Space Engineers

Space Engineers

Suit Power Charging
24 Comments
Visentinel  [author] 8 Mar, 2024 @ 6:42pm 
thats odd, i dono maybe remove everything from the inventory and make new ones at 1.0
Randyation 9 Feb, 2024 @ 6:41am 
I can't charge batteries, and I really want to keep this mod. But it's asking for .33 empty batteries to charge, but wont charge anything.
Visentinel  [author] 26 Nov, 2022 @ 9:00pm 
thats.. odd theres no reason it should ever be anything other than a round number. Nothing should ever be applying a float to these items.
irish_vampyre 26 Nov, 2022 @ 9:59am 
Is there any chance I could convince you to make a version of this that simply replaces the powerkits and when the spare batteries are empty they can't be recharged? Or else that they could be made in the assemblers like the bottles and the battery charge station acted like an H2/O2 Generator with bottles; IE: As long as it has power to give it will charge up the battery as long as it simply sits inside?

One major flaw I am seeing for some reason is that the charge station reads ~0.01 Empty Batteries and makes infinite charged batteries.

Thank you for anything you can offer, including just your time. This isn't quite what I need but it's the closest thing I've seen so far. I hope you have a lovely day.
Visentinel  [author] 23 Jun, 2022 @ 9:09pm 
i forgot about that.... i always play with 1:1 efficiency so i did not notice. The change has been made now so yeah kinda screwed, would be real dumb to undo the update right?
NightOps 23 Jun, 2022 @ 8:03pm 
@Visentinel Found a small problem. Suit batteries are flooding when assembler efficiency is set to anything except realistic. At x10 assembler efficiency, 1 empty battery turns into 10 full batteries. When used, you get 10 empty batteries back which can then be turned into 100 full batteries! Not a big issue since their cheap anyways, made from same materials you can get from survival kitting rock. But, is there anyway to fix this issue? Maybe set the number of batteries you get back when they get used to less when the assembler efficiency is higher?
NightOps 23 Jun, 2022 @ 4:31pm 
@Visentinel Thanks for that. I feel stupid now though. I've been trying to figure out where to make my batteries for about an hour before noticing the mod updated. :steamfacepalm: LOL
Visentinel  [author] 22 Jun, 2022 @ 5:17pm 
Its likely the update due to all the changes everything you made is gone, the chargers and the batteries. Thats just how it has to be.... remake your batteries and you need to rebuild your chargers.

Also Refineries dont want to "Refine" Ammos so the chargers are now assembler types so charge your batteries from the assembly tab. You also build new batteries from the charger to :)

Enjoy.
Visentinel  [author] 22 Jun, 2022 @ 4:26pm 
I was commenting that i cant coz i dont know anything about scripting but i then decided F it il give it a shot.... and i somehow did it LOL

il push the update in a few moments with it as AmmoMagazines.
NightOps 22 Jun, 2022 @ 2:38pm 
Could you change the batteries to identify as tanks or ammo instead? Tanks and ammo also don't get deposited with Alt + MMB.
OssomUmbra 29 Jul, 2021 @ 7:13am 
Thanks!
Visentinel  [author] 29 Jul, 2021 @ 7:00am 
yeah go ahead
OssomUmbra 29 Jul, 2021 @ 3:48am 
Hey there! Mind if i release a plugin of this so it works with Eden's Wrath?
Visentinel  [author] 19 Jun, 2021 @ 7:22pm 
oof had me worried for a second. if this mod breaks i may not have the script knowledge to fix it.
ADFormer 19 Jun, 2021 @ 10:52am 
nvm............ just had to wait
ADFormer 19 Jun, 2021 @ 10:42am 
hmmmmm............ Ok so I may just be an idiot here......... but the batteries aren't doing anything
EmuLegs 17 Feb, 2021 @ 3:29am 
super sad :(
Visentinel  [author] 14 Feb, 2021 @ 2:44am 
there no way to add items to the exclusion list, only tools are excluded and its hard coded :(
EmuLegs 13 Feb, 2021 @ 10:57am 
Could you make the full batteries stay and only empty batteries get deposited ?
EmuLegs 13 Feb, 2021 @ 10:33am 
I found a small oversite :'(
Every time i place stone into my system "Alt+MMB" it places my batteries in as well -.-
Visentinel  [author] 30 Jul, 2020 @ 3:48pm 
in the grand scheme of things this would provide probably next to zero improvement in gameplay for most PC's considering the base game is using 4096 textures for everything, even the DX11 normal maps etc.

i did not bother with even checking if the textures could be optimised because they where already tiny ( 2048 textures are tiny and these days 4096 is bare minimum - the textures are shit in-game )

If i have time il add you on steam friends to get the texx, i have another mod that has real world problems right now with weather functions to fix right now.
Tanya Sapien 29 Jul, 2020 @ 9:19pm 
I decided to poke the mod's files. I discovered 3 things, 1: the mapping is horribly inefficient, 80% of the actual tex is wasted filler, so that 2048 isn't even being used, you're using 512 worth of real estate and throwing the rest away, and 2: 2048 textures are being used for literally empty maps

I went through and for the monopixel maps as well as one UV map that was doing F-All I compressed them down to 512 with no drop in quality for the mod and while retaining mipmapping, but with a 50MB drop in total file footprint. Send me a message and I'll gladly send you the files.

This is what I was able to do in 20 minutes without access to source. Had I access, I could have rolled vanilla assets and gotten the mod's total size down to mere kilobytes.

Or maybe I should just upgrade my PC.
Visentinel  [author] 29 Jul, 2020 @ 4:05pm 
the model is actually really old and very low poly compared to most new models that are in the base game and 99 megabytes for textures is also very very small compared to the 4k textures also in the base game. i think you may just need to upgrade your PC.
Tanya Sapien 27 Jul, 2020 @ 10:13pm 
is it possible to drop the poly count or maybe recycle some vanilla textures somehow? 99 megabytes for a single block and some inventory items is a painful hit to RAM. yes, 99MB by itself isn't big, but when every single person on the workshop is doing it, suddenly all those megabytes add up to gigabytes.