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Also, is there a plan to polish up environment in the future? I know, it can be risky in terms of performance if the cartoon environment will be dressed up with textured/more detailed assets ( I guess from unreal marketplace), but it worth trying as this level has a huge potential. Players enjoy it, a lot, including myself.
Thanks.
BTW update the screenshots?
Is there a trick to the scoped rifles? it seems like they are extremely difficult to hit with, when I could just pick up the semi auto rifle and hit targets much more consistently at the same ranges. is there a ton of bullet drop? is the scope high? what? I can't really tell why i'm missing as the gun doesn't seem to leave a bullet hole
I mean, come on. A sniper is supposed to snipe, not sit on the objective and get rushed by someone with an SMG every 20 seconds. Don't try to lecture me on "how to play" when a sniper isn't supposed to be "in the action". Sniper kills should reward more points than other classes since it takes a lot more patience, dedication, and skill. If I'm literally being forced to either get rushed every 20 seconds or get negative points every time I want to play how I want to play (which is how a sniper should be played), then I'll choose option 3 and not play this mod if I'm always going to go negative for no reason.
One suggestion though, the Allies need more weapon variety or a rebalancing of their weapons. Currently, the BAR is the only viable choice, complemented by the ability to heal. Everything else is simply not competitive. Whereas the Axis have a wide selection of mostly viable and effective weapons. Also, an explosion effect when destroying the MCOM would be wonderful :)
Again, awesome work! Love playing it!
Other than that awsome game mode, specially for 5v5