XCOM: Chimera Squad

XCOM: Chimera Squad

Medikit Expansion (CS Edition)
20 Comments
Psyandra 22 Apr, 2024 @ 6:32am 
How do you use the revive option? I suppose maybe I’m not seeing it?
Samuraikan187 28 Dec, 2022 @ 6:37pm 
How do we enable or turn on mods for Chimera Squad?
Brain_is_Back 7 Dec, 2021 @ 6:44am 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1_wDF6HQt_GNkyYF-2YnbAnb_hNjLtf9d/view?usp=sharing
The Spanish Inquisition 7 Dec, 2020 @ 7:08am 
So how do you use the revive option?
Lûte the Goblin 22 Sep, 2020 @ 11:35am 
"Adds robotic heal versions of Terminal's Safeguard and the medikit heals."
I don't understand what this means. Can you clarify?
Shitdivers 21 May, 2020 @ 5:20am 
? he's literally done nothing since Apr lmao
miku567 21 May, 2020 @ 3:37am 
mod works now
Mbra 1 May, 2020 @ 4:12am 
@Zergor Ended my first run (unmodded) with 450 nanomedkits (day 99) :D, but be warned, do not try ironman before they patch the enemy reinforce bug, just ended my "Imposible ironman hardcore" run yesterday when the game crashed during a takedown mission, where I should survive for 2 more waves during the encounter :(, game loaded, but the trigger for reinforcment where gone.
em0flaming0 30 Apr, 2020 @ 5:30pm 
@Zergor my game is completely unmodded and I am running into that issue it seems since I upgraded to nanos, I only ever crafted 2 but I have 40... so issue exists in some fashion with the base code
Zergor 28 Apr, 2020 @ 9:45pm 
Works now. Thank you! Have to stabilize them first, then revive them. Then heal them up. Stabilize is an action, revive and heal are not so its not as time sucking as it seams. Removes a need for those stupid android substitutes.

Minor issues I seam to be accumulating massive numbers of medkits every time I complete a mission (200+ now)...
Bel 28 Apr, 2020 @ 3:28am 
game crash now, yesterday work fine with this mod
RealityMachina  [author] 27 Apr, 2020 @ 7:54pm 
Alright, I realized what I did wrong, it should 100% be working now, I tested it repeatedly with Axiom and Terminal to make sure it worked as intended.
Dr Charko 27 Apr, 2020 @ 2:01am 
Tried using revive on a stabilised troop with no effect. Will retry with a non stable fellow and update.
Kaerius 27 Apr, 2020 @ 1:41am 
This is one of two mods that may be causing mid-mission crashes(the problem went away when I disabled them). The other is no conflicting breach modifiers.
teh1archon 26 Apr, 2020 @ 11:16am 
D'oh!
madgeniusmusic 26 Apr, 2020 @ 10:04am 
The revive doesn't work, tried several times.
Dusky 26 Apr, 2020 @ 8:36am 
Would it be possible to make Revive invisible/greyed out when no eligable downed units are around? It's constantly present for me, atm.
miku567 26 Apr, 2020 @ 6:31am 
I was in a Sacred Coil final mission, encounter 3. Tried using revive on Cherub but it didn't work. Looked through logs and havent found anything related.
Deadput 26 Apr, 2020 @ 5:37am 
Chimera Squad
teh1archon 26 Apr, 2020 @ 5:15am 
What's CS stands for? Counter-Strike?