RimWorld

RimWorld

Beeralope Squad
33 Comments
spoogly 14 Jun, 2024 @ 1:29pm 
you should have named them "boozealopes" and "boozerats"
TurtleShroom 26 Apr, 2024 @ 6:21pm 
Thank you!
Green Giggler  [author] 26 Apr, 2024 @ 11:26am 
Beeralopes Squad is now updated for 1.5
Blard of Jard 14 Apr, 2024 @ 4:56pm 
Hope you're doing alright dude. I'm already missing your brew buddies in 1.5 .
Blard of Jard 1 Apr, 2023 @ 11:20am 
Tynan would be a diseased and destitute gutter wretch selling his emaciated form on the streets for moldy scraps of bread if it weren't for this masterpiece.
Skynert 23 Oct, 2022 @ 4:22am 
How I missed that for 2 years?
selest19 30 Jun, 2022 @ 3:30pm 
i love the husky's approving but how is it not 10/10? we all know literately every non sentient animals is addicted to beer due to a genetically engineered bacteria or something
TreAsterischi 6 Feb, 2022 @ 5:03am 
Thx!!
Now it works! :D
Green Giggler  [author] 5 Feb, 2022 @ 1:29pm 
Alright, it should be fixed now. Thanks to some help from Sarg.
Green Giggler  [author] 5 Feb, 2022 @ 7:13am 
Alright, thanks for letting me know. I'll look into it.
TreAsterischi 3 Feb, 2022 @ 2:29am 
Hi, I like this mod, but I have found an incompatibility with Vanilla Ideology Expanded - Memes and Structures by Oskar Potocki: the "Party Life meme" seems to non recognise "natural beer" as alchool source for precepts
JohnC2308 17 Jun, 2021 @ 8:47am 
My colonists forever thank you, 4/7 are addicts and this is the only way I can afford to keep them. (I had terrible rolls at start of game, seriously, tribals seem to easily get drunk).
Blard of Jard 6 May, 2021 @ 5:22am 
A cool mod made by a cool dude. Thanks for making it.
Man2quilla 23 Nov, 2020 @ 12:03pm 
...Thrumbeer?
Nishe 16 Aug, 2020 @ 6:31am 
I've never actually used CE, but I'm currently building a mod list to play with it, and trying to make sure everything is compatible lol.
Green Giggler  [author] 16 Aug, 2020 @ 6:15am 
The animals will not cause problems with the game, but they are not having CE stats applied to them. I'm working on a patch right now that should be released some time today so they are more in tune with CE.
Chickadoo 16 Aug, 2020 @ 5:03am 
The mod is ce compatible as I use ce and have had no issue with the animals
Green Giggler  [author] 16 Aug, 2020 @ 2:25am 
So it should be CE compatiable, at least from my understanding. If there are any issues please let me know and I’ll get to work on it.
Green Giggler  [author] 16 Aug, 2020 @ 2:24am 
I don’t know specifically because I personally don’t use CE, but I believe there is no problems because I have seen the mod used with CE
Nishe 15 Aug, 2020 @ 11:24pm 
Are these compatible with CE?
Chickadoo 15 Aug, 2020 @ 2:18pm 
I White Obama approve this mod
Green Giggler  [author] 15 Aug, 2020 @ 11:23am 
No problem
Alapma 15 Aug, 2020 @ 11:03am 
thanks you anyway for updating it
Green Giggler  [author] 14 Aug, 2020 @ 4:41am 
It should work fine in 1.2, and I just updated the mod. That is a good idea with the wort, but I don't necessarily want to change anything vanilla-wise in the fear of creating incompatibilities with other mods.
Alapma 18 Jun, 2020 @ 8:14pm 
[SUGGESTION] make it so wort has a nutrition value, and configure that nutrition value so those beer animals consume the same amount of wort in a day that the beer that they produce.
Green Giggler  [author] 7 May, 2020 @ 11:29am 
They explode, that's about it, might make something different if I can
brody1601 2 May, 2020 @ 12:01pm 
just curious does anything happen when they die?
Cheesmburgm 27 Apr, 2020 @ 9:18am 
Looks good, Mlem!
Green Giggler  [author] 26 Apr, 2020 @ 10:46am 
Perhaps.
Petrothian 26 Apr, 2020 @ 10:30am 
...organic beer... wonder if is the same method to milk both male and female beeralopes.
Green Giggler  [author] 26 Apr, 2020 @ 8:38am 
Thank you, I plan on adding more creatures later on
Mitz 26 Apr, 2020 @ 7:59am 
Good job! I can tell this is your first mod, and it is very inspirational for one!