XCOM: Chimera Squad

XCOM: Chimera Squad

Show Health Values
55 Comments
joser1215614 16 Jan @ 8:06am 
sorry
-bg-  [author] 15 Jan @ 5:55pm 
read the description
joser1215614 15 Jan @ 5:25am 
seems to work only in breach mode, maybe a conflict
zin 1 Apr, 2023 @ 6:28am 
Great mod! Can’t believe this wasn’t part of the base game.

However, I do wish you could redo the visuals to look more in line with the game. I’d also like the numbers to be moved a little to the right as to not cover the targeting or status icons.
SIUnit 14 May, 2022 @ 10:42pm 
still working in 2022
Online Addict 3 Jul, 2020 @ 4:55pm 
Agreed.
AnDeRu 3 Jul, 2020 @ 3:07pm 
Worth it to add the mod, simple but essential.
kazuya0010 29 May, 2020 @ 10:23pm 
Very ironic indeed that something so trivial as that wasn't included in the base game
nambulous 21 May, 2020 @ 4:37am 
It still shocks me, that this important feature requires a mod.
BlueFénix 19 May, 2020 @ 12:43pm 
This should be part of the base game
LordLancelot 12 May, 2020 @ 3:17am 
Working fine.
J0ust 12 May, 2020 @ 3:17am 
This seems to have stopped working for me, anyone else?
Arill Wiltker 11 May, 2020 @ 1:55am 
Is anyone working on a mod where you can hover the mouse over the agent's gun/face and see what upgrades they have? I always forget who has the hair-trigger vs the reflex and other things. I would love to be able to see that stuff like you could in XCOM 2. Anyone know if it's being worked on?
Jacke 11 May, 2020 @ 12:24am 
When the config file is editted to show the health values for the Agents, ie. in its XComGame.ini

[ShowHealthOnName.X2DownloadableContentInfo_ShowHealthOnName]
DLCIdentifier="ShowHealthOnName"

[ShowHealthOnName.UIUnitFlagWithHealth]
+OnlyShowInBreach=false
+OnlyShowEnemies=false

the UI has issues with the Target Preview for moving, as shown here.

https://i.imgur.com/kXLwUlU.jpg

Gets hard to figure out when there's more target icons with an overlap set. Workaround is to just not show the numbers for the Agents. Most of the time you can easily count small changes from either end. Like a small amount of HP lost. Or worse, a small amount of HP left. :)
Jacke 10 May, 2020 @ 5:42am 
The current location for Health Values obscures where the UI shows status icons like Disoriented, etc. Is there any way you could locate the Health Values elsewhere, instead of underneath say on top or to the right? Maybe better would be just indenting them a bit to the right if that was possible, so they're not over top of the status icons.
Online Addict 29 Apr, 2020 @ 9:16pm 
Oh yes! Always backup your saves! Lol.
Kienan 29 Apr, 2020 @ 9:06pm 
@Cinetyk, Nothing is safe in an Ironman run. But, yeah, this mod can be added mid campaign. I'd backup your save just to be safe, but it shouldn't be a problem.
LordLancelot 29 Apr, 2020 @ 9:05pm 
It is safe to install and remove at any times.
Cinetyk 29 Apr, 2020 @ 9:02pm 
Seems very helpful! Is it safe to install in the middle of an Ironman campaign? I mean - could it mess with my save file? I'm guessing it's safe but I want to be extra careful. Thanks if advance.
Online Addict 29 Apr, 2020 @ 8:50pm 
@Dream,
I would say you're partially correct. Jack can actually download the Dev Tools for the game from Steam itself (I know because I looked into it - 90 gigs btw!). I don't THINK there's tremendous amounts of engine retooling involved nor do I think there's A LOT of C++ that Jack would need to be proficient in. The game devs, XCOM folks in particular, have made it really easy to mod the games they've made; just look at all the mods available for XCOM 2.

Now, I could be wrong; most of the modding I've done has been mostly modifying existing values and things, not adding things that aren't already there, however I think the BEST people to ask are the ones who've been modding XCOM games with high proficiency, like bg and RealityMachina. There IS also a whole Discord community devoted to XCOM modding which Jack can inquire within.
The Met4l God 29 Apr, 2020 @ 5:32pm 
jackoftrades222: you have to get the sdk for the game (either from the games website or from somewhere else) and then edit it through the engine. You'll need to have whatever version of Unreal Engine this game was made in and some proficiency at C++ programming.
Online Addict 29 Apr, 2020 @ 4:35pm 
w00t! This mod is now the most popular!
LordLancelot 29 Apr, 2020 @ 2:08pm 
Please update the description...
Kienan 29 Apr, 2020 @ 11:56am 
@Sorites see in the comments or discussions here how to change it to always be on. Two comments down is an explanation.
Bell 29 Apr, 2020 @ 11:34am 
Only works on some missions.
󠀡 29 Apr, 2020 @ 10:43am 
Need Mod Number or New Icon plz
LordLancelot 29 Apr, 2020 @ 9:04am 
@Darken Dragon

C:\Program Files (x86)\Steam\steamapps\workshop\content\882100\2074013605\Config\XComGame.ini

[ShowHealthOnName.UIUnitFlagWithHealth]
+OnlyShowInBreach=false
+OnlyShowEnemies=true

if you want to also have your team, change +OnlyShowEnemies=false
jackoftrades222 29 Apr, 2020 @ 9:03am 
Where would I go to figure out how to make mods myself. Particularly want to add items to the supply shop without having to restart my campaign. And I assume using mods will let me do this.
DarkenDragon 29 Apr, 2020 @ 6:45am 
dont know why they dont make this happen on default, I know it looks better but trying to count pips past 5 can be an eye sore.

been using this since the beginning of my campaign but im noticing that its not being applied all the time. during the missions it doesnt show up all the time. not sure why. this is the only mod I have as well.
mgls2009 29 Apr, 2020 @ 4:52am 
very useful
Shai-Hulud 28 Apr, 2020 @ 6:37pm 
Great work !!
Shiretoko 28 Apr, 2020 @ 11:07am 
https://steamhost.cn/steamcommunity_com/profiles/76561198087434129

"здоровье же и так показывается справа вверху"

Да, это не очень полезно на самом деле !
Kienan 28 Apr, 2020 @ 12:01am 
Yeah, just seconding what MonJamp said. I use both mods, and it now hangs indefinitely on load. Hopefully a solution can be found, as both mods are great.
jamp 27 Apr, 2020 @ 11:38pm 
@-bg- This mod seems to be incompatible with my mod Enemy Capture Counter. I don't see any conflicts in the code but it causes the game to stall when loading a saved game. I'm currently trying to debug this, was wondering if you had any insights on why the mods are incompatible.
sinscorpion90 27 Apr, 2020 @ 10:23am 
здоровье же и так показывается справа вверху
Kienan 27 Apr, 2020 @ 9:37am 
Sure thing! Let me know if you have any questions.

One more thing I thought of, since you said you're new to computers. I don't remember the default behavior of .ini files, but you're going to want to open it in a text editor; Notepad will do. Then just edit the line mentioned. If that's something you want, of course.
chazmaniand3vi1 27 Apr, 2020 @ 9:34am 
thx a ton Kienan
Kienan 27 Apr, 2020 @ 9:30am 
@chazmaniand3vi1 Just click subscribe, and then when you launch the game click 'Manage Mods' in the launcher, check 'Enable Mods', then check this mod, then click back and then Play. It's then active and you can play as normal.

If you want the numerical health display to always show, you can do the change LordLancelot mentioned:

C:\Program Files (x86)\Steam\steamapps\workshop\content\882100\2074013605\Config\XComGame.ini

"C:\Program Files (x86)" will be whatever your install path was if non-default, everything else above will be the same. Go to the "XComGame.ini" file within that Config folder and change the Breach line to "+OnlyShowInBreach=false".

Leave everything else the same, and then the last block should look like:

[ShowHealthOnName.UIUnitFlagWithHealth]
+OnlyShowInBreach=false
+OnlyShowEnemies=true
chazmaniand3vi1 27 Apr, 2020 @ 9:23am 
sorry im new to computer and how to use this mod. can anyone gimme some help.
Atur_Koss 26 Apr, 2020 @ 11:50pm 
Thanks for the mod - you saved the eyes and nerves of my subscribers. ))) In the early days of the advent of the XCOM 2 game, a mod was released that turned off the display of the entire interface and flags with damage in the moyion camera mode. Digital display HP is a very good thing, but even more many want to just clear the screen of debris in dynamic scenes.
jackoftrades222 26 Apr, 2020 @ 8:52pm 
@chair5768 the second part I thought about. And so reset cache went into the my documents version and changed the values there. First part, I changed the pricing of medkits, because I thought it would be absurd that an X-Com faction would have to pay so much for them. So do you think that would need me to restart my save file?
chair5768 26 Apr, 2020 @ 7:37pm 
@jackoftrades222 Two things I can think of. You need to start a new game, those values don't switch mid game. You also need to edit the ini's in your user folder not the default ini's in the game folder.
jackoftrades222 26 Apr, 2020 @ 5:23pm 
Anyone know why when I edit things in the config files like the cost for medkits it doesn’t change anything? Also glad to see you doing your thing -bg-
Auld 26 Apr, 2020 @ 4:42pm 
Yee haw
Kienan 26 Apr, 2020 @ 11:38am 
@LordLancelot, thanks, that's just what I wanted. That should be put in the description or on a discussion or something for visibility.
Golock gro-Kok 26 Apr, 2020 @ 10:57am 
@Vulcan Mods never disabled achievements.
Zepod 26 Apr, 2020 @ 9:45am 
when i instal it it works but when i go on like 2 mission is suddenly stops working
Ken_Masters 26 Apr, 2020 @ 8:26am 
i dig it
KniFeANarChY|99| 26 Apr, 2020 @ 6:47am 
Thats great, thanks @Vullcan
Vullcan 26 Apr, 2020 @ 5:50am 
Modding doesnt disable any archivements like was in XCOM2