Kenshi
Player Town Settlers Patch 2020
113 Comments
Messina13 - TWITCH 25 Jun @ 7:00am 
hello! is this compatible with Kathun project? ^^
Stukov 17 Aug, 2024 @ 7:36pm 
Can't find settlers in Heng and when i invite settlers from other regions they just disappear
Alb 26 Feb, 2024 @ 2:59pm 
This mod makes a new faction called "settlers" which is slightly allied with the player. Because of this, whenever the player is attacked in cities, such as when the player commits crimes or being a disobedient slave, all the settler npcs will cause a mass riot in the city in an effort to defend the player.
w1nt3r 24 Jul, 2023 @ 11:02am 
can this mod together with living world? and can it cause conflicts with any other mods?
Kaiser Zero 30 May, 2023 @ 7:43am 
Does anyone know of a way to use this with UWE? UWE has overrides for Bast, and knowing how Kenshi works it would definitely conflict somewhere. And I saw in a comment below about the settler spawn points, any updates to that? Side note about this, from what I know about the Shift+F12 menu, you'd have to delete the 'town placement' marker to prevent certain spawns as it sounds like it is akin to a 'nest', but I dunno as I haven't really messed with it too much. Any advice/knowledge is appreciated
Xoatl 24 Jan, 2023 @ 6:00pm 
do i still need to sub to the required mod if I already have genesis subbed?
Spectre 17 Jan, 2023 @ 1:13pm 
@AngelofDeath69 If camp spawn locations are not totally random, then there must be a way to delete designated spawn points. I would make a post on the community hub, you will probably get a solution within hours.
AngelofDeath69 17 Jan, 2023 @ 9:03am 
settlers decided to put down beds and campfires inside my base and I cannot build on that location because of that.
Deleting them through shift +F12 just respawns them after reloading...
Suggestions?
Michael {United Critics} 31 Dec, 2022 @ 4:00pm 
Will this mod get more updates and overall more content to it?
Spectre 9 Dec, 2022 @ 4:21am 
Love the mod, it's nice to have some permanent NPC residents in the base in addition to all the visitors. In combination with a bunch of caravan and economy mods, my base is sprawling with life. I also use the wandering medics mod and (no idea if it's a bug or a feature) they constantly leave their bonedogs after visiting, so my base is now a dog shelter too :)

I still don't fully understand the settlers though. Can i invite multiple groups or do they cancel each others contracts out? My experience has been both. On a previous save i could only recruit one group and they were quite actively defending and using turrets. I currently have 2 groups in my base, but one is patrolling passively, while the others seem to be a permanent shopping visit.

I think picking up the group leaders causes weird AI issues, as the leader changes every time you do it.
Warnoise 3 Nov, 2022 @ 10:19pm 
is it possible to make the settlers use player beds and player training dummies?
neededlotus5 26 Sep, 2022 @ 9:38am 
https://steamhost.cn/steamcommunity_com/id/Rafs1thats why I always tell them to go away
neededlotus5 26 Sep, 2022 @ 9:36am 
I have personally seen ai sleeping on the beds in my barracks so maybe your mistaken
Pers 26 Sep, 2022 @ 8:43am 
Thank you for making a great mod.
I have created and submitted a Japanese language mod.
If you have any problems, please contact me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868031956
Keith 'Blood' Hanson 13 Sep, 2022 @ 8:33pm 
Was nice, but also...Hmm. Settlers keep on taking up positions on turrets, and one randomly kept firing into my hired mercs. And sometimes whenever I close my gates to prep for a siege their leaders will try and attack the gate.
Raf's 9 Aug, 2022 @ 2:23pm 
@MGJ Sazaki, seem to be having the same problem, for some reason Tech Hunters seem to be hostile to Settlers?
Had a Tech Hunter grab a free harpoon turret in my settlement and mercilessly gun down every settler in sight....
Faylein  [author] 4 Jul, 2022 @ 12:25am 
@Flash, I don't play the experimental patch so I have no idea if this mod would work there. Someday I may create from scratch a similar stand alone mod. Both of these current ones are in Project Genesis and I wanted to give credit to the original author.
Faylein  [author] 4 Jul, 2022 @ 12:19am 
@BatsDark, they do that, unfortunately, if you shut the gate. There is nothing in the AI I can do to fix that.
FlashXAron ☕ (Alex) 25 May, 2022 @ 10:39am 
So is this working with the last experimental patch ?
And why not combining it with the original mod, as the old one has been already abandoned ?
Thanks
BatsDark Prime 21 Apr, 2022 @ 5:29pm 
Had to uninstall both of these because there leader kept trying to break the gate down.
MGJ Sakazaki 30 Mar, 2022 @ 6:42pm 
Dang! My tech hunter allies are killing the poor settlers xD Someone please, help!
Reigdaer 27 Mar, 2022 @ 4:08pm 
@SilentCalling YT, you need both buth this one should be loaded after the original, this mods is only a patch/update
SilentCalling 27 Jan, 2022 @ 6:12am 
Do I need to have original mod downloaded for this to work? Or can I only sub to this
Faylein  [author] 21 Jul, 2021 @ 5:56pm 
@Korean if you have all your player characters leave the outpost and journey a couple of biomes over it should cause the settlers' contract to cease and they'll leave/ despawn.
Korean 14 Jul, 2021 @ 6:10am 
Does anyone know if the settlers will leave after a while?
VestiaryMite 9 Jul, 2021 @ 3:27pm 
Im just saying i once had a wierd bug with the cannibal hunters after i hired them to defend my settlement and when it expired they still stayed and were patroling my town and were using my chairs that were placed outside dont think they never used the inside ones but still they were using my chairs.
Sturm Brightblade 26 Jun, 2021 @ 1:54pm 
Honestly I had to drop this mod because of settlers attacking my gates during a siege. I'm currently set up in the Leviathan Coast and it is incredibly infuriating when the settlers decide they want to loot dead bodies outside of my gates, that are currently under attack, and that they just can't wait until the crisis is over.
Faylein  [author] 10 Jun, 2021 @ 7:22pm 
@CMDR Patchies, maybe. You can contact the Genesis team on the discord. In the mean time, I suggest reducing your nest slider.
CMDR Patchies 7 Jun, 2021 @ 1:28am 
Playing Genesis mod with 3,5 monster nests and all i can see are settler camps. Any chance to reduce or remove mod from genesis pack?
Faylein  [author] 29 May, 2021 @ 3:29pm 
@Amko, oh dear. Well, I just checked the FCS and I do have humanoid characters set as leaders. Kenshi, however will sometimes randomly pick "leaders" from the NPC squads. If you can pick up the dog, try that. I have observed picking up a character usually causes the game to pick a different "leader."
Amko The Terrible 19 May, 2021 @ 8:57pm 
Had the settlers arrive but the leader was a dog so they never initiated dialogue and just stand outside.
Faylein  [author] 10 Apr, 2021 @ 3:00pm 
removed the skeletons from the Settlers since they seem to be causing too much trouble in Holy Nation territory. Import is likely necessary for change to take effect.
Faylein  [author] 10 Apr, 2021 @ 2:56pm 
@Atlas done :)
Atlas 19 Mar, 2021 @ 2:37pm 
BTW fay fay, can you update the description to say that it's now INCLUDED in genesis? <3 ty bby
Babaloo321 9 Mar, 2021 @ 4:23pm 
@Faylein This mod's pretty cool so far! :steamhappy:
Plus, you removed any world states relating to Bast, which I'm glad to hear, as I have Living World as well, which probably would otherwise conflict with this.
Babaloo321 9 Mar, 2021 @ 4:23pm 
@Faylein Whenever I go into any Holy Nation Cities there's almost always a squad of settlers (With Non-Humans and Skeletons too) that wandered in there and are having massive fights with the guards. I found a Shek who was glitched and couldn't move, standing on part of the inner wall in Bad Teeth. There was also an all out brawl in the throne room building there too. They do get captured, but then they just escape and cause more trouble because they're too buff for the guards to handle consistently. Don't know if it's possible, but maybe you could make an all human version of the settler squads and camps specifically for the Holy Nation areas?

It also feels bad that I'm forced to yell in their face when I can't accept them, because I'm in the middle of Holy Nation territory and they'd get both of our asses kicked for it :steamsad:
Maybe a third dialog option to let them down gently?
Faylein  [author] 7 Mar, 2021 @ 10:28am 
@TrixiePoonTang, have you removed all your player characters from the old outpost? If I remember correctly, if you move all your pc's from your outpost and over to the next map, that causes the contract to end and the settlers to disperse. Then you can start up a new contract with different settlers.
PersianBandit 23 Feb, 2021 @ 9:59pm 
I moved my outpost somewhere else but the settlers are still at the old spot. How do i have them move
LDK 2 Feb, 2021 @ 11:16am 
Yep, they attacked the settlers but not my characters so that's kind of ok
Faylein  [author] 23 Jan, 2021 @ 3:59pm 
@Schrodingers I'm glad you like it :)
Faylein  [author] 23 Jan, 2021 @ 3:58pm 
@This Yes, the holy nation will attack the settlers. I don't know if they will attack your characters. I think they would if you are allies with the settlers and have help allies checked under the AI menu.
Faylein  [author] 23 Jan, 2021 @ 3:54pm 
@Nausicaa, yes I have noticed that the settlers do that if you lock them out or if one of their number is wounded and they are trying to do medic. I have not been able to fix this issue. What helps is making sure all the settlers are inside the town before locking the gates.
Schrödingers Katze 23 Jan, 2021 @ 2:16am 
This is really nice, livens up the base quite well. Thanks for continuing the original.^^b
LDK 1 Jan, 2021 @ 11:29am 
My outpost is in holy nation territory and i see skeletons among the settlers, will the holy nation attack if i send the settlers to my outpost if some of them are skeletons?
Wednesday 18 Dec, 2020 @ 1:28am 
settler's attack my own town's gate when i close the gate's and locked it
Faylein  [author] 15 Aug, 2020 @ 5:07pm 
you need both mods checked, the old one above this one
Toast 13 Aug, 2020 @ 9:00am 
When I check the Mod order the original is yellowish brown when unchecked
In the game launcher do I need both mods checked, or just the 2020 version, I am subscribed to both
Faylein  [author] 6 Aug, 2020 @ 3:34pm 
@bshields003 the settlers are definitely not for everyone. There is nothing I know of to stop their AI from battering down a player's gate if they are locked outside of it when they are in patrol town mode. I either keep my gates open or make sure the settlers are inside the town before shutting the gates. Which parts of the Kenshi maps, do you feel there are too many settler camps? I may look at rebalancing some numbers. The settler camps are also tied in to the nests slider bar. If that is too far over to the right then that will cause a lot of settler camps to spawn.
Kurt Levine 5 Aug, 2020 @ 10:40am 
Found these to be more hassle than they're worth tbh. It's a nice cosmetic to have a busy, alive looking town, but they litter the landscape, often camp in areas I want to build, and when I do invite them to come into town and settle, once inside they proceed to batter down my gate and just stand outside in a bundle and not sod off. Had to slaughter most of them just to clear space.
Jungle Child 1969 28 Jul, 2020 @ 5:45pm 
Thanks, I imported again with low population multiplier, so far not a lot of them has came, I'll see what happens in the long run. The massacre was hilarious but it totally destroyed my frame rate, so I had to get rid of it.