Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Without seeing the whole log I can't say what actually caused the crash the snip below indicates it began with the terminal screen gui.
Error: Cannot load MWM track Models\Characters\Animations\exploding_creature_Dead.mwm.
2025-01-01 10:42:49.449 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2025-01-01 10:42:59.045 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.AI.MyAgentBot.get_AgentEntity()
at SpaceEngineers.Game.AI.MyWolfTarget.Attack(Boolean playSound)
I can't remember if that's. Passive animal so doesn't need it.
Resource not found, setting to error model. Resource path: G:\SteamLibrary\steamapps\workshop\content\244850\2075243878\Models\Characters\Animations\LavaPup_Attack.mwm
Double checked the folders, the file is indeed missing.
<Component BuilderType="MyObjectBuilder_CharacterDiscoveryComponent" ForceCreate="true"/>
?
I am making a movie using SE as scenery on a hand made custom planet, so wanted to make it more rich visually with some animals in the background.
Thank you!
Thanks for the feedback
Also, I'd recommend emphasizing in the description that these only spawn on the Alien planet. (The description hinted at this without making it crystal clear, but then I read the comments.)
And 2. Is there a way to make the two mods play nice?