ 1:55pm 
Seems to be, I just ran a check to see if the recipes were there and they were. Not sure on the foragable herbs added because I didn't find any.
Xiivait 21 Dec, 2021 @ 1:16pm 
Because we don't have time to test all the mods
Stellar Harbour 18 Dec, 2021 @ 9:21am 
Guys, just test it, why you asking all the time?
SerjVarg 15 Dec, 2021 @ 9:18pm 
MP?
Xiivait 15 Dec, 2021 @ 7:59pm 
Does this work with MP?
Djhunt05 15 Dec, 2021 @ 7:22am 
Does this work for the new multiplayer build?
adres4t 4 Dec, 2021 @ 4:26pm 
What about Le Gourmet Revolution, is it compatible too?
Kyo21943 22 Nov, 2021 @ 9:40pm 
@Teiwaz I can confirm the herbal tea recipes only use the teal "base" mugs, was about to report that myself.
They seem to simply not be included as a possible ingredient in the recipe.
Teiwaz 22 Nov, 2021 @ 6:33am 
Really liking the mod so far.
Just one thing: the special herb tea recipes seem to only work with the teal mugs - if it's on my side because I'm missing another mod (mug equality mod or smtg) pls correct me.
Zyozz 8 Nov, 2021 @ 2:20am 
Oh, and jarring berries. v3v That'd be pretty awesome too. Not sure if there's another mod that does that already for 41.
Zyozz 7 Nov, 2021 @ 9:33pm 
I was kind of annoyed that you couldn't make any fruit pies (along with not being able to put peas in a meat pie...) in the base game. You think that's something you can add to this mod? I usually try to make stuff that would actually be tasty in the real world.
Siowar 2 Nov, 2021 @ 6:13pm 
I like your mod, will cross my fingers to make it compatible with Snake's Le Gourmet Revolution :p
Mur Derer 29 Oct, 2021 @ 10:48am 
Well that's sad. Guess I'm gonna have to wait for the stable 41:crybaby:
Oh God Spiders No  [author] 29 Oct, 2021 @ 8:27am 
So much about how food works has changed in 41, that making it work for stable would be a ton of work because it would basically have to be a completely separate mod. I'm not really able to put in the time, sorry.
Mur Derer 29 Oct, 2021 @ 1:01am 
Can I please have it for b40:Johnny2::Johnny2:
Mur Derer 29 Oct, 2021 @ 12:58am 
Does this mod work fine on stable?
ContradictMe 28 Oct, 2021 @ 9:52am 
WOOOT my favorite food mod is "Back on the menu BOYS!" Much appreciated for your hard work.
Oh God Spiders No  [author] 28 Oct, 2021 @ 7:16am 
Just posted a fix that should make this mod compatible with All American Apocalypse again. However, as of right now, you will still see an error message if you use All American Apocalypse, but that error message is a problem with that mod alone, and is not the result of an incompatibility with this mod.
cocopuffs 22 Aug, 2021 @ 4:22pm 
nice! this mod is great thanks man. any word on updates so it works for 41.53?
ContradictMe 27 Jun, 2021 @ 4:54pm 
Any word on the fixes? Just checking in. I would like to re-activate this mod in my list.
Oh God Spiders No  [author] 4 Jun, 2021 @ 6:35pm 
Thanks, it might be awhile before I get a chance to actually fix this though!
ContradictMe 4 Jun, 2021 @ 1:50am 
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1481)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1435)
at zombie.ui.UIManager.update(UIManager.java:874)
at zombie.GameWindow.logic(GameWindow.java:246)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:721)
at zombie.GameWindow.run_ez(GameWindow.java:637)
at zombie.GameWindow.mainThread(GameWindow.java:464)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.NullPointerException
at zombie.scripting.objects.EvolvedRecipe.getResultItem(EvolvedRecipe.java:479)
at zombie.inventory.RecipeManager.getEvolvedRecipe(RecipeManager.java:1408)
ContradictMe 4 Jun, 2021 @ 1:50am 
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)