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updates later the week
Aside of that, good mod
...
the save was for modding testings, to check the debugging, but ill find a way.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080320775 - Player Empire
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080320877 - AI Example
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080320998 - AI Example
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080321039 - AI Example
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080320934 - Just below 750 pop AI
Edit: fixed links.
But this should be reproducible by simulating AI for a couple hundred years with all tech researched and then taking control of one of them using the in-game console.
do u have an savegame where i can test it?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=899795759
this is the only mod and for which there may be problems but I'm not sure...
this is how its look to me: https://i.imgur.com/f2IP0jD.png
maybe u have an additional mod active (which tangent the main_bottom.gui) ?
maybe its not that good idea to switch it, but i will think about it.
that mod is simply a cheat mod, mine is a dimplomatic known stats mod
i try to add only modes, which are not hidden in the code. as example, all current 5 aviable maps are just the numbers of diplomatic view.
it makes more comfortable to complare all these numbers.
but to list em up by counting techs, its principally possible, just not a information given by diploscreen, u see ?
greetings
Thanks for this mod