Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD - Double Size Units - No Cap Limit
103 Comments
minjog 17 Jan @ 4:16am 
Bro please update please please
dervo 5 Dec, 2024 @ 5:48pm 
update it bruh
Thuringwethil_Carcharoth 27 Nov, 2024 @ 8:38pm 
does not work
dervo 23 Oct, 2024 @ 4:17pm 
YO UPDATE THIS MOD BRO
jd8973 1 Oct, 2024 @ 12:44pm 
I just hope hes still alive
Mingles 2 Sep, 2024 @ 5:05pm 
can you please update your mod, I understand a ton of people have asked, but these ones plus the no population mod are essential
Angel 20 Jun, 2024 @ 8:39pm 
Please update when you get the chance and thank you
Mana-100 15 Jun, 2024 @ 3:22pm 
Please update when you have time thank you.
Alesso 2 Apr, 2024 @ 1:37pm 
Please update when you get the chance and thank you
Dimka 2 Apr, 2024 @ 1:35pm 
Please update when you get the chance and thank you
|Gaza|EGY-SA3KA 30 Mar, 2024 @ 8:53am 
the Original mod updated plz update ty for ur time
dani_any1974 29 Mar, 2024 @ 12:52am 
please update
Ahmed_Rashad 26 Mar, 2024 @ 11:05am 
The mod is not working any more after the most recent update. Please, consider updating it.
ghart81 16 Jan, 2024 @ 7:24am 
does this mod still work?
ghart81 16 Jan, 2024 @ 7:22am 
please update
Sp00ky_da_sc@ry 24 Nov, 2023 @ 3:54pm 
Any chance for a 3x unit size or even a 4x?
Keyman05 14 Nov, 2023 @ 9:43am 
yeah all the other unit size mods do not work anymore and we will have to wait until someone does make one or they finally update these mods
Ragequit 19 Oct, 2023 @ 1:52pm 
it doesn't work anymore. Most of the cavalry have half the units but have a double unit appearing inside the main units, clipping through their armor. Any fix for this?
THE DEEP 3 Oct, 2023 @ 12:08pm 
Since author update Medieval Kingdoms 1212 AD Scripts on Jul 2023, do we need an update for this ?
FerdekJanarson 27 May, 2023 @ 2:49pm 
Wierd is that the carrison army isnt replenishing.....
BaltazarSelekPasha 13 Apr, 2023 @ 9:09am 
@Stylianos_V can you make a triple version of this? Or at least can you share how to make one?
Kublaioi 5 Mar, 2023 @ 7:30pm 
Konstafler and Gewappnete of the Canton von Schwyz are missing their horses.
Cyphon22 8 Feb, 2023 @ 8:21am 
none of these cap limit mods worked itried them all
Stylianos_V  [author] 25 Nov, 2022 @ 1:06pm 
above the main mods. after that it should't really matter, but if you are using other mods too, there may be incompatibilities, especially if the other mods change the same units as this one
Meraun 25 Nov, 2022 @ 9:04am 
were do i have to put it in the loading order?
roartrex 22 Nov, 2022 @ 11:22pm 
@Stylianos_V Oh it works, I didn't read the "Only newly builded unis will be bigger" part. My goofy brain strangely remembered the starting units had a double unit size applied to them
Krothotkin 22 Nov, 2022 @ 2:32pm 
I forgot to come back and mention that it was another mod that introduced new units that was not doubling in unit size. So it's not the fault of this mod. This mod doubles the size of regular campaign units, but not those added by other mods.
Stylianos_V  [author] 22 Nov, 2022 @ 8:59am 
Do you use any other mods?
roartrex 21 Nov, 2022 @ 5:02pm 
for me it works in custom battles but doesnt work in campaign (Doesnt double unit sizes in campaign)
Krothotkin 2 Nov, 2022 @ 6:05pm 
It doubles some unit sizes and others stay the default size of 160 for infantry or 80 for cavalry.
Stylianos_V  [author] 6 Aug, 2022 @ 8:30am 
@RyBo Never mind. I found the problem and fixed it. If you find any other problems, please tell me!
Stylianos_V  [author] 6 Aug, 2022 @ 8:20am 
@RyBo half the men or half the elephants?
RyBo 5 Aug, 2022 @ 6:51pm 
Everything is working but Elephants spawn in battles with half the unit missing even though on the campaign and custom battle screen it shows them full strength.
borgar yaga 5 Aug, 2022 @ 4:47pm 
Thank you! really appreciate the work that you modders do
Stylianos_V  [author] 5 Aug, 2022 @ 12:45pm 
finally found the time and fixed it!
Toe Sucking Simpanzee 2 Aug, 2022 @ 10:18am 
not yet, they are working on updating it to the current version of the main mod
Ragequit 1 Aug, 2022 @ 8:13pm 
is the mod working?
Fentanyl Floyd 30 Jul, 2022 @ 3:08pm 
Templar knights say that they're doubled but on the battle field they're default size
Polski Pogromca W Trumpkach 30 Jul, 2022 @ 12:57pm 
I beg you good sir, to update this mod
ElderRadiator61 29 Jul, 2022 @ 10:46pm 
Please update
dani_any1974 28 Jul, 2022 @ 10:07pm 
Help!
I can play with the mod 1212 but this submod not function: ATW don't start.

Those are my order mods and submods:
-Double Size Units - No Cap Limit
-Scripts
-All Settlement Walled - Siege Map Replacer
-Base Pack - Campaign Alpha
-Models Pack 1.V2
-Models Pack 2
-Models Pack 3
-Models Pack 4
-Models Pack 5
-Models Pack 6
-Models Pack 7
-Models Pack 8
-Music
-Medieval Kingdoms 1212 submod: unlimited governors and armies + Max agents

¿any idea?
Shakeit 27 Jul, 2022 @ 9:18pm 
Sounds great! thank you Stylianos_V
Stylianos_V  [author] 27 Jul, 2022 @ 2:27pm 
There is a small bug that makes the game freeze on startup. I will fix it by tomorrow evening
Chaboiassassins 27 Jul, 2022 @ 2:27pm 
are the garrison units double sized
Stylianos_V  [author] 27 Jul, 2022 @ 10:01am 
Updated! If you find any bugs, please commend here!
♔Old Dragoon♔ 27 Jul, 2022 @ 8:05am 
@ElderRadiator61...There are only a couple and none are updated yet. Just offer up awards, likes, and favorites for the modder, and hopefully as if by magic it gets updated!
leman russ son 26 Jul, 2022 @ 7:47am 
please update
Aegon the Conqueror 24 Jul, 2022 @ 8:46pm 
update please, just found out this was the mod that was making my attila crash on start up
Mathis Chwalebny 23 Jul, 2022 @ 4:34am 
update, please
POL 23 Jul, 2022 @ 4:30am 
update please