Stellaris

Stellaris

Relative Mapmodes
52 Comments
Baka Racker 20 Jun, 2024 @ 2:25pm 
Still not sure why this isn't in the game, c'mon Paradox.
Hagamablabla 1 Nov, 2023 @ 7:58pm 
Ok, I'll wait.
SpartanH347 [FR] 18 May, 2022 @ 3:34am 
wait for update
SargR 4 Apr, 2021 @ 9:34am 
i can agree with ulon the same seems to be messing up for me as well
Ulon 26 Sep, 2020 @ 10:54pm 
Can confirm there seems to be an issue with UI Overhaul. Only other mod I use that touches this area is Technology Ascendent, but it only adds one additional mapmode and doesn't appear to be the cause.
G-Man  [author] 30 Jun, 2020 @ 7:10am 
mh... thx. will have a look soon
MrFunEGUY 30 Jun, 2020 @ 7:08am 
This was working great for me, but now is messing up with UI Overhaul Dynamic and not displaying correctly.
Dath 13 May, 2020 @ 11:42am 
Any chance of making a mapmode that shows the fleet strength of empires? Like "Aproximately 150k fleet strength" etc
Hatsune Miku 13 May, 2020 @ 9:34am 
do i need to go into the mod files and change the number, or can i just run this although it says wrong version?
G-Man  [author] 13 May, 2020 @ 5:42am 
think it will work fine...
updates later the week
Demiurge 12 May, 2020 @ 9:09pm 
does this need an update to 2.7 or will it work fine as is like most graphics mods?
GonDragon 8 May, 2020 @ 1:00pm 
Sorry if it annoys you, it wasn't my intention. My apologies on the matter. I commented precisely because I saw that that capture, and your previous comments on the topic, and I tough that you may be missinterpreting what "Ironman Mode Compatible" actually means. It was just in an informative tone, sorry again. Over an out.:happy_creep:
G-Man  [author] 8 May, 2020 @ 9:39am 
@gon... that big fat NOT ACHIEVEMENT COMPATIBLE isnt enough? u need to repost that ?
GonDragon 6 May, 2020 @ 12:19pm 
Just as an informative note: If someone ask if a mod is "Ironman Compatible", it is asking if it "Doesn't break Achievements", not if it can be run on Ironman Mode... as, litterally, all mods can be used on Ironman Mode. But any mod that touches the "common" folder, it should be considered "Ironman Incompatible".

Aside of that, good mod :winter2019happyyul: I been having some troubles reading it, tho... But is the same with the normal map modes, as I'm a bit colorblind :winter2019joyfultearsyul:
Anduin1357 1 May, 2020 @ 6:51am 
Up until Gigastructural Engineering mod's Birch-planet structure that can contain infinite pops...
G-Man  [author] 1 May, 2020 @ 6:03am 
just make the final one up to 100000 pops...then will never fail the script :lunar2019grinningpig:
G-Man  [author] 1 May, 2020 @ 5:38am 
what the heck u are playing...whoooot...
...
the save was for modding testings, to check the debugging, but ill find a way.
Anduin1357 1 May, 2020 @ 4:58am 
It's impractical because of a combination of (obsolete but current vanilla ver.) mods, 10,000 star galaxy etc.

But this should be reproducible by simulating AI for a couple hundred years with all tech researched and then taking control of one of them using the in-game console.
G-Man  [author] 1 May, 2020 @ 4:33am 
mhh
do u have an savegame where i can test it?
Anduin1357 30 Apr, 2020 @ 10:14pm 
The population map breaks past 750 pop, it didn't color 1000 pop AI empires, and it sure as heck wouldn't color my 10,000 pop empire xd
Horror-TV 30 Apr, 2020 @ 2:23pm 
i have full hd, but maybe I found a reason
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=899795759
this is the only mod and for which there may be problems but I'm not sure...
G-Man  [author] 30 Apr, 2020 @ 2:17pm 
not sure what the reason is, will check ur resolution.
this is how its look to me: https://i.imgur.com/f2IP0jD.png
maybe u have an additional mod active (which tangent the main_bottom.gui) ?
G-Man  [author] 30 Apr, 2020 @ 2:04pm 
mhhh...can u show me an screenshot pls?
Horror-TV 30 Apr, 2020 @ 2:02pm 
I do not see half the icons. I use UI Overhaul Dynamic.
arieviloj 28 Apr, 2020 @ 2:12pm 
10/10 tnx
G-Man  [author] 28 Apr, 2020 @ 8:23am 
good idea, but atm its "midrange" (lvl 3 of 5) the empire which u activate.

maybe its not that good idea to switch it, but i will think about it.
Rabbit 28 Apr, 2020 @ 8:17am 
It would be pretty cool if the person being compared was a different color from the rest, like how it's done in other map modes
Schmeeda 28 Apr, 2020 @ 5:51am 
@G-Man my bad
G-Man  [author] 28 Apr, 2020 @ 2:56am 
@Melkor, i added some Compatibility pics into the descrition :)
Schmeeda 27 Apr, 2020 @ 7:29pm 
Is this compatible with UI Overhaul Dynamic? I'm asking because the mod changes the locations of the map mode icons on the map.
tmonahan23 27 Apr, 2020 @ 6:45pm 
will you be looking at older map mode mods and adding some of them into this mod,..=)
Artacool 27 Apr, 2020 @ 6:25pm 
This is a mod I didn't even know I needed. Glad it came up on the featured popular mods.
Big 27 Apr, 2020 @ 5:31pm 
That's what works with ironman means
Zalthor 27 Apr, 2020 @ 4:21pm 
Achievements as well?
G-Man  [author] 27 Apr, 2020 @ 2:24pm 
yep, tested
Big 27 Apr, 2020 @ 2:01pm 
Does it work with ironman
G-Man  [author] 27 Apr, 2020 @ 10:30am 
true, but, thats not cheaty?
sh4dow 27 Apr, 2020 @ 10:21am 
@G-Man you can effectively deduce more accurate economy and technology numbers from the dimplomatic weight calculation (you see 'from economy: x', with numbers which go over 1000 -> inaccuracy of < 10^-3)
G-Man  [author] 27 Apr, 2020 @ 9:37am 
@tathen
that mod is simply a cheat mod, mine is a dimplomatic known stats mod
G-Man  [author] 27 Apr, 2020 @ 6:36am 
@sh4dow , i guess yes, more or less simple, but it would maybe a bit cheaty? not?
i try to add only modes, which are not hidden in the code. as example, all current 5 aviable maps are just the numbers of diplomatic view.
it makes more comfortable to complare all these numbers.
but to list em up by counting techs, its principally possible, just not a information given by diploscreen, u see ?

greetings
MP 27 Apr, 2020 @ 4:25am 
More like "because the Devs aren't paid for this". They only make features they're told to by the project leader. So, take your beef to the project leader.
Worukan 26 Apr, 2020 @ 11:38pm 
Going to add this to my list of "Features that should be in the game but aren't because the Devs are lazy"
Thanks for this mod
sh4dow 26 Apr, 2020 @ 10:16pm 
Would a more gradual comparison be technically possible? ie. Being able to see minor differences in eco value and researched technologies?
lyra_tcm 26 Apr, 2020 @ 5:20pm 
yes, but the icons are in a slightly different place comapred to the screenshots tho
Bojangles 26 Apr, 2020 @ 4:48pm 
Is this compatable with dynamic UI Overhaul?
G-Man  [author] 26 Apr, 2020 @ 5:43am 
tcmdan's issue is caused by launcher, not mod.
MorallyGray 25 Apr, 2020 @ 10:36pm 
Ok lets try this
lyra_tcm 25 Apr, 2020 @ 9:48pm 
no mods active enable except relative mapmodes (tested in a new single player game)