Project Zomboid

Project Zomboid

Mitsubishi Lancer Wagon
24 Comments
NoroUltra 19 Jun, 2024 @ 2:36am 
how to unmirror it i want to revamp it
Jake4159 20 May, 2023 @ 11:14am 
For the mirror issue, well yeah.
Jake4159 20 May, 2023 @ 11:12am 
The lancer wheels also work properly. 😁
Jake4159 20 May, 2023 @ 11:11am 
Dam*
Jake4159 20 May, 2023 @ 11:10am 
I have fixed them. I’ll send the files once I get Sam internet back. Just the horn sounds files have changed since last fix.
blenderbush  [author] 19 May, 2023 @ 1:56pm 
I've dropped modding and no longer support my mods.
NOTE TO EVERYONE INTERESTED: Feel free to grab the model from the files and use it in any of your mods/modpacks along with reworking the script part. I lost all my PZ mods source files when moving to another country, and I got no interest in modding anymore. Sorry to everyone who liked to play with these lil cars.

TLDR: dropped modding, feel free to foster/rework any of my mods and use the models
blenderbush  [author] 19 Apr, 2021 @ 11:23am 
I can't get access to this file, anyway, I'm really sorry, but I don't have time to help you. You'll have to figure it out yourself.
Jake4159 17 Apr, 2021 @ 9:14pm 
Can you check the files of this : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2460719065 in xx\Steam\steamapps\workshop\content\108600?

Once subbed? I got issues with my wheels.
Jake4159 17 Apr, 2021 @ 8:55pm 
After a bit of testing, I managed to find out what engineForce = 5000. In this case 5000 = 500hp.

I am having issues with my wheels where they dont seem to physically exist.
blenderbush  [author] 17 Apr, 2021 @ 12:03pm 
Jake, just 1 wheel model in the center of the scene. I dunno what the units are, but you can eyeball it, I think.
Jake4159 17 Apr, 2021 @ 4:11am 
In the export of the wheel model, all 4 wheels or just 1?
Do you know what the units are for engineForce = 5000
blenderbush  [author] 6 Apr, 2021 @ 7:13am 
There is no scripting invoved. You just have to enter the parameters like weight, power, vehicle type, etc. And route all used textures and models accordingly.
Jake4159 5 Apr, 2021 @ 4:06pm 
Oh alright, thank you again for your guide, I read through it quickly, its just the scripting part that worries me.
blenderbush  [author] 5 Apr, 2021 @ 11:43am 
I'm not sure if they can tow anything, you can test it yourself with debug menu. Although, I'm not interested in further modding this game, cuz 3D modelling is my main focus. These mods were just for fun, I don't even play this game anymore.
Jake4159 4 Apr, 2021 @ 8:20pm 
I haven't tested it yet, but does your cars have towing?
Jake4159 4 Apr, 2021 @ 8:13pm 
If I were to model some vehicles in blender, would you be alright in doing the rest ? If you got time, otherwise your guide should help. I have worked a lot with blender.
Jake4159 4 Apr, 2021 @ 8:11pm 
:D Thank you for your contribution. :steamhappy:
blenderbush  [author] 4 Apr, 2021 @ 11:20am 
Jake, I've wrote a tutorial on vehicle mods creation. Check it out: https://theindiestone.com/forums/index.php?/topic/28633-complete-vehicle-modding-tutorial/
Jake4159 3 Apr, 2021 @ 7:18pm 
Is it hard to import vehicles in the game? I can easily model them but I am more worried about the whole coding part.
Xx>₱ÙπIßH3D.X.M4π<xX 29 Nov, 2020 @ 7:21pm 
below comment is correct, curved cars didnt really become a thing until the mid-2000s lol
Ye 27 Apr, 2020 @ 9:57am 
I would guess between the 80s and 90s theres not a lot of curves in vanilla vehicles
blenderbush  [author] 27 Apr, 2020 @ 3:21am 
This generation started on 2000, I know it is not real for the game, but I've made this model before realising it :D
I didn't want to waste and and still made a mod
UnrealVenn 26 Apr, 2020 @ 7:53pm 
what year is this
WaldaGamer 25 Apr, 2020 @ 6:34am 
Congrat. boi! <3