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It only changes one value. It is as compatible as it gets.
Just updated it, i didn't realize anyone even used this lol
Each type of federation has their own variable in 02_fleet_contribution.txt for each level of fleet contribution. Presumably, if a new federation type were following that structure, they would need to reuse one of the existing federation variable names to have this mod apply. The problem here is that the "global" parameters setting the numbers of what % of naval cap is contributed and what the limit is, are not defined as static variables or global defines; they are set in the file itself, which means if you try to mod them separately it won't work - the vanilla file will simply recreate the local variables and use those anyways.
* FEDERATION_MAX_FLEET_SIZE changes the "default" fleet size of a federation (e.g, if a put "100", the federation [even without any fleet law] will be set to 100).
* COMMAND_LIMIT_MAX, afaik, just is applyed to "normal" fleets.
I think this limit is just hard-coded somewhere. Anyways, thanks!
The FEDERATION_MAX_FLEET_SIZE line is set to zero, which I presume is why it's interpreted as infinite. You could change that to whatever you want. If that doesn't work, though, you could try COMMAND_LIMIT_MAX. It's set to 500, which is normally unobtainable for anyone (the most is 260 with all the right perks.) I'm not sure how it interacts with the federation rules, but it's the only other define that I can think of that might be involved.
This mod doesn't change anything except it removes the imposed maximum on contributions. It's like, literally just making a variable bigger.