XCOM: Chimera Squad

XCOM: Chimera Squad

[CS] Resistance Firearms - Attachments
7 Comments
Toppopia 5 May, 2020 @ 5:28am 
Hope you don't mind me asking this, i've tried asking on reddit, in the forums here but no one seems to know.

Do you know where the stats for gun attachments are? Especially how the game handles the enhanced and masterworked weapons? I've tried going through all the config files but I can never find any actual mention of them besides names. I even tried searching for mention of the scope so I could try following that but all I can find is the name being set and nothing else.

I'm very new to modding xcom so i'm having a hard time finding the information I need. If you can help me out that would be amazing.
Thumper 4 May, 2020 @ 4:12pm 
It feels strange about this mod when it comes out, it feels ok when in XCOM2, but i don't think ballistic firearm should appear in a SWAT team where xcom have the capability to produce magnetic, laser, and plasma weapon. Still, I have no problem if other people want to use it.
Big Daddy Smooth 27 Apr, 2020 @ 4:37pm 
@doc yea he bug all out hell
AmberlyVitel465 26 Apr, 2020 @ 8:27pm 
Seems to be a bug where Shelter can't use any guns after he unlocks Soulfire.
vandujr 25 Apr, 2020 @ 3:45pm 
but with the xcom 2 version added attachments to the normal guns too right?
∑3245  [author] 25 Apr, 2020 @ 12:25pm 
@vandujr
Custom weapons usually use this mod to add more attachment models, like with the WotC release. By itself it does nothing.
vandujr 25 Apr, 2020 @ 11:04am 
this mod also adds atachments to the normal guns right?