Stellaris

Stellaris

Uncapped Federation Fleet
32 Comments
Istvan90623 15 Mar @ 3:25am 
The cap limit works, but it makes my entire GUI disappear.
Hansetron  [author] 29 Dec, 2024 @ 7:57pm 
@Gen_GummieBear

It only changes one value. It is as compatible as it gets.
Gen_GummieBear 24 Dec, 2024 @ 2:50pm 
Is this save game compatible?
Ragnarok 5 Apr, 2024 @ 11:49am 
It is indeed. The cap is pointless in vanilla but here it's actually hilarious and becomes extremely fun to build mega-doom-stacks.
Sir Rolin 27 Mar, 2024 @ 3:54am 
not using this? it's a must have!
Hansetron  [author] 26 Mar, 2024 @ 11:30pm 
@Kano
Just updated it, i didn't realize anyone even used this lol
Kano 23 Mar, 2024 @ 9:18am 
heyo, would it be possible to update this mod? I looked through the files and it still works, but there were some changes to the federation AI behavior that are reverted by this mod.
328 10 Mar, 2024 @ 8:43pm 
Thanks for making this btw. The fact there was a cap at all was such a strange design choice
328 10 Mar, 2024 @ 8:41pm 
Can confirm this still works in 3.11. Genuinely wasn't expecting it to lmao
Balex55 23 Jun, 2023 @ 11:22am 
still works
Diamon 17 May, 2022 @ 8:27am 
needs update
Hansetron  [author] 27 Jun, 2021 @ 8:02pm 
Yes. This is literally a "changes 3 values" mod. It will always work unless you install something else which overwrites the file, or paradox completely reworks how federation fleets work.
valzietine 27 Jun, 2021 @ 4:51am 
Does this still work?
Diamon 1 Apr, 2021 @ 3:30am 
pls update
Hansetron  [author] 29 Dec, 2020 @ 1:59pm 
@Acadi the fed expanded mod owner could pretty easily incorporate the change, though - this mod only changes 3 numbers at the top of the file. (I have it up on here for my MP games.)
Hansetron  [author] 29 Dec, 2020 @ 1:58pm 
@Acadi This is more of an issue with how the federations code is laid out (somewhat poorly, IMO.)
Each type of federation has their own variable in 02_fleet_contribution.txt for each level of fleet contribution. Presumably, if a new federation type were following that structure, they would need to reuse one of the existing federation variable names to have this mod apply. The problem here is that the "global" parameters setting the numbers of what % of naval cap is contributed and what the limit is, are not defined as static variables or global defines; they are set in the file itself, which means if you try to mod them separately it won't work - the vanilla file will simply recreate the local variables and use those anyways.
Acadi 29 Dec, 2020 @ 5:27am 
Would this normally be compatible with modded federation types? I'm using Federations Expanded, wich is only suppesed to have comp issues with mods altering common\federation_law_categories\01_categories , wich is in a whole seperate folder than 02_fleet_contribution, but the federation fleet is still capped.
Pury 19 Dec, 2020 @ 3:45pm 
Unfortunately, did not do the trick.

* FEDERATION_MAX_FLEET_SIZE changes the "default" fleet size of a federation (e.g, if a put "100", the federation [even without any fleet law] will be set to 100).

* COMMAND_LIMIT_MAX, afaik, just is applyed to "normal" fleets.

I think this limit is just hard-coded somewhere. Anyways, thanks!
Hansetron  [author] 19 Dec, 2020 @ 2:42pm 
@Pury you just need to edit the relevant line in the 00_defines.txt file. It's in \stellaris\common\defines, obviously.

The FEDERATION_MAX_FLEET_SIZE line is set to zero, which I presume is why it's interpreted as infinite. You could change that to whatever you want. If that doesn't work, though, you could try COMMAND_LIMIT_MAX. It's set to 500, which is normally unobtainable for anyone (the most is 260 with all the right perks.) I'm not sure how it interacts with the federation rules, but it's the only other define that I can think of that might be involved.
Pury 19 Dec, 2020 @ 1:28pm 
For instance, maybe you do know how to change federation's command limit (for instance, to just put a limit on them)?
Hansetron  [author] 8 Nov, 2020 @ 12:06pm 
That's a bug with the base game.
This mod doesn't change anything except it removes the imposed maximum on contributions. It's like, literally just making a variable bigger.
KillTheKeyboard 7 Nov, 2020 @ 7:32am 
Great mod - just what I was looking for. To make you aware of a possible bug when I go to my federations fleet page to look at fleet capacity the number which shows how big my fed fleet is currently seemed to freeze nomatter how many fed ships I built. It was stuck at 804/2600 nomatter how many I seemed to build. I decided to test it by spam building federation ships and fortunately it did stop me once I reached naval capacity. At this point the problem did seem to fix itself and the correct current fed fleet number did appear. Just thought you'd want to know.
Hansetron  [author] 31 Oct, 2020 @ 2:08pm 
@sephirot20101 it should still work, I am working on updating my larger mods first. I'll get around to it soon, just ignore the red triangle :)
RAWSL 31 Oct, 2020 @ 5:53am 
Please update to 2.8 :steamhappy::steamhappy:
Scorpion01924 28 May, 2020 @ 4:53am 
Thanks!
Hansetron  [author] 27 May, 2020 @ 12:17pm 
Yes. I'll update my collection of mods to get rid of that little red triangle soon
Scorpion01924 27 May, 2020 @ 5:14am 
Does it work with version 2.7.2?
Scorpion01924 13 May, 2020 @ 4:29pm 
Great! Good job!
Hansetron  [author] 13 May, 2020 @ 4:08pm 
Yes, I have a few others mods that are taking a longer time to rigorously test for 2.7. This mod probably works just fine in 2.7, I'll update it soon.
Scorpion01924 13 May, 2020 @ 1:56pm 
will the mod be updated?
Hansetron  [author] 29 Apr, 2020 @ 1:18pm 
Given that the first image shows an ingame screenshot of a 2273 fleet cap, and I just posted another one of a Single federation fleet with 880 cap worth of ships in it, I am inclined to believe you may not have turned the mod on.
Scorpion01924 29 Apr, 2020 @ 8:39am 
Does not work the limit is always 600